portalgun/scripts/cubespawners.lua

102 lines
4.2 KiB
Lua

stone_sounds = {}
stone_sounds.footstep = {name = "stone_walk", gain = 1.0}
stone_sounds.dug = {name = "stone_break", gain = 1.0}
stone_sounds.place = {name = "block_place", gain = 1.0}
glass_sounds = {}
glass_sounds.footstep = {name = "glass_walk", gain = 1.0}
glass_sounds.dug = {name = "glass_break", gain = 1.0}
glass_sounds.place = {name = "block_place", gain = 1.0}
wood_sounds = {}
wood_sounds.footstep = {name = "wood_walk", gain = 1.0}
wood_sounds.dug = {name = "wood_break", gain = 1.0}
wood_sounds.place = {name = "block_place", gain = 1.0}
new = 0
local ptgwsc = {
{"weightedstoragecube.png", "portalgun_presplat.png", "(blue)"},
{"weightedstoragecube2.png", "portalgun_presplat2.png", "(orange)"},
{"weightedstoragecube3.png", "portalgun_presplat3.png", "(yellow)"},
{"weightedstoragecube4.png", "portalgun_presplat4.png", "(green)"},
{"weightedcompanioncube.png", "portalgun_presplat.png", "(blue companion)"},
{"weightedcompanioncube2.png", "portalgun_presplat2.png", "(orange companion)"},
{"weightedcompanioncube3.png", "portalgun_presplat3.png", "(yellow companion)"},
{"weightedcompanioncube4.png", "portalgun_presplat4.png", "(green companion)"}
}
for ii = 1, #ptgwsc, 1 do
minetest.register_node(
"portalgun:wscspawner2_" .. ii,
{
description = "Weighted storage cube spawner2 " .. ptgwsc[ii][3],
tiles = {"steel.png", "steel.png", "steel.png", "steel.png", "steel.png", ptgwsc[ii][1]},
groups = {cracky = 2, mesecon_receptor_off = 1, mesecon_effector_off = 1},
sounds = glass_sounds,
is_ground_content = false,
paramtype2 = "facedir",
mesecons = {
receptor = {state = "off"},
effector = {
action_on = function(pos, node)
local dir = minetest.get_node(pos).param2
local v = {x = 0, y = 0, z = 0}
if dir == 0 then
v.z = -1
elseif dir == 1 then
v.x = -1.2
elseif dir == 2 then
v.z = 1.2
elseif dir == 3 then
v.x = 1.2
elseif dir == 8 then
v.y = -1.2
elseif dir == 4 then
v.y = 1.2
end
local pv = {x = pos.x + v.x, y = pos.y + v.y, z = pos.z + v.z}
new = 1
local m = minetest.add_entity(pv, "portalgun:wsc" .. ii)
m:set_acceleration({x = 0, y = -10, z = 0})
end
}
}
}
)
minetest.register_node(
"portalgun:wscspawner" .. ii,
{
description = "Weighted storage cube spawner " .. ptgwsc[ii][3],
tiles = {ptgwsc[ii][1]},
groups = {cracky = 1, not_in_creative_inventory = 0},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
light_source = 14,
sounds = stone_sounds,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.7, -0.5, -0.7, 0.7, -0.375, 0.7},
{0.7, -0.5, -0.1875, 0.9, -0.4375, 0.1875},
{-0.9, -0.5, -0.1875, -0.7, -0.4375, 0.1875},
{-0.1875, -0.5, -0.9, 0.1875, -0.4375, -0.7},
{-0.1875, -0.5, 0.7, 0.1875, -0.4375, 0.9}
}
},
on_construct = function(pos)
minetest.get_node_timer(pos):start(5)
end,
on_timer = function(pos, elapsed)
for i, ob in pairs(minetest.get_objects_inside_radius(pos, 40)) do
if ob:get_luaentity() and ob:get_luaentity().wsc == ii then
return true
end
end
new = 1
local m = minetest.add_entity(pos, "portalgun:wsc" .. ii)
m:set_acceleration({x = 0, y = -10, z = 0})
return true
end
}
)
end -- of for #