minetest.register_node( "portalgun:toxwater_1", { description = "Toxic water", drawtype = "liquid", waving = 3, tiles = { { name = "portal_toxwater_anim.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 8.0, }, }, { name = "portal_toxwater_anim.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 8.0, }, }, }, special_tiles = { { name = "portal_toxwater_anim.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 8.0, }, }, { name = "portal_toxwater_anim.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 8.0, }, }, }, use_texture_alpha = "blend", paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, damage_per_second = 20, liquidtype = "source", liquid_alternative_flowing = "portalgun:toxwater_2", liquid_alternative_source = "portalgun:toxwater_1", liquid_viscosity = 2, liquid_renewable = false, liquid_range = 3, post_effect_color = {a = 200, r = 119, g = 70, b = 16}, groups = {water = 3, liquid = 3} } ) minetest.register_node( "portalgun:toxwater_2", { description = "Toxic water 2", drawtype = "flowingliquid", waving = 3, tiles = { { name = "portal_toxwater_anim.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 8.0, }, }, { name = "portal_toxwater_anim.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 8.0, }, }, }, special_tiles = { { name = "portal_toxwater_anim.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 8.0, }, }, { name = "portal_toxwater_anim.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 8.0, }, }, }, use_texture_alpha = "blend", paramtype = "light", paramtype2 = "flowingliquid", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, damage_per_second = 4, liquidtype = "flowing", liquid_alternative_flowing = "portalgun:toxwater_2", liquid_alternative_source = "portalgun:toxwater_1", liquid_viscosity = 2, liquid_renewable = false, liquid_range = 3, post_effect_color = {a = 200, r = 119, g = 70, b = 16}, groups = {water = 3, liquid = 3, not_in_creative_inventory = 1} } )