portalgun_portal = {} portalgun_portal_tmp_user_abort = 0 portalgun_portal_tmp_user = "" local portalgun_timer = 1.2 local portalgun_time = 0 portalgun_lifelime = 1200 --deletes portals that not used after a while portalgun_max_rage = 100 portalgun_max_use_per_secund_time = 4 --destroys the portal if excessive used portalgun_max_use_per_secund = 25 --4 & 25 is default = teleported (teleported 25 times in 4 sec) function portalgun_param2(pos, param2, r) local pos2 = {x = pos.x, y = pos.y, z = pos.z} if r then if param2 == 0 then pos2.x = pos2.x - 1 elseif param2 == 1 then pos2.z = pos2.z + 1 elseif param2 == 2 then pos2.x = pos2.x + 1 elseif param2 == 3 then pos2.z = pos2.z - 1 end else if param2 == 0 then pos2.x = pos2.x + 1 elseif param2 == 1 then pos2.z = pos2.z - 1 elseif param2 == 2 then pos2.x = pos2.x - 1 elseif param2 == 3 then pos2.z = pos2.z + 1 end end return pos2 end local function portalgun_getLength(a) -- get length of an array / table local count = 0 for _ in pairs(a) do count = count + 1 end return count end function portal_delete(name, n) -- using set_hp & :punch instand of :remove ... no risk for crash if something attach it if portalgun_portal[name] == nil then return end if (n == 1 or n == 0) and portalgun_portal[name].portal1 ~= nil then if n == 0 then local pos = portalgun_portal[name].portal1:get_pos() if pos ~= nil then minetest.sound_play("portalgun_closeportals", {pos = pos, max_hear_distance = 20, gain = 1}) end end portalgun_portal[name].portal1_active = false portalgun_portal[name].portal1:set_hp(0) end if (n == 2 or n == 0) and portalgun_portal[name].portal2 ~= nil then if n == 0 then local pos = portalgun_portal[name].portal2:get_pos() if pos ~= nil then minetest.sound_play("portalgun_closeportals", {pos = pos, max_hear_distance = 20, gain = 1}) end end portalgun_portal[name].portal2_active = false portalgun_portal[name].portal2:set_hp(0) end if n == 0 then portalgun_portal[name] = nil end end minetest.register_on_leaveplayer( function(player) -- deletes user the profile (saveing memory) local name = player:get_player_name() portal_delete(name, 0) portalgun_portal[name] = nil end ) minetest.register_on_dieplayer( function(player) local name = player:get_player_name() portal_delete(name, 0) portalgun_portal[name] = nil end ) portalgun_on_step = function(self, dtime) local name = self.user if portalgun_portal[self.user] == nil then self.object:remove() return self end if (self.project == 1 and self.use ~= portalgun_portal[self.user].portal1_use) or (self.project == 2 and self.use ~= portalgun_portal[self.user].portal2_use) then self.object:remove() return self end if portalgun_portal[name].lifelime < 0 then portal_delete(name, 0) return self end if portalgun_portal[name].portal1_active and portalgun_portal[name].portal2_active then -- makes lifetime equal when both is acive, or it will be half portalgun_portal[name].lifelime = portalgun_portal[name].lifelime - 0.5 else portalgun_portal[name].lifelime = portalgun_portal[name].lifelime - 1 return self -- abort when only 1 is active (saves cpu) end if portalgun_portal[name].timer > 0 then -- makes teleported stuff wont move back at same time (bug fix) portalgun_portal[name].timer = portalgun_portal[name].timer - dtime return self end if self.portal_max_use > 0 then -- makes teleported stuff wont move back at same time (bug fix) self.portal_max_use_time = self.portal_max_use_time + dtime if self.portal_max_use >= portalgun_max_use_per_secund then portal_delete(name, self.project) return self elseif self.portal_max_use_time >= portalgun_max_use_per_secund_time then self.portal_max_use_time = 0 self.portal_max_use = 0 end end local pos1 = 0 local pos2 = 0 local d1 = 0 local d2 = 0 if self.project == 1 then pos1 = portalgun_portal[name].portal1_pos pos2 = portalgun_portal[name].portal2_pos d1 = portalgun_portal[name].portal1_dir d2 = portalgun_portal[name].portal2_dir else pos1 = portalgun_portal[name].portal2_pos pos2 = portalgun_portal[name].portal1_pos d1 = portalgun_portal[name].portal2_dir d2 = portalgun_portal[name].portal1_dir end -- portalgun_front_of_field should fix teleport through walls, but is not working in all directions -- waiting with this issue if pos2 ~= 0 and pos1 ~= 0 then for ii, ob in pairs(minetest.get_objects_inside_radius(pos1, self.area)) do if pos2 ~= 0 then --and portalgun_front_of_field(self.object,ob) if (ob:is_player()) or (ob:get_luaentity() and ob:get_luaentity().portalgun ~= 1 and ob:get_luaentity().name:find(":text", 4) == nil) then if ob:get_attach() then ob:set_detach() ob:set_acceleration({x = 0, y = -10, z = 0}) end --set velocity then teleport local p = pos2 local x = 0 local y = 0 local z = 0 local dis = 2 if p == nil or p.x == nil then return self end if ob:is_player() then local v = ob:get_player_velocity() local player_name = ob:get_player_name() portalgun_power.user = player_name portalgun_power.target = ob local vv = {x = v.x, y = v.y, z = v.z} -- get the highest velocity dis = 2 if vv.x + vv.y + vv.z <= 0.3 then if self.small == true then vv.x = 1.4 else vv.x = 2 end end if vv.x + vv.y + vv.z == 0 then vv.x = 2 end if vv.x < 0 then vv.x = vv.x * -1 end if vv.y < 0 then vv.y = vv.y * -1 end if vv.z < 0 then vv.z = vv.z * -1 end if vv.x > vv.z then vv.a = vv.x else vv.a = vv.z end if vv.a < vv.y then vv.a = vv.y end portalgun_power_tmp_power = vv.a local m = minetest.add_entity(ob:get_pos(), "portalgun:power2") ob:set_attach(m, "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0}) m:set_velocity(v) m:set_acceleration({x = 0, y = -10, z = 0}) ob = m end if ob:is_player() == false then local v = ob:get_velocity() if v.x < 0 then v.x = v.x * -1 end if v.y < 0 then v.y = v.y * -1 end if v.z < 0 then v.z = v.z * -1 end local vv = 0 -- get the highest velocity if v.x > v.z then vv = v.x else vv = v.z end if vv < v.y then vv = v.y end v.x = 0 v.y = 0 v.z = 0 if d2 == "x+" then v.x = vv end if d2 == "x-" then v.x = vv * -1 end if d2 == "y+" then v.y = vv end if d2 == "y-" then v.y = vv * -1 end if d2 == "z+" then v.z = vv end if d2 == "z-" then v.z = vv * -1 end ob:set_velocity({x = v.x, y = v.y, z = v.z}) end if d2 == "x+" then x = 2 elseif d2 == "x-" then x = -dis elseif d2 == "y+" then y = dis elseif d2 == "y-" then y = -dis elseif d2 == "z+" then z = dis elseif d2 == "z-" then z = -dis end local obpos = {x = p.x + x, y = p.y + y, z = p.z + z} portalgun_portal[name].timer = 0.2 self.portal_max_use = self.portal_max_use + 1 ob:set_pos(obpos, false) portalgun_portal[name].lifelime = portalgun_lifelime minetest.sound_play( "portalgun_teleport", {pos = portalgun_portal[name].portal1_pos, max_hear_distance = 10, gain = 30} ) minetest.sound_play( "portalgun_teleport", {pos = portalgun_portal[name].portal2_pos, max_hear_distance = 10, gain = 30} ) end --end of set velocity part then teleport end end end end minetest.register_entity( "portalgun:portal", { -- the portals hp_max = 10000, visual = "mesh", mesh = "portalgun_portal_xp.obj", physical = false, textures = {"portalgun_blue.png"}, visual_size = {x = 1, y = 1}, spritediv = {x = 7, y = 0}, collisionbox = {0, 0, 0, 0, 0, 0}, timer = 0, user = "", project = 1, portalgun = 1, portal_max_use = 0, portal_max_use_time = 0, area = 2, small = false, get_staticdata = function(self) return minetest.serialize( { user = self.user, project = self.project, use = self.use } ) end, on_activate = function(self, staticdata) local data = minetest.deserialize(staticdata) if data and type(data) == "table" then self.user = data.user self.project = data.project self.use = data.use if portalgun_portal[self.user] == nil then self.object:remove() return self end if (self.project == 1 and self.use ~= portalgun_portal[self.user].portal1_use) or (self.project == 2 and self.use ~= portalgun_portal[self.user].portal2_use) then self.object:remove() return self end elseif portalgun_portal_tmp_user ~= "" then self.user = portalgun_portal_tmp_user portalgun_portal_tmp_user = "" self.project = portalgun_portal[self.user].project if self.project == 1 then -- if inactivated then activated and another portal is created: remove self.use = portalgun_portal[self.user].portal1_use else self.use = portalgun_portal[self.user].portal2_use end else self.object:remove() return self end if portalgun_portal[self.user] == nil then self.object:remove() return self end local d = "" if self.project == 1 then d = portalgun_portal[self.user].portal1_dir self.object:set_properties({textures = {"portalgun_blue.png"}}) else d = portalgun_portal[self.user].portal2_dir self.object:set_properties({textures = {"portalgun_orange.png"}}) end if d == "x+" then self.object:set_yaw(math.pi * 0) elseif d == "x-" then self.object:set_yaw(math.pi * 1) elseif d == "y+" then self.object:set_properties({mesh = "portalgun_portal_yp.obj"}) -- becaouse there is no "setpitch" elseif d == "y-" then self.object:set_properties({mesh = "portalgun_portal_ym.obj"}) -- becaouse there is no "setpitch" elseif d == "z+" then self.object:set_yaw(math.pi * 0.5) elseif d == "z-" then self.object:set_yaw(math.pi * 1.5) end if d == "y+" then local pos1 = {} if self.project == 1 then pos1 = portalgun_portal[self.user].portal1_pos else pos1 = portalgun_portal[self.user].portal2_pos end if portalgun_portal[self.user].y > 8 then pos1.y = pos1.y + 1 end if portalgun_portal[self.user].y > 12 then pos1.y = pos1.y + 1 end if self.project == 1 then portalgun_portal[self.user].portal1_pos = pos1 else portalgun_portal[self.user].portal2_pos = pos1 end elseif string.find(d, "y", 1) == nil and (portalgun_portal[self.user].x + portalgun_portal[self.user].z < 2.5) then self.area = 1.2 self.small = true self.object:set_properties({visual_size = {x = 0.7, y = 0.7}}) end end, on_step = portalgun_on_step } ) minetest.register_craftitem( ":", { description = "Portalgun", range = 100, inventory_image = "portalgun_gun0_rndr.png", wield_image = "portalgun_gun0_rndr.png", on_place = function(itemstack, user, pointed_thing) local node = minetest.get_node(pointed_thing.under) if node.name == "portalgun:button" then --use the item normally minetest.item_place(itemstack, user, pointed_thing) else portalgun_onuse(itemstack, user, pointed_thing, 2) end return itemstack end, on_use = function(itemstack, user, pointed_thing) portalgun_onuse(itemstack, user, pointed_thing, 1) return itemstack end } ) local function rnd(r) return math.floor(r + 0.5) end minetest.register_privilege("allblocksportal", "Can use place portals everywhere") function portalgun_onuse(itemstack, user, pointed_thing, mode) -- using the gun if pointed_thing.type == "object" then portalgun_gravity(itemstack, user, pointed_thing) return itemstack end local pos = user:get_pos() local dir = user:get_look_dir() local key = user:get_player_control() local name = user:get_player_name() local exist = 0 local item = itemstack:to_table() local ob = {} ob.project = 1 ob.lifelime = portalgun_lifelime ob.portal1 = 0 ob.portal2 = 0 ob.portal1_dir = 0 ob.portal2_dir = 0 ob.portal2_pos = 0 ob.portal1_pos = 0 ob.user = user:get_player_name() if portalgun_portal[name] == nil then -- new portal profile portalgun_portal[name] = { lifelime = portalgun_lifelime, project = 1, timer = 0, portal1_active = false, portal2_active = false, portal1_use = 0, portal2_use = 0 } end if key.sneak then portal_delete(name, 0) return itemstack end pos.y = pos.y + 1.5 -- the project for i = 1, portalgun_max_rage, 0.5 do local nname = minetest.get_node({x = pos.x + (dir.x * i), y = pos.y + (dir.y * i), z = pos.z + (dir.z * i)}).name if minetest.registered_nodes[nname].walkable then portalgun_portal[name].lifelime = portalgun_lifelime -- if minetest.get_node_group(nname, "antiportal") > 0 then -- minetest.sound_play("portalgun_error", {pos = pos, max_hear_distance = 5, gain = 3}) -- return itemstack -- end --check if the name doesnt start with portalgun:testblock or if has priv allblocksportal local allplace = minetest.check_player_privs(user:get_player_name(), {allblocksportal = true}) local istestblock = string.find(nname, "portalgun:testblock", 1) if not istestblock and not allplace then minetest.sound_play("portalgun_error", {pos = pos, max_hear_distance = 5, gain = 3}) return itemstack end if minetest.registered_nodes[ minetest.get_node( {x = rnd(pos.x + (dir.x * i)), y = rnd(pos.y + (dir.y * i) + 1), z = rnd(pos.z + (dir.z * i))} ).name ].walkable == false and rnd(user:get_pos().y) > rnd(pos.y + (dir.y * i)) then portalgun_setportal(pos, name, dir, i, mode, "y+") return itemstack elseif minetest.registered_nodes[ minetest.get_node( {x = rnd(pos.x + (dir.x * i)), y = rnd(pos.y + (dir.y * i) - 1), z = rnd(pos.z + (dir.z * i))} ).name ].walkable == false and rnd(user:get_pos().y) < rnd(pos.y + (dir.y * i)) then portalgun_setportal(pos, name, dir, i, mode, "y-") return itemstack elseif minetest.registered_nodes[ minetest.get_node( {x = rnd(pos.x + (dir.x * i) - 1), y = rnd(pos.y + (dir.y * i)), z = rnd(pos.z + (dir.z * i))} ).name ].walkable == false and rnd(user:get_pos().x) < rnd(pos.x + (dir.x * i)) then portalgun_setportal(pos, name, dir, i, mode, "x-") return itemstack elseif minetest.registered_nodes[ minetest.get_node( {x = rnd(pos.x + (dir.x * i)) + 1, y = rnd(pos.y + (dir.y * i)), z = rnd(pos.z + (dir.z * i))} ).name ].walkable == false and rnd(user:get_pos().x) > rnd(pos.x + (dir.x * i)) then portalgun_setportal(pos, name, dir, i, mode, "x+") return itemstack elseif minetest.registered_nodes[ minetest.get_node( {x = rnd(pos.x + (dir.x * i)), y = rnd(pos.y + (dir.y * i)), z = rnd(pos.z + (dir.z * i) - 1)} ).name ].walkable == false and rnd(user:get_pos().z) < rnd(pos.z + (dir.z * i)) then portalgun_setportal(pos, name, dir, i, mode, "z-") return itemstack elseif minetest.registered_nodes[ minetest.get_node( {x = rnd(pos.x + (dir.x * i)), y = rnd(pos.y + (dir.y * i)), z = rnd(pos.z + (dir.z * i) + 1)} ).name ].walkable == false and rnd(user:get_pos().z) > rnd(pos.z + (dir.z * i)) then portalgun_setportal(pos, name, dir, i, mode, "z+") return itemstack end minetest.sound_play("portalgun_error", {pos = pos, max_hear_distance = 20, gain = 3}) return itemstack end end return itemstack end function portalgun_setportal(pos, name, dir, i, mode, portal_dir) local lpos = {x = pos.x + (dir.x * (i - 1)), y = pos.y + (dir.y * (i - 1)), z = pos.z + (dir.z * (i - 1))} -- last pos local cpos = {x = pos.x + (dir.x * i), y = pos.y + (dir.y * i), z = pos.z + (dir.z * i)} -- corrent poss if portal_dir == "y+" then cpos.y = (math.floor(cpos.y + 0.5)) + 0.524 elseif portal_dir == "y-" then cpos.y = (math.floor(cpos.y + 0.5)) - 0.524 elseif portal_dir == "z+" then cpos.z = (math.floor(cpos.z + 0.5)) + 0.524 elseif portal_dir == "z-" then cpos.z = (math.floor(cpos.z + 0.5)) - 0.524 elseif portal_dir == "x+" then cpos.x = (math.floor(cpos.x + 0.5)) + 0.524 elseif portal_dir == "x-" then cpos.x = (math.floor(cpos.x + 0.5)) - 0.524 end if portal_dir == "x+" or portal_dir == "x-" then -- auto correct (place in center) cpos.y = (math.floor(cpos.y + 0.5)) cpos.z = (math.floor(cpos.z + 0.5)) elseif portal_dir == "y+" or portal_dir == "y-" then cpos.x = (math.floor(cpos.x + 0.5)) cpos.z = (math.floor(cpos.z + 0.5)) elseif portal_dir == "z+" or portal_dir == "z-" then cpos.x = (math.floor(cpos.x + 0.5)) cpos.y = (math.floor(cpos.y + 0.5)) end if minetest.registered_nodes[minetest.get_node(cpos).name].walkable then minetest.sound_play("portalgun_error", {pos = pos, max_hear_distance = 5, gain = 3}) return false end if string.find(portal_dir, "x", 1) or string.find(portal_dir, "z", 1) then -- auto correct (move from bottom / top) local testpos1 = {x = cpos.x, y = cpos.y - 1, z = cpos.z} local testpos2 = {x = cpos.x, y = cpos.y + 1, z = cpos.z} if minetest.registered_nodes[minetest.get_node(testpos1).name].walkable and minetest.registered_nodes[minetest.get_node(testpos2).name].walkable == false then cpos.y = cpos.y + 0.5 elseif minetest.registered_nodes[minetest.get_node(testpos2).name].walkable and minetest.registered_nodes[minetest.get_node(testpos1).name].walkable == false then cpos.y = cpos.y - 0.5 end end portalgun_portal_tmp_user = name portalgun_portal[name].x = pos.x - lpos.x portalgun_portal[name].y = pos.y - lpos.y portalgun_portal[name].z = pos.z - lpos.z portalgun_portal[name].project = mode if portalgun_portal[name].x < 0 then portalgun_portal[name].x = portalgun_portal[name].x * -1 end if portalgun_portal[name].z < 0 then portalgun_portal[name].z = portalgun_portal[name].z * -1 end if mode == 1 then portal_delete(name, 1) portalgun_portal[name].portal1_use = portalgun_portal[name].portal1_use + 1 portalgun_portal[name].portal1_dir = portal_dir portalgun_portal[name].portal1_pos = cpos portalgun_portal[name].portal1 = minetest.add_entity(cpos, "portalgun:portal") portalgun_portal[name].portal1_active = true minetest.sound_play("portalgun_portalblue", {pos = cpos, max_hear_distance = 20, gain = 1}) else portal_delete(name, 2) portalgun_portal[name].portal2_use = portalgun_portal[name].portal2_use + 1 portalgun_portal[name].portal2_dir = portal_dir portalgun_portal[name].portal2_pos = cpos portalgun_portal[name].portal2 = minetest.add_entity(cpos, "portalgun:portal") portalgun_portal[name].portal2_active = true minetest.sound_play("portalgun_portalorange", {pos = cpos, max_hear_distance = 20, gain = 1}) end end portalgun_front_of_field = function(ob, ob2) local pos2 = ob2:get_pos() return vector.distance(ob:get_pos(), pos2) > vector.distance(portalgun_pointat(ob), pos2) end portalgun_pointat = function(ob) local pos = ob:get_pos() local yaw = ob:get_yaw() if yaw ~= yaw or type(yaw) ~= "number" then yaw = 0 end local z = math.sin(yaw) * -0.1 local x = math.cos(yaw) * 0.1 return {x = pos.x + x, y = pos.y, z = pos.z + z} end