stone_sounds = {} stone_sounds.footstep = {name = "stone_walk", gain = 1.0} stone_sounds.dug = {name = "stone_break", gain = 1.0} stone_sounds.place = {name = "block_place", gain = 1.0} glass_sounds = {} glass_sounds.footstep = {name = "glass_walk", gain = 1.0} glass_sounds.dug = {name = "glass_break", gain = 1.0} glass_sounds.place = {name = "block_place", gain = 1.0} wood_sounds = {} wood_sounds.footstep = {name = "wood_walk", gain = 1.0} wood_sounds.dug = {name = "wood_break", gain = 1.0} wood_sounds.place = {name = "block_place", gain = 1.0} minetest.register_node( "portalgun:warntape", { description = "Warntape", groups = {dig_immediate = 3, not_in_creative_inventory = 0}, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, sounds = stone_sounds, tiles = {"portalgun_warntape.png"}, walkable = false, drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-0.5, -0.5, 0.3125, 0.5, -0.4375, 0.5} } } } )