portalgun/weightedstoragecube.lua

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local ptgwsc={
{"weightedstoragecube.png","portalgun_presplat.png","(blue)"},
{"weightedstoragecube2.png","portalgun_presplat2.png","(orange)"},
{"weightedstoragecube3.png","portalgun_presplat3.png","(yellow)"},
{"weightedstoragecube4.png","portalgun_presplat4.png","(green)"},
}
for ii = 1, #ptgwsc, 1 do
minetest.register_craftitem("portalgun:wscube" ..ii, {
description = "Weighted storage cube " .. ptgwsc[ii][3],
inventory_image = minetest.inventorycube(ptgwsc[ii][1]),
on_place=function(itemstack, user, pointed_thing)
if pointed_thing.type=="node" then
portalgun.new=1
local m=minetest.add_entity(pointed_thing.above, "portalgun:wsc"..ii)
m:set_acceleration({x=0,y=-10,z=0})
itemstack:take_item()
end
return itemstack
end,
})
minetest.register_node("portalgun:wscspawner2_" .. ii, {
description = "Weighted storage cube spawner2 " ..ptgwsc[ii][3],
tiles = {"default_steel_block.png","default_steel_block.png","default_steel_block.png","default_steel_block.png","default_steel_block.png",ptgwsc[ii][1]},
groups = {cracky=2,mesecon_receptor_off = 1, mesecon_effector_off = 1},
sounds = default.node_sound_glass_defaults(),
is_ground_content = false,
paramtype2 = "facedir",
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mesecons = {receptor = {state = "off"}, effector = {
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action_on = function (pos, node)
local dir=minetest.get_node(pos).param2
local v={x=0, y=0, z=0}
if dir==0 then v.z=-1
elseif dir==1 then v.x=-1.2
elseif dir==2 then v.z=1.2
elseif dir==3 then v.x=1.2
elseif dir==8 then v.y=-1.2
elseif dir==4 then v.y=1.2
end
local pv={x=pos.x+v.x, y=pos.y+v.y, z=pos.z+v.z}
portalgun.new=1
local m=minetest.add_entity(pv, "portalgun:wsc" ..ii)
m:set_acceleration({x=0, y=-10, z=0})
end
}}
})
minetest.register_entity("portalgun:wsc" ..ii,{
hp_max = 100,
physical = true,
weight = 5,
collisionbox = {-0.6,-0.6,-0.6, 0.6,0.6,0.6},
visual = "cube",
visual_size = {x=1.1, y=1.1},
textures = {ptgwsc[ii][1],ptgwsc[ii][1],ptgwsc[ii][1],ptgwsc[ii][1],ptgwsc[ii][1],ptgwsc[ii][1]},
initial_sprite_basepos = {x=0, y=0},
is_visible = true,
makes_footstep_sound = true,
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automatic_rotate = 0,
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portalgun=2,
wsc=ii,
on_activate= function(self, staticdata)
if portalgun.new==0 then
self.object:remove()
return self
end
portalgun.new=0
end,
on_step= function(self, dtime)
self.timer=self.timer+dtime
if self.timer<1 then return self end
self.timer=0
self.object:set_acceleration({x=0, y=-10, z=0})
self.timer2=self.timer2+1
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if self.timer2>4 then
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self.timer2=0
for i, ob in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 20)) do
if ob:is_player() then
return true
end
end
self.object:set_hp(0)
end
end,
timer=0,
timer2=0,
})
minetest.register_node("portalgun:wscspawner"..ii, {
description = "Weighted storage cube spawner " ..ptgwsc[ii][3],
tiles = {ptgwsc[ii][1]},
groups = {cracky = 1, not_in_creative_inventory=0},
paramtype = "light",
paramtype2="facedir",
sunlight_propagates = true,
light_source = default.LIGHT_MAX - 1,
sounds = default.node_sound_stone_defaults(),
drawtype="nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.7, -0.5, -0.7, 0.7, -0.375, 0.7},
{0.7, -0.5, -0.1875, 0.9, -0.4375, 0.1875},
{-0.9, -0.5, -0.1875, -0.7, -0.4375, 0.1875},
{-0.1875, -0.5, -0.9, 0.1875, -0.4375, -0.7},
{-0.1875, -0.5, 0.7, 0.1875, -0.4375, 0.9},
}
},
on_construct = function(pos)
minetest.get_node_timer(pos):start(5)
end,
on_timer = function (pos, elapsed)
for i, ob in pairs(minetest.get_objects_inside_radius(pos, 40)) do
if ob:get_luaentity() and ob:get_luaentity().wsc==ii then
return true
end
end
portalgun.new=1
local m=minetest.add_entity(pos, "portalgun:wsc" ..ii)
m:set_acceleration({x=0,y=-10,z=0})
return true
end,
})
minetest.register_node("portalgun:plantform1_" ..ii, {
description = "Pressure platform " .. ptgwsc[ii][3],
tiles = {ptgwsc[ii][2],"default_cloud.png","default_cloud.png","default_cloud.png","default_cloud.png","default_cloud.png"},
groups = {mesecon = 2,cracky = 1, not_in_creative_inventory=0},
mesecons = {receptor = {state = "off"}},
paramtype = "light",
sunlight_propagates = true,
sounds = default.node_sound_stone_defaults(),
drawtype="nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.7, -0.5, -0.7, 0.7, -0.375, 0.7},
{0.7, -0.5, -0.1875, 0.9, -0.4375, 0.1875},
{-0.9, -0.5, -0.1875, -0.7, -0.4375, 0.1875},
{-0.1875, -0.5, -0.9, 0.1875, -0.4375, -0.7},
{-0.1875, -0.5, 0.7, 0.1875, -0.4375, 0.9},
{-0.5, -0.5, -0.5, 0.5, -0.3125, 0.5},
}
},
on_construct = function(pos)
minetest.get_node_timer(pos):start(2)
end,
on_timer = function (pos, elapsed)
if not mesecon then return false end
for i, ob in pairs(minetest.get_objects_inside_radius(pos, 1)) do
if ob:get_luaentity() and ob:get_luaentity().wsc==ii then
local node=minetest.get_node(pos)
mesecon.receptor_on(pos)
minetest.set_node(pos, {name ="portalgun:plantform2_"..ii, param1 = node.param1, param2 = node.param2})
end
return true
end
return true
end,
})
minetest.register_node("portalgun:plantform2_"..ii, {
description = "Pressure platform",
tiles = {ptgwsc[ii][2],"default_cloud.png","default_cloud.png","default_cloud.png","default_cloud.png","default_cloud.png"},
drop="portalgun:plantform1_"..ii,
groups = {mesecon = 2,cracky = 1, not_in_creative_inventory=1},
mesecons = {receptor = {state = "on"}},
paramtype = "light",
sunlight_propagates = true,
light_source = default.LIGHT_MAX - 1,
sounds = default.node_sound_stone_defaults(),
drawtype="nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.7, -0.5, -0.7, 0.7, -0.375, 0.7},
{0.7, -0.5, -0.1875, 0.9, -0.4375, 0.1875},
{-0.9, -0.5, -0.1875, -0.7, -0.4375, 0.1875},
{-0.1875, -0.5, -0.9, 0.1875, -0.4375, -0.7},
{-0.1875, -0.5, 0.7, 0.1875, -0.4375, 0.9},
}
},
on_construct = function(pos)
minetest.get_node_timer(pos):start(2)
end,
on_timer = function (pos, elapsed)
for i, ob in pairs(minetest.get_objects_inside_radius(pos, 1)) do
if ob:get_luaentity() and ob:get_luaentity().wsc==ii then
return true
end
end
mesecon.receptor_off(pos)
local node=minetest.get_node(pos)
minetest.set_node(pos, {name ="portalgun:plantform1_"..ii, param1 = node.param1, param2 = node.param2})
return true
end,
})
end -- of for #
minetest.register_node("portalgun:plantform_nu1", {
description = "Pressure platform (player or cube)",
tiles = {"portalgun_presplat5.png","default_cloud.png","default_cloud.png","default_cloud.png","default_cloud.png","default_cloud.png"},
groups = {mesecon = 2,cracky = 1, not_in_creative_inventory=0},
mesecons = {receptor = {state = "off"}},
paramtype = "light",
sunlight_propagates = true,
sounds = default.node_sound_stone_defaults(),
drawtype="nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.7, -0.5, -0.7, 0.7, -0.375, 0.7},
{0.7, -0.5, -0.1875, 0.9, -0.4375, 0.1875},
{-0.9, -0.5, -0.1875, -0.7, -0.4375, 0.1875},
{-0.1875, -0.5, -0.9, 0.1875, -0.4375, -0.7},
{-0.1875, -0.5, 0.7, 0.1875, -0.4375, 0.9},
{-0.5, -0.5, -0.5, 0.5, -0.3125, 0.5},
}
},
on_construct = function(pos)
minetest.get_node_timer(pos):start(2)
end,
on_timer = function (pos, elapsed)
if not mesecon then return false end
for i, ob in pairs(minetest.get_objects_inside_radius(pos, 1)) do
if ob:is_player() or (ob:get_luaentity() and ob:get_luaentity().wsc) then
local node=minetest.get_node(pos)
mesecon.receptor_on(pos)
minetest.set_node(pos, {name ="portalgun:plantform_nu2", param1 = node.param1, param2 = node.param2})
end
return true
end
return true
end,
})
minetest.register_node("portalgun:plantform_nu2", {
description = "Pressure platform",
tiles = {"portalgun_presplat5.png","default_cloud.png","default_cloud.png","default_cloud.png","default_cloud.png","default_cloud.png"},
drop="portalgun:plantform_nu1",
groups = {mesecon = 2,cracky = 1, not_in_creative_inventory=1},
mesecons = {receptor = {state = "on"}},
paramtype = "light",
sunlight_propagates = true,
light_source = default.LIGHT_MAX - 1,
sounds = default.node_sound_stone_defaults(),
drawtype="nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.7, -0.5, -0.7, 0.7, -0.375, 0.7},
{0.7, -0.5, -0.1875, 0.9, -0.4375, 0.1875},
{-0.9, -0.5, -0.1875, -0.7, -0.4375, 0.1875},
{-0.1875, -0.5, -0.9, 0.1875, -0.4375, -0.7},
{-0.1875, -0.5, 0.7, 0.1875, -0.4375, 0.9},
}
},
on_construct = function(pos)
minetest.get_node_timer(pos):start(2)
end,
on_timer = function (pos, elapsed)
for i, ob in pairs(minetest.get_objects_inside_radius(pos, 1)) do
if ob:is_player() or (ob:get_luaentity() and ob:get_luaentity().wsc) then
return true
end
end
mesecon.receptor_off(pos)
local node=minetest.get_node(pos)
minetest.set_node(pos, {name ="portalgun:plantform_nu1", param1 = node.param1, param2 = node.param2})
return true
end,
})
minetest.register_node("portalgun:planthole", {
description = "Plathole (activate by any cube, 2 blocks under)",
tiles = {"default_cloud.png"},
groups = {mesecon = 2,cracky = 1},
mesecons = {receptor = {state = "off"}},
paramtype = "light",
sunlight_propagates = true,
sounds = default.node_sound_stone_defaults(),
drawtype="nodebox",
node_box = {
type = "fixed",
fixed = {
{-1.5, -0.5, -1.5, 0.5, -0.25, -1.3},
{-1.5, -0.5, 0.3, 0.5, -0.25, 0.5},
{0.3, -0.5, -1.5, 0.5, -0.25, 0.5},
{-1.5, -0.5, -1.5, -1.3, -0.25, 0.5},
{0.5, -0.5, -0.9, 0.7, -0.375, -0.0625},
{-1.7, -0.5, -0.9, -1.5, -0.3125, -0.0625},
{-0.9, -0.5, -1.7, -0.0625, -0.375, -1.5},
{-1, -0.5, 0.5, -0.0625, -0.375, 0.7},
}
},
on_construct = function(pos)
minetest.get_node_timer(pos):start(5)
end,
on_timer = function (pos, elapsed)
local pos2={x=pos.x,y=pos.y-2,z=pos.z}
for i, ob in pairs(minetest.get_objects_inside_radius(pos2, 1)) do
if ob:get_luaentity() and ob:get_luaentity().wsc then
mesecon.receptor_on(pos)
return true
end
end
mesecon.receptor_off(pos)
return true
end,
})
minetest.register_node("portalgun:objdestroyer_1", {
description = "Object destroyer (destroys on active)",
tiles = {"portalgun_testblock.png^[colorize:#FF0000aa"},
groups = {cracky = 2,mesecon=1},
sounds = default.node_sound_stone_defaults(),
mesecons = {effector = {
action_on = function (pos, node)
minetest.set_node(pos, {name ="portalgun:objdestroyer_2"})
for i, ob in pairs(minetest.get_objects_inside_radius(pos, 5)) do
if ob:get_luaentity() then
ob:set_hp(0)
end
end
end
}}
})
minetest.register_node("portalgun:objdestroyer_2", {
description = "Obj destroyer",
tiles = {"portalgun_testblock.png^[colorize:#FF0000cc"},
groups = {cracky=2,mesecon=1,not_in_creative_inventory=1},
sunlight_propagates = true,
drop="portalgun:objdestroyer_1",
paramtype="light",
light_source = default.LIGHT_MAX - 1,
mesecons = {conductor = {
state = mesecon.state.on,
offstate = "portalgun:objdestroyer_1",
}},
})