my first changes
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+2
-5
@@ -42,7 +42,7 @@ minetest.register_entity("portalgun:power",{
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spritediv = {x=1, y=1},
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is_visible = true,
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makes_footstep_sound = false,
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automatic_rotate = false,
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automatic_rotate = 0,
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timer=0,
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time=0.1,
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portalgun_power=1,
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@@ -62,7 +62,6 @@ on_punch=function(self, puncher, time_from_last_punch, tool_capabilities, dir)
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if self.target and self.target:get_attach() then
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self.target:set_detach()
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self.target:set_hp(0)
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self.target:punch(self.object, {full_punch_interval=1.0,damage_groups={fleshy=4}}, "default:bronze_pick", nil)
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end
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end,
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@@ -72,7 +71,6 @@ on_step= function(self, dtime)
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self.timer=0
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if self.target==nil or (not self.target:get_attach()) then
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self.object:set_hp(0)
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self.object:punch(self.object, {full_punch_interval=1.0,damage_groups={fleshy=4}}, "default:bronze_pick", nil)
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if self.sound then minetest.sound_stop(self.sound) end
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end
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if self.player then
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@@ -106,7 +104,7 @@ minetest.register_entity("portalgun:power2",{
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spritediv = {x=1, y=1},
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is_visible = true,
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makes_footstep_sound = false,
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automatic_rotate = false,
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automatic_rotate = 0,
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timer=0,
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time=0.025,
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portalgun_power=1,
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@@ -152,7 +150,6 @@ on_step= function(self, dtime)
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if self.target==nil or (not self.target:get_attach()) then
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self.object:set_hp(0)
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self.object:punch(self.object, {full_punch_interval=1.0,damage_groups={fleshy=4}}, "default:bronze_pick", nil)
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return self
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end
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return self
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