ffba9d978e
If LVM or some other nonmetadata method is used to place a door, then metadata is missing that tells us whether the door is left or right-hinged. However, we can detect that nodemeta is missing and see if the node name is _a or _b. In the case of _a, nothing needs to be done and we can just open the door. In the case of _b we assume the door is right hinged, and tune the state nodemeta value so that the door opens the right way. This all of course assumes that the schematic method places the doors *closed* by default, which is reasonable. |
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models | ||
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depends.txt | ||
init.lua | ||
README.txt |
Minetest Game mod: doors ======================== version: 2.0 License of source code: ----------------------- Copyright (C) 2012 PilzAdam modified by BlockMen (added sounds, glassdoors[glass, obsidian glass], trapdoor) Steel trapdoor added by sofar. Copyright (C) 2016 sofar@foo-projects.org Re-implemented most of the door algorithms, added meshes, UV wrapped texture Added doors API to facilitate coding mods accessing and operating doors. Added Fence Gate model, code, and sounds This program is free software. It comes without any warranty, to the extent permitted by applicable law. You can redistribute it and/or modify it under the terms of the Do What The Fuck You Want To Public License, Version 2, as published by Sam Hocevar. See http://sam.zoy.org/wtfpl/COPYING for more details. License of textures -------------------------------------- following Textures created by Fernando Zapata (CC BY-SA 3.0): door_wood.png door_wood_a.png door_wood_a_r.png door_wood_b.png door_wood_b_r.png following Textures created by BlockMen (WTFPL): door_trapdoor.png door_obsidian_glass_side.png following textures created by celeron55 (CC BY-SA 3.0): door_glass_a.png door_glass_b.png following Textures created by PenguinDad (CC BY-SA 4.0): door_glass.png door_obsidian_glass.png following textures created by sofar (CC-BY-SA-3.0) doors_trapdoor_steel.png doors_trapdoor_steel_side.png door_trapdoor_side.png Obsidian door textures by red-001 based on textures by Pilzadam and BlockMen: WTFPL door_obsidian_glass.png Glass door textures by red-001 based on textures by celeron55: CC BY-SA 3.0 door_glass.png All other textures (created by PilzAdam): WTFPL Door textures were converted to the new texture map by sofar, paramat and red-001, under the same license as the originals. Models: -------------------------------------- Door 3d models by sofar (CC-BY-SA-3.0) - door_a.obj - door_b.obj Fence gate models by sofar (CC-BY-SA-3.0) - fencegate_open.obj - fencegate_closed.obj License of sounds -------------------------------------- Opening-Sound created by CGEffex (CC BY 3.0), modified by BlockMen door_open.ogg Closing-Sound created by bennstir (CC BY 3.0) door_close.ogg fencegate_open.ogg: http://www.freesound.org/people/mhtaylor67/sounds/126041/ - CC0 fencegate_close.ogg: http://www.freesound.org/people/BarkersPinhead/sounds/274807/ - CC-BY-3.0 http://www.freesound.org/people/rivernile7/sounds/249573/ - CC-BY-3.0 Steel door sounds (open & close (CC-BY-3.0) by HazMatt - http://www.freesound.org/people/HazMattt/sounds/187283/ doors_steel_door_open.ogg doors_steel_door_close.ogg