local pgad_rules = { {x = 1, y = 0, z = 0}, {x = -1, y = 0, z = 0}, {x = 0, y = 1, z = 0}, {x = 0, y = -1, z = 0}, {x = 0, y = 0, z = 1}, {x = 0, y = 0, z = -1} } stone_sounds = {} stone_sounds.footstep = {name = "stone_walk", gain = 1.0} stone_sounds.dug = {name = "stone_break", gain = 1.0} stone_sounds.place = {name = "block_place", gain = 1.0} glass_sounds = {} glass_sounds.footstep = {name = "glass_walk", gain = 1.0} glass_sounds.dug = {name = "glass_break", gain = 1.0} glass_sounds.place = {name = "block_place", gain = 1.0} wood_sounds = {} wood_sounds.footstep = {name = "wood_walk", gain = 1.0} wood_sounds.dug = {name = "wood_break", gain = 1.0} wood_sounds.place = {name = "block_place", gain = 1.0} minetest.register_node( "portalgun:button", { description = "Button", tiles = {"portalgun_bu.png"}, groups = {cracky = 3, mesecon = 1}, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, selection_box = {type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, 0.85, 0.2}}, sounds = stone_sounds, mesecons = {receptor = {state = "off"}}, on_rightclick = function(pos, node, clicker) mesecon.receptor_on(pos) minetest.get_node_timer(pos):start(2) minetest.sound_play("button_press", {pos = pos, max_hear_distance = 10, gain = 1}) end, on_timer = function(pos, elapsed) mesecon.receptor_off(pos) end, drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-0.25, -0.5, -0.25, 0.25, 0.7, 0.25}, {-0.125, 0.5, -0.125, 0.125, 0.77, 0.125} } } } )