forked from Mirrorlandia_minetest/portalgun
89 lines
3.1 KiB
Lua
89 lines
3.1 KiB
Lua
stone_sounds = {}
|
|
stone_sounds.footstep = {name = "stone_walk", gain = 1.0}
|
|
stone_sounds.dug = {name = "stone_break", gain = 1.0}
|
|
stone_sounds.place = {name = "block_place", gain = 1.0}
|
|
glass_sounds = {}
|
|
glass_sounds.footstep = {name = "glass_walk", gain = 1.0}
|
|
glass_sounds.dug = {name = "glass_break", gain = 1.0}
|
|
glass_sounds.place = {name = "block_place", gain = 1.0}
|
|
wood_sounds = {}
|
|
wood_sounds.footstep = {name = "wood_walk", gain = 1.0}
|
|
wood_sounds.dug = {name = "wood_break", gain = 1.0}
|
|
wood_sounds.place = {name = "block_place", gain = 1.0}
|
|
|
|
minetest.register_node(
|
|
"portalgun:cplps1",
|
|
{
|
|
description = "Close player portal",
|
|
tiles = {"portalgun_gray.png"},
|
|
groups = {mesecon = 2, snappy = 3, not_in_creative_inventory = 0},
|
|
sounds = stone_sounds,
|
|
is_ground_content = false,
|
|
mesecons = {
|
|
effector = {
|
|
action_on = function(pos, node)
|
|
for i, ob in pairs(minetest.get_objects_inside_radius(pos, 6)) do
|
|
if ob and ob:is_player() then
|
|
portal_delete(ob:get_player_name(), 0)
|
|
end
|
|
end
|
|
minetest.swap_node(pos, {name = "portalgun:cplps2"})
|
|
minetest.after(
|
|
(2),
|
|
function(pos)
|
|
minetest.swap_node(pos, {name = "portalgun:cplps1"})
|
|
end,
|
|
pos
|
|
)
|
|
|
|
return false
|
|
end
|
|
}
|
|
}
|
|
}
|
|
)
|
|
|
|
minetest.register_node(
|
|
"portalgun:cplps3",
|
|
{
|
|
description = "Close player portal when player is near",
|
|
tiles = {"portalgun_gray.png"},
|
|
groups = {snappy = 3, not_in_creative_inventory = 0},
|
|
sounds = stone_sounds,
|
|
is_ground_content = false,
|
|
--every 2 seconds, check if player is near and close portal if so
|
|
on_t = function(pos, elapsed)
|
|
for i, ob in pairs(minetest.get_objects_inside_radius(pos, 4)) do
|
|
if ob and ob:is_player() then
|
|
minetest.sound_play("portalgun_close", {pos = pos, gain = 1.0, max_hear_distance = 10})
|
|
portal_delete(ob:get_player_name(), 0)
|
|
end
|
|
--destroy all entities except players
|
|
if ob and not ob:is_player() then
|
|
ob:remove()
|
|
end
|
|
end
|
|
local timer = minetest.get_node_timer(pos)
|
|
timer:start(2)
|
|
return true
|
|
end,
|
|
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
|
local timer = minetest.get_node_timer(pos)
|
|
timer:start(2)
|
|
end
|
|
}
|
|
)
|
|
|
|
minetest.register_node(
|
|
"portalgun:cplps2",
|
|
{
|
|
description = "Close player portal",
|
|
tiles = {"portalgun_gray.png^[colorize:#ffe85977"},
|
|
groups = {mesecon = 2, snappy = 3, not_in_creative_inventory = 1},
|
|
sounds = stone_sounds,
|
|
is_ground_content = false,
|
|
paramtype = "light",
|
|
light_source = 4
|
|
}
|
|
)
|