portalgun/scripts/fizzlers.lua

89 lines
3.1 KiB
Lua
Raw Normal View History

2022-07-12 10:20:50 +02:00
stone_sounds = {}
stone_sounds.footstep = {name = "stone_walk", gain = 1.0}
stone_sounds.dug = {name = "stone_break", gain = 1.0}
stone_sounds.place = {name = "block_place", gain = 1.0}
glass_sounds = {}
glass_sounds.footstep = {name = "glass_walk", gain = 1.0}
glass_sounds.dug = {name = "glass_break", gain = 1.0}
glass_sounds.place = {name = "block_place", gain = 1.0}
wood_sounds = {}
wood_sounds.footstep = {name = "wood_walk", gain = 1.0}
wood_sounds.dug = {name = "wood_break", gain = 1.0}
wood_sounds.place = {name = "block_place", gain = 1.0}
minetest.register_node(
"portalgun:cplps1",
{
description = "Close player portal",
tiles = {"portalgun_gray.png"},
groups = {mesecon = 2, snappy = 3, not_in_creative_inventory = 0},
sounds = stone_sounds,
is_ground_content = false,
mesecons = {
effector = {
action_on = function(pos, node)
for i, ob in pairs(minetest.get_objects_inside_radius(pos, 6)) do
if ob and ob:is_player() then
portal_delete(ob:get_player_name(), 0)
end
end
minetest.swap_node(pos, {name = "portalgun:cplps2"})
minetest.after(
(2),
function(pos)
minetest.swap_node(pos, {name = "portalgun:cplps1"})
end,
pos
)
return false
end
}
}
}
)
minetest.register_node(
"portalgun:cplps3",
{
description = "Close player portal when player is near",
tiles = {"portalgun_gray.png"},
groups = {snappy = 3, not_in_creative_inventory = 0},
sounds = stone_sounds,
is_ground_content = false,
--every 2 seconds, check if player is near and close portal if so
on_t = function(pos, elapsed)
for i, ob in pairs(minetest.get_objects_inside_radius(pos, 4)) do
if ob and ob:is_player() then
minetest.sound_play("portalgun_close", {pos = pos, gain = 1.0, max_hear_distance = 10})
portal_delete(ob:get_player_name(), 0)
end
--destroy all entities except players
if ob and not ob:is_player() then
ob:remove()
end
end
local timer = minetest.get_node_timer(pos)
timer:start(2)
return true
end,
after_place_node = function(pos, placer, itemstack, pointed_thing)
local timer = minetest.get_node_timer(pos)
timer:start(2)
end
}
)
minetest.register_node(
"portalgun:cplps2",
{
description = "Close player portal",
tiles = {"portalgun_gray.png^[colorize:#ffe85977"},
groups = {mesecon = 2, snappy = 3, not_in_creative_inventory = 1},
sounds = stone_sounds,
is_ground_content = false,
paramtype = "light",
light_source = 4
}
)