portalgun/scripts/portaltarget.lua

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2022-07-12 10:20:50 +02:00
stone_sounds = {}
stone_sounds.footstep = {name = "stone_walk", gain = 1.0}
stone_sounds.dug = {name = "stone_break", gain = 1.0}
stone_sounds.place = {name = "block_place", gain = 1.0}
glass_sounds = {}
glass_sounds.footstep = {name = "glass_walk", gain = 1.0}
glass_sounds.dug = {name = "glass_break", gain = 1.0}
glass_sounds.place = {name = "block_place", gain = 1.0}
wood_sounds = {}
wood_sounds.footstep = {name = "wood_walk", gain = 1.0}
wood_sounds.dug = {name = "wood_break", gain = 1.0}
wood_sounds.place = {name = "block_place", gain = 1.0}
local portaltarget_sig = {
{1, "portalgun_blue.png"},
{2, "portalgun_orange.png"}
}
for ii = 1, #portaltarget_sig, 1 do
minetest.register_node(
"portalgun:portaltarget_" .. portaltarget_sig[ii][1],
{
description = "Portal target " .. portaltarget_sig[ii][1],
tiles = {"portalgun_testblock.png^" .. portaltarget_sig[ii][2]},
groups = {mesecon = 2, cracky = 2},
mesecons = {receptor = {state = "off"}},
sounds = stone_sounds,
is_ground_content = false,
paramtype2 = "facedir",
paramtype = "light",
on_timer = function(pos, elapsed)
for i, ob in pairs(minetest.get_objects_inside_radius(pos, 2)) do
if
ob:get_luaentity() and ob:get_luaentity().portalgun and
ob:get_luaentity().project == portaltarget_sig[ii][1]
then
mesecon.receptor_on(pos)
return true
end
end
mesecon.receptor_off(pos)
return true
end,
on_construct = function(pos)
if not mesecon then
return false
end
minetest.get_node_timer(pos):start(2)
end
}
)
end