local pgad_rules = { {x = 1, y = 0, z = 0}, {x = -1, y = 0, z = 0}, {x = 0, y = 1, z = 0}, {x = 0, y = -1, z = 0}, {x = 0, y = 0, z = 1}, {x = 0, y = 0, z = -1} } stone_sounds = {} stone_sounds.footstep = {name = "stone_walk", gain = 1.0} stone_sounds.dug = {name = "stone_break", gain = 1.0} stone_sounds.place = {name = "block_place", gain = 1.0} glass_sounds = {} glass_sounds.footstep = {name = "glass_walk", gain = 1.0} glass_sounds.dug = {name = "glass_break", gain = 1.0} glass_sounds.place = {name = "block_place", gain = 1.0} wood_sounds = {} wood_sounds.footstep = {name = "wood_walk", gain = 1.0} wood_sounds.dug = {name = "wood_break", gain = 1.0} wood_sounds.place = {name = "block_place", gain = 1.0} minetest.register_node( "portalgun:powerdoor1_1", { description = "Power door", inventory_image = "portalgun_powerwall.png", wield_image = "portalgun_powerwall.png", groups = {mesecon = 1, unbreakable = 1, not_in_creative_inventory = 0}, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, sounds = stone_sounds, drawtype = "nodebox", use_texture_alpha = "blend", node_box = { type = "fixed", fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5} }, tiles = { { name = "portalgun_powerwall1.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 0.2 } } }, after_place_node = function(pos, placer, itemstack) local name = placer:get_player_name() minetest.get_meta(pos):set_string("owner", name) local p2 = minetest.get_node(pos) pos.y = pos.y + 1 local n = minetest.get_node(pos) if n.name == "air" then minetest.set_node(pos, {name = "portalgun:powerdoor1_2", param2 = p2.param2}) minetest.get_meta(pos):set_string("owner", name) end end, on_punch = function(pos, node, player, pointed_thing) local meta = minetest.get_meta(pos) if meta:get_string("owner") == player:get_player_name() then minetest.node_dig(pos, minetest.get_node(pos), player) pos.y = pos.y + 1 local un = minetest.get_node(pos).name if un == "portalgun:powerdoor1_2" then minetest.set_node(pos, {name = "air"}) end pos.y = pos.y - 1 return true end end, mesecons = { conductor = { state = mesecon.state.off, onstate = "portalgun:powerdoor2_1", rules = pgad_rules } } } ) minetest.register_node( "portalgun:powerdoor1_2", { description = "Power door", inventory_image = "portalgun_powerwall.png", groups = {mesecon = 1, unbreakable = 1, not_in_creative_inventory = 1}, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, sounds = stone_sounds, drawtype = "nodebox", use_texture_alpha = "blend", node_box = { type = "fixed", fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5} }, tiles = { { name = "portalgun_powerwall1.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 0.2 } } }, on_punch = function(pos, node, player, pointed_thing) local meta = minetest.get_meta(pos) if meta:get_string("owner") == player:get_player_name() then minetest.set_node(pos, {name = "air"}) pos.y = pos.y - 1 local un = minetest.get_node(pos).name if un == "portalgun:powerdoor1_1" then minetest.node_dig(pos, minetest.get_node(pos), player) end pos.y = pos.y + 1 return true end end, mesecons = { conductor = { state = mesecon.state.off, onstate = "portalgun:powerdoor2_2", rules = pgad_rules } } } ) minetest.register_node( "portalgun:powerdoor2_1", { description = "Power door", inventory_image = "portalgun_powerwall.png", groups = {unbreakable = 1, mesecon = 1, not_in_creative_inventory = 1}, paramtype = "light", sunlight_propagates = true, drawtype = "airlike", walkable = false, pointable = false, diggable = false, mesecons = { conductor = { state = mesecon.state.on, offstate = "portalgun:powerdoor1_1", rules = pgad_rules } } } ) minetest.register_node( "portalgun:powerdoor2_2", { description = "Power door", inventory_image = "portalgun_powerwall.png", groups = {unbreakable = 1, mesecon = 1, not_in_creative_inventory = 1}, paramtype = "light", sunlight_propagates = true, drawtype = "airlike", walkable = false, pointable = false, diggable = false, mesecons = { conductor = { state = mesecon.state.on, offstate = "portalgun:powerdoor1_2", rules = pgad_rules } } } ) minetest.register_node( "portalgun:door_1", { description = "Mesecon Door", drop = "portalgun:door_1", drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.125, 0.5, 0.5, 0.125} } }, tiles = {"portalgun_testblock.png"}, groups = {mesecon = 1, cracky = 1, level = 2, not_in_creative_inventory = 0}, sounds = stone_sounds, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, is_ground_content = false, after_place_node = function(pos, placer, itemstack, pointed_thing) local p = {x = pos.x, y = pos.y + 1, z = pos.z} if minetest.registered_nodes[minetest.get_node(p).name].walkable then return false else minetest.set_node(p, {name = "portalgun:door_2", param2 = minetest.get_node(pos).param2}) end end, mesecons = { effector = { action_on = function(pos, node) local p = {x = pos.x, y = pos.y + 1, z = pos.z} minetest.swap_node(p, {name = "portalgun:door_open_2", param2 = minetest.get_node(pos).param2}) minetest.swap_node(pos, {name = "portalgun:door_open_1", param2 = minetest.get_node(pos).param2}) minetest.sound_play("portalgun_door", {pos = pos, gain = 1, max_hear_distance = 5}) end } }, after_dig_node = function(pos, name, digger) minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z}, {name = "air"}) end } ) minetest.register_node( "portalgun:door_2", { description = "Door 2-1", drawtype = "nodebox", drop = "portalgun:door_1", node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.125, 0.5, 0.5, 0.125} } }, tiles = {"portalgun_testblock.png"}, groups = {mesecon = 1, cracky = 1, level = 2, not_in_creative_inventory = 1}, sounds = wood_sounds, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, is_ground_content = false, mesecons = { effector = { action_on = function(pos, node) local p = {x = pos.x, y = pos.y - 1, z = pos.z} minetest.swap_node(p, {name = "portalgun:door_open_1", param2 = minetest.get_node(pos).param2}) minetest.swap_node(pos, {name = "portalgun:door_open_2", param2 = minetest.get_node(pos).param2}) minetest.sound_play("portalgun_door", {pos = pos, gain = 1, max_hear_distance = 5}) end } }, after_dig_node = function(pos, name, digger) minetest.set_node({x = pos.x, y = pos.y - 1, z = pos.z}, {name = "air"}) end } ) minetest.register_node( "portalgun:door_open_1", { description = "Door (open) 2-o-1", drop = "portalgun:door_1", drawtype = "nodebox", node_box = { type = "fixed", fixed = { {0.41, -0.5, -0.124, 1.41, 0.5, 0.125} } }, tiles = {"portalgun_testblock.png"}, groups = {mesecon = 1, cracky = 1, level = 2, not_in_creative_inventory = 1}, sounds = wood_sounds, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, is_ground_content = false, after_dig_node = function(pos, name, digger) minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z}, {name = "air"}) end, mesecons = { effector = { action_off = function(pos, node) local p = {x = pos.x, y = pos.y + 1, z = pos.z} minetest.sound_play("portalgun_door", {pos = pos, gain = 1, max_hear_distance = 5}) minetest.swap_node(p, {name = "portalgun:door_2", param2 = minetest.get_node(pos).param2}) minetest.swap_node(pos, {name = "portalgun:door_1", param2 = minetest.get_node(pos).param2}) end } } } ) minetest.register_node( "portalgun:door_open_2", { description = "Door (open) 2-o-1", drawtype = "nodebox", drop = "portalgun:door_1", node_box = { type = "fixed", fixed = { {0.41, -0.5, -0.124, 1.41, 0.5, 0.125} } }, tiles = {"portalgun_testblock.png"}, groups = {mesecon = 1, cracky = 1, level = 2, not_in_creative_inventory = 1}, sounds = wood_sounds, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, is_ground_content = false, after_dig_node = function(pos, name, digger) minetest.set_node({x = pos.x, y = pos.y - 1, z = pos.z}, {name = "air"}) end, mesecons = { effector = { action_off = function(pos, node) local p = {x = pos.x, y = pos.y - 1, z = pos.z} minetest.sound_play("portalgun_door", {pos = pos, gain = 1, max_hear_distance = 5}) minetest.swap_node(p, {name = "portalgun:door_1", param2 = minetest.get_node(pos).param2}) minetest.swap_node(pos, {name = "portalgun:door_2", param2 = minetest.get_node(pos).param2}) end } } } )