stone_sounds = {}
stone_sounds.footstep = {name = "stone_walk", gain = 1.0}
stone_sounds.dug = {name = "stone_break", gain = 1.0}
stone_sounds.place = {name = "block_place", gain = 1.0}
glass_sounds = {}
glass_sounds.footstep = {name = "glass_walk", gain = 1.0}
glass_sounds.dug = {name = "glass_break", gain = 1.0}
glass_sounds.place = {name = "block_place", gain = 1.0}
wood_sounds = {}
wood_sounds.footstep = {name = "wood_walk", gain = 1.0}
wood_sounds.dug = {name = "wood_break", gain = 1.0}
wood_sounds.place = {name = "block_place", gain = 1.0}
minetest.register_node(
    "portalgun:warntape",
    {
        description = "Warntape",
        groups = {dig_immediate = 3, not_in_creative_inventory = 0},
        paramtype = "light",
        paramtype2 = "facedir",
        sunlight_propagates = true,
        sounds = stone_sounds,
        tiles = {"portalgun_warntape.png"},
        walkable = false,
        drawtype = "nodebox",
        node_box = {
            type = "fixed",
            fixed = {
                {-0.5, -0.5, 0.3125, 0.5, -0.4375, 0.5}
            }
        }
    }
)
