forked from Mirrorlandia_minetest/portalgun
96 lines
3.3 KiB
Lua
96 lines
3.3 KiB
Lua
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stone_sounds = {}
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stone_sounds.footstep = {name = "stone_walk", gain = 1.0}
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stone_sounds.dug = {name = "stone_break", gain = 1.0}
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stone_sounds.place = {name = "block_place", gain = 1.0}
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glass_sounds = {}
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glass_sounds.footstep = {name = "glass_walk", gain = 1.0}
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glass_sounds.dug = {name = "glass_break", gain = 1.0}
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glass_sounds.place = {name = "block_place", gain = 1.0}
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wood_sounds = {}
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wood_sounds.footstep = {name = "wood_walk", gain = 1.0}
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wood_sounds.dug = {name = "wood_break", gain = 1.0}
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wood_sounds.place = {name = "block_place", gain = 1.0}
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new = 0
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minetest.register_node(
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"portalgun:powerballspawner",
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{
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description = "Power ball spawner",
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tiles = {"steel.png", "steel.png", "steel.png", "steel.png", "steel.png", "portalgun_powerballspawner.png"},
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groups = {cracky = 2},
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sounds = glass_sounds,
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is_ground_content = false,
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paramtype2 = "facedir",
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(10)
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end,
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on_timer = function(pos, elapsed)
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local dir = minetest.get_node(pos).param2
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local v = {x = 0, y = 0, z = 0}
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if dir == 0 then
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v.z = -1
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elseif dir == 1 then
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v.x = -1
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elseif dir == 2 then
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v.z = 1
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elseif dir == 3 then
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v.x = 1
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elseif dir == 5 then
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v.y = -1
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elseif dir == 4 then
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v.y = 1
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else
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v.y = -1
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end
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local pv = {x = pos.x + v.x, y = pos.y + v.y, z = pos.z + v.z}
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new = 1
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local m = minetest.add_entity(pv, "portalgun:powerball")
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m:set_velocity({x = v.x * 4, y = v.y * 4, z = v.z * 4})
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return true
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end
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}
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)
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minetest.register_node(
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"portalgun:powerballspawner2",
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{
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description = "Power ball spawner (spawn on activate)",
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tiles = {
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"steel.png",
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"steel.png",
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"steel.png",
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"steel.png",
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"steel.png",
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"portalgun_powerballspawner.png^[colorize:#aaaa0055"
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},
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groups = {cracky = 2, mesecon = 1},
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sounds = glass_sounds,
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is_ground_content = false,
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paramtype2 = "facedir",
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on_place = minetest.rotate_node,
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mesecons = {
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effector = {
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action_on = function(pos, node)
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local dir = minetest.get_node(pos).param2
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local v = {x = 0, y = 0, z = 0}
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if dir == 0 then
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v.z = -1
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elseif dir == 1 then
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v.x = -1
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elseif dir == 2 then
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v.z = 1
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elseif dir == 3 then
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v.x = 1
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elseif dir == 8 then
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v.y = -1
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elseif dir == 4 then
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v.y = 1
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end
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local pv = {x = pos.x + v.x, y = pos.y + v.y, z = pos.z + v.z}
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new = 1
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local m = minetest.add_entity(pv, "portalgun:powerball")
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m:set_velocity({x = v.x * 4, y = v.y * 4, z = v.z * 4})
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end
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}
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}
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}
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)
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