forked from Mirrorlandia_minetest/portalgun
test
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15640770f3
commit
dec116cc5e
@ -1,8 +1,20 @@
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stone_sounds = {}
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stone_sounds.footstep = {name="stone_walk", gain=1.0}
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stone_sounds.dug = {name="stone_break", gain=1.0}
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stone_sounds.place = {name="block_place", gain=1.0}
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glass_sounds = {}
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glass_sounds.footstep = {name="glass_walk", gain=1.0}
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glass_sounds.dug = {name="glass_break", gain=1.0}
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glass_sounds.place = {name="block_place", gain=1.0}
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wood_sounds = {}
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wood_sounds.footstep = {name="wood_walk", gain=1.0}
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wood_sounds.dug = {name="wood_break", gain=1.0}
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wood_sounds.place = {name="block_place", gain=1.0}
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minetest.register_node("portalgun:powerballspawner", {
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description = "Power ball spawner" ,
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tiles = {"default_steel_block.png","default_steel_block.png","default_steel_block.png","default_steel_block.png","default_steel_block.png","portalgun_powerballspawner.png"},
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tiles = {"steel.png","steel.png","steel.png","steel.png","steel.png","portalgun_powerballspawner.png"},
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groups = {cracky=2},
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sounds = default.node_sound_glass_defaults(),
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sounds = glass_sounds,
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is_ground_content = false,
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paramtype2 = "facedir",
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on_place = minetest.rotate_node,
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@ -29,9 +41,9 @@ minetest.register_node("portalgun:powerballspawner", {
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minetest.register_node("portalgun:powerballspawner2", {
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description = "Power ball spawner (spawn on activate)" ,
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tiles = {"default_steel_block.png","default_steel_block.png","default_steel_block.png","default_steel_block.png","default_steel_block.png","portalgun_powerballspawner.png^[colorize:#aaaa0055"},
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tiles = {"steel.png","steel.png","steel.png","steel.png","steel.png","portalgun_powerballspawner.png^[colorize:#aaaa0055"},
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groups = {cracky=2,mesecon=1},
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sounds = default.node_sound_glass_defaults(),
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sounds = glass_sounds,
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is_ground_content = false,
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paramtype2 = "facedir",
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on_place = minetest.rotate_node,
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@ -125,7 +137,7 @@ minetest.register_node("portalgun:powerballtarget", {
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tiles = {"portalgun_powerballstarget.png"},
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groups = {mesecon = 2,cracky=2},
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mesecons = {receptor = {state = "off"}},
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sounds = default.node_sound_stone_defaults(),
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sounds = stone_sounds,
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is_ground_content = false,
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on_timer = function (pos, elapsed)
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mesecon.receptor_off(pos)
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