stone_sounds = {} stone_sounds.footstep = {name = "stone_walk", gain = 1.0} stone_sounds.dug = {name = "stone_break", gain = 1.0} stone_sounds.place = {name = "block_place", gain = 1.0} glass_sounds = {} glass_sounds.footstep = {name = "glass_walk", gain = 1.0} glass_sounds.dug = {name = "glass_break", gain = 1.0} glass_sounds.place = {name = "block_place", gain = 1.0} wood_sounds = {} wood_sounds.footstep = {name = "wood_walk", gain = 1.0} wood_sounds.dug = {name = "wood_break", gain = 1.0} wood_sounds.place = {name = "block_place", gain = 1.0} minetest.register_node( "portalgun:objdestroyer_1", { description = "Object destroyer (destroys on active)", tiles = {"portalgun_testblock.png^[colorize:#FF0000aa"}, groups = {cracky = 2, mesecon = 1}, sounds = stone_sounds, mesecons = { effector = { action_on = function(pos, node) minetest.set_node(pos, {name = "portalgun:objdestroyer_2"}) for i, ob in pairs(minetest.get_objects_inside_radius(pos, 5)) do if ob:get_luaentity() then ob:set_hp(0) end end end } } } ) minetest.register_node( "portalgun:objdestroyer_2", { description = "Obj destroyer", tiles = {"portalgun_testblock.png^[colorize:#FF0000cc"}, groups = {cracky = 2, mesecon = 1, not_in_creative_inventory = 1}, sunlight_propagates = true, drop = "portalgun:objdestroyer_1", paramtype = "light", light_source = 14, mesecons = { conductor = { state = mesecon.state.on, offstate = "portalgun:objdestroyer_1" } } } )