portalgun/scripts/objectdestroyer.lua

52 lines
1.8 KiB
Lua

stone_sounds = {}
stone_sounds.footstep = {name = "stone_walk", gain = 1.0}
stone_sounds.dug = {name = "stone_break", gain = 1.0}
stone_sounds.place = {name = "block_place", gain = 1.0}
glass_sounds = {}
glass_sounds.footstep = {name = "glass_walk", gain = 1.0}
glass_sounds.dug = {name = "glass_break", gain = 1.0}
glass_sounds.place = {name = "block_place", gain = 1.0}
wood_sounds = {}
wood_sounds.footstep = {name = "wood_walk", gain = 1.0}
wood_sounds.dug = {name = "wood_break", gain = 1.0}
wood_sounds.place = {name = "block_place", gain = 1.0}
minetest.register_node(
"portalgun:objdestroyer_1",
{
description = "Object destroyer (destroys on active)",
tiles = {"portalgun_testblock.png^[colorize:#FF0000aa"},
groups = {cracky = 2, mesecon = 1},
sounds = stone_sounds,
mesecons = {
effector = {
action_on = function(pos, node)
minetest.set_node(pos, {name = "portalgun:objdestroyer_2"})
for i, ob in pairs(minetest.get_objects_inside_radius(pos, 5)) do
if ob:get_luaentity() then
ob:set_hp(0)
end
end
end
}
}
}
)
minetest.register_node(
"portalgun:objdestroyer_2",
{
description = "Obj destroyer",
tiles = {"portalgun_testblock.png^[colorize:#FF0000cc"},
groups = {cracky = 2, mesecon = 1, not_in_creative_inventory = 1},
sunlight_propagates = true,
drop = "portalgun:objdestroyer_1",
paramtype = "light",
light_source = 14,
mesecons = {
conductor = {
state = mesecon.state.on,
offstate = "portalgun:objdestroyer_1"
}
}
}
)