This commit is contained in:
Bruno Rybársky 2022-07-11 10:30:06 +02:00
parent 15640770f3
commit dec116cc5e

@ -1,8 +1,20 @@
stone_sounds = {}
stone_sounds.footstep = {name="stone_walk", gain=1.0}
stone_sounds.dug = {name="stone_break", gain=1.0}
stone_sounds.place = {name="block_place", gain=1.0}
glass_sounds = {}
glass_sounds.footstep = {name="glass_walk", gain=1.0}
glass_sounds.dug = {name="glass_break", gain=1.0}
glass_sounds.place = {name="block_place", gain=1.0}
wood_sounds = {}
wood_sounds.footstep = {name="wood_walk", gain=1.0}
wood_sounds.dug = {name="wood_break", gain=1.0}
wood_sounds.place = {name="block_place", gain=1.0}
minetest.register_node("portalgun:powerballspawner", {
description = "Power ball spawner" ,
tiles = {"default_steel_block.png","default_steel_block.png","default_steel_block.png","default_steel_block.png","default_steel_block.png","portalgun_powerballspawner.png"},
tiles = {"steel.png","steel.png","steel.png","steel.png","steel.png","portalgun_powerballspawner.png"},
groups = {cracky=2},
sounds = default.node_sound_glass_defaults(),
sounds = glass_sounds,
is_ground_content = false,
paramtype2 = "facedir",
on_place = minetest.rotate_node,
@ -29,9 +41,9 @@ minetest.register_node("portalgun:powerballspawner", {
minetest.register_node("portalgun:powerballspawner2", {
description = "Power ball spawner (spawn on activate)" ,
tiles = {"default_steel_block.png","default_steel_block.png","default_steel_block.png","default_steel_block.png","default_steel_block.png","portalgun_powerballspawner.png^[colorize:#aaaa0055"},
tiles = {"steel.png","steel.png","steel.png","steel.png","steel.png","portalgun_powerballspawner.png^[colorize:#aaaa0055"},
groups = {cracky=2,mesecon=1},
sounds = default.node_sound_glass_defaults(),
sounds = glass_sounds,
is_ground_content = false,
paramtype2 = "facedir",
on_place = minetest.rotate_node,
@ -125,7 +137,7 @@ minetest.register_node("portalgun:powerballtarget", {
tiles = {"portalgun_powerballstarget.png"},
groups = {mesecon = 2,cracky=2},
mesecons = {receptor = {state = "off"}},
sounds = default.node_sound_stone_defaults(),
sounds = stone_sounds,
is_ground_content = false,
on_timer = function (pos, elapsed)
mesecon.receptor_off(pos)