forked from Mirrorlandia_minetest/portalgun
174 lines
5.8 KiB
Lua
174 lines
5.8 KiB
Lua
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portalgun_power = {}
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portalgun_power_tmp_power = 0
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function portalgun_gravity(itemstack, user, pointed_thing)
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local ob = pointed_thing.ref
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local at = ob:get_attach()
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if at and at:get_luaentity() and at:get_luaentity().portalgun_power then
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ob:set_detach()
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local target = at:get_luaentity().target
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if target and target:get_luaentity() and (target:get_luaentity().itemstring or target:get_luaentity().wsc) then
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target:set_velocity({x = 0, y = -1, z = 0})
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target:set_acceleration({x = 0, y = -8, z = 0})
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end
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return itemstack
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end
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if not ob:get_attach() and (ob:is_player() or (ob:get_luaentity() and ob:get_luaentity().powerball ~= 1)) then
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--if 4 blocks or closer to player
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if vector.distance(ob:get_pos(), user:get_pos()) < 4 then
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portalgun_power.user = user
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portalgun_power.target = ob
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if ob:is_player() then
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portalgun_power.player = 1
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end
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local m = minetest.add_entity(ob:get_pos(), "portalgun:power")
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ob:set_attach(m, "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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return itemstack
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end
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end
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return itemstack
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end
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minetest.register_entity(
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"portalgun:power",
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{
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hp_max = 100,
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physical = false,
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weight = 0,
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collisionbox = {-0.2, -0.2, -0.2, 0.2, 0.2, 0.2},
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visual = "sprite",
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visual_size = {x = 1, y = 1},
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textures = {"portalgun_gravity.png"},
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spritediv = {x = 1, y = 1},
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is_visible = true,
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makes_footstep_sound = false,
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automatic_rotate = 0,
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timer = 0,
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time = 0.1,
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portalgun_power = 1,
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portalgun = 1,
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lifelime = 100,
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on_activate = function(self, staticdata)
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if portalgun_power.user then
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self.user = portalgun_power.user
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self.target = portalgun_power.target
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self.player = portalgun_power.player
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portalgun_power = {}
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else
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self.object:remove()
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end
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end,
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on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
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if self.target and self.target:get_attach() then
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self.target:set_detach()
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self.target:set_hp(0)
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end
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end,
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on_step = function(self, dtime)
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self.timer = self.timer + dtime
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if self.timer < self.time then
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return self
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end
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self.timer = 0
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if self.target == nil or (not self.target:get_attach()) then
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self.object:set_hp(0)
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if self.sound then
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minetest.sound_stop(self.sound)
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end
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end
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if self.player then
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self.lifelime = self.lifelime - 1
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if self.lifelime < 0 then
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self.target:set_detach()
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return self
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end
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end
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local pos = self.user:get_pos()
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if pos == nil then
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return self
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end
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pos.y = pos.y + 1.6
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local dir = self.user:get_look_dir()
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local npos = {x = pos.x + (dir.x * 2), y = pos.y + (dir.y * 2), z = pos.z + (dir.z * 2)}
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if minetest.registered_nodes[minetest.get_node(npos).name].walkable then
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return self
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end
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self.object:move_to(npos)
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return self
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end
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}
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)
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minetest.register_entity(
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"portalgun:power2",
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{
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hp_max = 100,
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physical = true,
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weight = 10,
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collisionbox = {-0.35, 0, -0.35, 0.35, 1, 0.35},
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visual = "sprite",
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visual_size = {x = 1, y = 1},
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textures = {"portalgun_gravity.png"},
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spritediv = {x = 1, y = 1},
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is_visible = true,
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makes_footstep_sound = false,
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automatic_rotate = 0,
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timer = 0,
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time = 0.025,
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portalgun_power = 1,
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portalgun = 1,
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lifelime = 1000,
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v = 0.3,
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ltime = 0,
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on_activate = function(self, staticdata)
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if portalgun_power.user then
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self.user = portalgun_power.user
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self.target = portalgun_power.target
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self.ltime = portalgun_power_tmp_power
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portalgun_power = {}
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else
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self.object:remove()
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end
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end,
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on_step = function(self, dtime)
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local pos = self.object:get_pos()
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local v = self.object:get_velocity()
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local v2 = {x = v.x - self.v, y = (v.y - self.v) * 0.99, z = v.z - self.v}
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if v2.x < 0.5 and v2.x > -0.5 then
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v2.x = 0
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end
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if v2.y < 0.5 and v2.y > -0.5 then
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v2.y = 0
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end
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if v2.z < 0.5 and v2.z > -0.5 then
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v2.z = 0
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end
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self.object:set_velocity(v2)
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self.ltime = self.ltime - self.v
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if self.ltime < self.v or (v2.x + v2.y + v2.z == 0) then
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self.lifelime = -1
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end
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local nexpos = {x = pos.x + (v.x * 0.05), y = pos.y + (v.y * 0.05) + 1, z = pos.z + (v.z * 0.05)}
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if minetest.registered_nodes[minetest.get_node(nexpos).name].walkable then
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self.lifelime = -1
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end
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self.lifelime = self.lifelime - 1
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if self.lifelime < 0 then
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self.target:set_detach()
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end
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if self.target == nil or (not self.target:get_attach()) then
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self.object:set_hp(0)
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return self
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end
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return self
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end
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}
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)
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