stone_sounds = {} stone_sounds.footstep = {name = "stone_walk", gain = 1.0} stone_sounds.dug = {name = "stone_break", gain = 1.0} stone_sounds.place = {name = "block_place", gain = 1.0} glass_sounds = {} glass_sounds.footstep = {name = "glass_walk", gain = 1.0} glass_sounds.dug = {name = "glass_break", gain = 1.0} glass_sounds.place = {name = "block_place", gain = 1.0} wood_sounds = {} wood_sounds.footstep = {name = "wood_walk", gain = 1.0} wood_sounds.dug = {name = "wood_break", gain = 1.0} wood_sounds.place = {name = "block_place", gain = 1.0} minetest.register_node( "portalgun:powerballtarget", { description = "Power ball target", tiles = {"portalgun_powerballstarget.png"}, groups = {mesecon = 2, cracky = 2}, mesecons = {receptor = {state = "off"}}, sounds = stone_sounds, is_ground_content = false, on_timer = function(pos, elapsed) mesecon.receptor_off(pos) return false end } )