forked from Mirrorlandia_minetest/portalgun
665 lines
25 KiB
Lua
665 lines
25 KiB
Lua
portalgun_portal = {}
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portalgun_portal_tmp_user_abort = 0
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portalgun_portal_tmp_user = ""
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local portalgun_timer = 1.2
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local portalgun_time = 0
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portalgun_lifelime = 1200 --deletes portals that not used after a while
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portalgun_max_rage = 100
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portalgun_max_use_per_secund_time = 4 --destroys the portal if excessive used
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portalgun_max_use_per_secund = 25 --4 & 25 is default = teleported (teleported 25 times in 4 sec)
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function portalgun_param2(pos, param2, r)
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local pos2 = {x = pos.x, y = pos.y, z = pos.z}
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if r then
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if param2 == 0 then
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pos2.x = pos2.x - 1
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elseif param2 == 1 then
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pos2.z = pos2.z + 1
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elseif param2 == 2 then
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pos2.x = pos2.x + 1
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elseif param2 == 3 then
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pos2.z = pos2.z - 1
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end
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else
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if param2 == 0 then
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pos2.x = pos2.x + 1
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elseif param2 == 1 then
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pos2.z = pos2.z - 1
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elseif param2 == 2 then
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pos2.x = pos2.x - 1
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elseif param2 == 3 then
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pos2.z = pos2.z + 1
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end
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end
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return pos2
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end
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local function portalgun_getLength(a) -- get length of an array / table
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local count = 0
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for _ in pairs(a) do
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count = count + 1
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end
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return count
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end
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function portal_delete(name, n) -- using set_hp & :punch instand of :remove ... no risk for crash if something attach it
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if portalgun_portal[name] == nil then
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return
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end
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if (n == 1 or n == 0) and portalgun_portal[name].portal1 ~= nil then
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if n == 0 then
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local pos = portalgun_portal[name].portal1:get_pos()
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if pos ~= nil then
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minetest.sound_play("portalgun_closeportals", {pos = pos, max_hear_distance = 20, gain = 1})
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end
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end
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portalgun_portal[name].portal1_active = false
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portalgun_portal[name].portal1:set_hp(0)
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end
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if (n == 2 or n == 0) and portalgun_portal[name].portal2 ~= nil then
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if n == 0 then
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local pos = portalgun_portal[name].portal2:get_pos()
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if pos ~= nil then
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minetest.sound_play("portalgun_closeportals", {pos = pos, max_hear_distance = 20, gain = 1})
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end
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end
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portalgun_portal[name].portal2_active = false
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portalgun_portal[name].portal2:set_hp(0)
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end
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if n == 0 then
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portalgun_portal[name] = nil
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end
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end
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minetest.register_on_leaveplayer(
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function(player) -- deletes user the profile (saveing memory)
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local name = player:get_player_name()
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portal_delete(name, 0)
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portalgun_portal[name] = nil
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end
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)
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minetest.register_on_dieplayer(
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function(player)
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local name = player:get_player_name()
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portal_delete(name, 0)
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portalgun_portal[name] = nil
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end
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)
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portalgun_on_step = function(self, dtime)
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local name = self.user
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if portalgun_portal[self.user] == nil then
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self.object:remove()
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return self
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end
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if
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(self.project == 1 and self.use ~= portalgun_portal[self.user].portal1_use) or
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(self.project == 2 and self.use ~= portalgun_portal[self.user].portal2_use)
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then
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self.object:remove()
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return self
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end
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if portalgun_portal[name].lifelime < 0 then
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portal_delete(name, 0)
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return self
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end
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if portalgun_portal[name].portal1_active and portalgun_portal[name].portal2_active then -- makes lifetime equal when both is acive, or it will be half
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portalgun_portal[name].lifelime = portalgun_portal[name].lifelime - 0.5
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else
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portalgun_portal[name].lifelime = portalgun_portal[name].lifelime - 1
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return self -- abort when only 1 is active (saves cpu)
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end
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if portalgun_portal[name].timer > 0 then -- makes teleported stuff wont move back at same time (bug fix)
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portalgun_portal[name].timer = portalgun_portal[name].timer - dtime
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return self
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end
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if self.portal_max_use > 0 then -- makes teleported stuff wont move back at same time (bug fix)
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self.portal_max_use_time = self.portal_max_use_time + dtime
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if self.portal_max_use >= portalgun_max_use_per_secund then
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portal_delete(name, self.project)
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return self
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elseif self.portal_max_use_time >= portalgun_max_use_per_secund_time then
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self.portal_max_use_time = 0
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self.portal_max_use = 0
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end
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end
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local pos1 = 0
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local pos2 = 0
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local d1 = 0
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local d2 = 0
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if self.project == 1 then
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pos1 = portalgun_portal[name].portal1_pos
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pos2 = portalgun_portal[name].portal2_pos
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d1 = portalgun_portal[name].portal1_dir
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d2 = portalgun_portal[name].portal2_dir
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else
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pos1 = portalgun_portal[name].portal2_pos
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pos2 = portalgun_portal[name].portal1_pos
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d1 = portalgun_portal[name].portal2_dir
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d2 = portalgun_portal[name].portal1_dir
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end
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-- portalgun_front_of_field should fix teleport through walls, but is not working in all directions
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-- waiting with this issue
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if pos2 ~= 0 and pos1 ~= 0 then
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for ii, ob in pairs(minetest.get_objects_inside_radius(pos1, self.area)) do
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if pos2 ~= 0 then --and portalgun_front_of_field(self.object,ob)
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if
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(ob:is_player()) or
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(ob:get_luaentity() and ob:get_luaentity().portalgun ~= 1 and
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ob:get_luaentity().name:find(":text", 4) == nil)
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then
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if ob:get_attach() then
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ob:set_detach()
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ob:set_acceleration({x = 0, y = -10, z = 0})
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end
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--set velocity then teleport
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local p = pos2
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local x = 0
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local y = 0
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local z = 0
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local dis = 2
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if p == nil or p.x == nil then
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return self
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end
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if ob:is_player() then
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local v = ob:get_player_velocity()
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local player_name = ob:get_player_name()
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portalgun_power.user = player_name
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portalgun_power.target = ob
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local vv = {x = v.x, y = v.y, z = v.z}
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-- get the highest velocity
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dis = 2
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if vv.x + vv.y + vv.z <= 0.3 then
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if self.small == true then
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vv.x = 1.4
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else
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vv.x = 2
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end
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end
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if vv.x + vv.y + vv.z == 0 then
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vv.x = 2
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end
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if vv.x < 0 then
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vv.x = vv.x * -1
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end
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if vv.y < 0 then
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vv.y = vv.y * -1
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end
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if vv.z < 0 then
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vv.z = vv.z * -1
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end
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if vv.x > vv.z then
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vv.a = vv.x
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else
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vv.a = vv.z
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end
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if vv.a < vv.y then
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vv.a = vv.y
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end
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portalgun_power_tmp_power = vv.a
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local m = minetest.add_entity(ob:get_pos(), "portalgun:power2")
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ob:set_attach(m, "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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m:set_velocity(v)
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m:set_acceleration({x = 0, y = -10, z = 0})
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ob = m
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end
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if ob:is_player() == false then
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local v = ob:get_velocity()
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if v.x < 0 then
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v.x = v.x * -1
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end
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if v.y < 0 then
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v.y = v.y * -1
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end
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if v.z < 0 then
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v.z = v.z * -1
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end
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local vv = 0 -- get the highest velocity
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if v.x > v.z then
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vv = v.x
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else
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vv = v.z
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end
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if vv < v.y then
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vv = v.y
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end
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v.x = 0
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v.y = 0
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v.z = 0
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if d2 == "x+" then
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v.x = vv
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end
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if d2 == "x-" then
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v.x = vv * -1
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end
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if d2 == "y+" then
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v.y = vv
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end
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if d2 == "y-" then
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v.y = vv * -1
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end
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if d2 == "z+" then
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v.z = vv
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end
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if d2 == "z-" then
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v.z = vv * -1
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end
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ob:set_velocity({x = v.x, y = v.y, z = v.z})
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end
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if d2 == "x+" then
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x = 2
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elseif d2 == "x-" then
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x = -dis
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elseif d2 == "y+" then
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y = dis
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elseif d2 == "y-" then
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y = -dis
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elseif d2 == "z+" then
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z = dis
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elseif d2 == "z-" then
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z = -dis
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end
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local obpos = {x = p.x + x, y = p.y + y, z = p.z + z}
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portalgun_portal[name].timer = 0.2
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self.portal_max_use = self.portal_max_use + 1
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ob:set_pos(obpos, false)
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portalgun_portal[name].lifelime = portalgun_lifelime
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minetest.sound_play(
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"portalgun_teleport",
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{pos = portalgun_portal[name].portal1_pos, max_hear_distance = 10, gain = 30}
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)
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minetest.sound_play(
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"portalgun_teleport",
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{pos = portalgun_portal[name].portal2_pos, max_hear_distance = 10, gain = 30}
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)
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end --end of set velocity part then teleport
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end
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end
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end
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end
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minetest.register_entity(
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"portalgun:portal",
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{
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-- the portals
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hp_max = 10000,
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visual = "mesh",
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mesh = "portalgun_portal_xp.obj",
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physical = false,
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textures = {"portalgun_blue.png"},
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visual_size = {x = 1, y = 1},
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spritediv = {x = 7, y = 0},
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collisionbox = {0, 0, 0, 0, 0, 0},
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timer = 0,
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user = "",
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project = 1,
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portalgun = 1,
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portal_max_use = 0,
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portal_max_use_time = 0,
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area = 2,
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small = false,
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get_staticdata = function(self)
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return minetest.serialize(
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{
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user = self.user,
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project = self.project,
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use = self.use
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}
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)
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end,
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on_activate = function(self, staticdata)
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local data = minetest.deserialize(staticdata)
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if data and type(data) == "table" then
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self.user = data.user
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self.project = data.project
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self.use = data.use
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if portalgun_portal[self.user] == nil then
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self.object:remove()
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return self
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end
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if
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(self.project == 1 and self.use ~= portalgun_portal[self.user].portal1_use) or
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(self.project == 2 and self.use ~= portalgun_portal[self.user].portal2_use)
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then
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self.object:remove()
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return self
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end
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elseif portalgun_portal_tmp_user ~= "" then
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self.user = portalgun_portal_tmp_user
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portalgun_portal_tmp_user = ""
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self.project = portalgun_portal[self.user].project
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if self.project == 1 then -- if inactivated then activated and another portal is created: remove
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self.use = portalgun_portal[self.user].portal1_use
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else
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self.use = portalgun_portal[self.user].portal2_use
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end
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else
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self.object:remove()
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return self
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end
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if portalgun_portal[self.user] == nil then
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self.object:remove()
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return self
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end
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local d = ""
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if self.project == 1 then
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d = portalgun_portal[self.user].portal1_dir
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self.object:set_properties({textures = {"portalgun_blue.png"}})
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else
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d = portalgun_portal[self.user].portal2_dir
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self.object:set_properties({textures = {"portalgun_orange.png"}})
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end
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if d == "x+" then
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self.object:set_yaw(math.pi * 0)
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elseif d == "x-" then
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self.object:set_yaw(math.pi * 1)
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elseif d == "y+" then
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self.object:set_properties({mesh = "portalgun_portal_yp.obj"}) -- becaouse there is no "setpitch"
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elseif d == "y-" then
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self.object:set_properties({mesh = "portalgun_portal_ym.obj"}) -- becaouse there is no "setpitch"
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elseif d == "z+" then
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self.object:set_yaw(math.pi * 0.5)
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elseif d == "z-" then
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self.object:set_yaw(math.pi * 1.5)
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end
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if d == "y+" then
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local pos1 = {}
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if self.project == 1 then
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pos1 = portalgun_portal[self.user].portal1_pos
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else
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pos1 = portalgun_portal[self.user].portal2_pos
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end
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if portalgun_portal[self.user].y > 8 then
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pos1.y = pos1.y + 1
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end
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if portalgun_portal[self.user].y > 12 then
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pos1.y = pos1.y + 1
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end
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if self.project == 1 then
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portalgun_portal[self.user].portal1_pos = pos1
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else
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portalgun_portal[self.user].portal2_pos = pos1
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end
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elseif
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string.find(d, "y", 1) == nil and (portalgun_portal[self.user].x + portalgun_portal[self.user].z < 2.5)
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then
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self.area = 1.2
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self.small = true
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self.object:set_properties({visual_size = {x = 0.7, y = 0.7}})
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end
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end,
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on_step = portalgun_on_step
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}
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)
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minetest.register_craftitem(
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":",
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{
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description = "Portalgun",
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range = 100,
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inventory_image = "portalgun_gun0_rndr.png",
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wield_image = "portalgun_gun0_rndr.png",
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tool_capabilities = {
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full_punch_interval = 0.5,
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max_drop_level = 3,
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damage_groups = {fleshy = 1}
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},
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on_place = function(itemstack, user, pointed_thing)
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local node = minetest.get_node(pointed_thing.under)
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if node.name == "portalgun:button" then
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--use the item normally
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minetest.item_place(itemstack, user, pointed_thing)
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else
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portalgun_onuse(itemstack, user, pointed_thing, 2)
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end
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return itemstack
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end,
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on_use = function(itemstack, user, pointed_thing)
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--if pointing at turret then start breaking it
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if pointed_thing.type == "node" then
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local node = minetest.get_node(pointed_thing.under)
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if node.name == "portalgun:turretgun" or node.name == "portalgun:turretgun2" then
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minetest.remove_node(pointed_thing.under)
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end
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end
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portalgun_onuse(itemstack, user, pointed_thing, 1)
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return itemstack
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end
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}
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)
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local function rnd(r)
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return math.floor(r + 0.5)
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end
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function portalgun_onuse(itemstack, user, pointed_thing, mode) -- using the gun
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if pointed_thing.type == "object" then
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portalgun_gravity(itemstack, user, pointed_thing)
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return itemstack
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end
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local pos = user:get_pos()
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local dir = user:get_look_dir()
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local key = user:get_player_control()
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local name = user:get_player_name()
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local exist = 0
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local item = itemstack:to_table()
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local ob = {}
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ob.project = 1
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ob.lifelime = portalgun_lifelime
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ob.portal1 = 0
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ob.portal2 = 0
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ob.portal1_dir = 0
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ob.portal2_dir = 0
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ob.portal2_pos = 0
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ob.portal1_pos = 0
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ob.user = user:get_player_name()
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if portalgun_portal[name] == nil then -- new portal profile
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portalgun_portal[name] = {
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lifelime = portalgun_lifelime,
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project = 1,
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timer = 0,
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portal1_active = false,
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portal2_active = false,
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portal1_use = 0,
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portal2_use = 0
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}
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end
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if key.sneak then
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portal_delete(name, 0)
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return itemstack
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end
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pos.y = pos.y + 1.5
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-- the project
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for i = 1, portalgun_max_rage, 0.5 do
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local nname =
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minetest.get_node({x = pos.x + (dir.x * i), y = pos.y + (dir.y * i), z = pos.z + (dir.z * i)}).name
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if minetest.registered_nodes[nname].walkable then
|
|
portalgun_portal[name].lifelime = portalgun_lifelime
|
|
|
|
if minetest.get_node_group(nname, "antiportal") > 0 then
|
|
minetest.sound_play("portalgun_error", {pos = pos, max_hear_distance = 5, gain = 3})
|
|
return itemstack
|
|
elseif minetest.get_node_group(nname, "proportal") == 0 then
|
|
minetest.sound_play("portalgun_error", {pos = pos, max_hear_distance = 5, gain = 3})
|
|
return itemstack
|
|
end
|
|
|
|
if
|
|
minetest.registered_nodes[
|
|
minetest.get_node(
|
|
{x = rnd(pos.x + (dir.x * i)), y = rnd(pos.y + (dir.y * i) + 1), z = rnd(pos.z + (dir.z * i))}
|
|
).name
|
|
].walkable == false and rnd(user:get_pos().y) > rnd(pos.y + (dir.y * i))
|
|
then
|
|
portalgun_setportal(pos, name, dir, i, mode, "y+")
|
|
return itemstack
|
|
elseif
|
|
minetest.registered_nodes[
|
|
minetest.get_node(
|
|
{x = rnd(pos.x + (dir.x * i)), y = rnd(pos.y + (dir.y * i) - 1), z = rnd(pos.z + (dir.z * i))}
|
|
).name
|
|
].walkable == false and rnd(user:get_pos().y) < rnd(pos.y + (dir.y * i))
|
|
then
|
|
portalgun_setportal(pos, name, dir, i, mode, "y-")
|
|
return itemstack
|
|
elseif
|
|
minetest.registered_nodes[
|
|
minetest.get_node(
|
|
{x = rnd(pos.x + (dir.x * i) - 1), y = rnd(pos.y + (dir.y * i)), z = rnd(pos.z + (dir.z * i))}
|
|
).name
|
|
].walkable == false and rnd(user:get_pos().x) < rnd(pos.x + (dir.x * i))
|
|
then
|
|
portalgun_setportal(pos, name, dir, i, mode, "x-")
|
|
return itemstack
|
|
elseif
|
|
minetest.registered_nodes[
|
|
minetest.get_node(
|
|
{x = rnd(pos.x + (dir.x * i)) + 1, y = rnd(pos.y + (dir.y * i)), z = rnd(pos.z + (dir.z * i))}
|
|
).name
|
|
].walkable == false and rnd(user:get_pos().x) > rnd(pos.x + (dir.x * i))
|
|
then
|
|
portalgun_setportal(pos, name, dir, i, mode, "x+")
|
|
return itemstack
|
|
elseif
|
|
minetest.registered_nodes[
|
|
minetest.get_node(
|
|
{x = rnd(pos.x + (dir.x * i)), y = rnd(pos.y + (dir.y * i)), z = rnd(pos.z + (dir.z * i) - 1)}
|
|
).name
|
|
].walkable == false and rnd(user:get_pos().z) < rnd(pos.z + (dir.z * i))
|
|
then
|
|
portalgun_setportal(pos, name, dir, i, mode, "z-")
|
|
return itemstack
|
|
elseif
|
|
minetest.registered_nodes[
|
|
minetest.get_node(
|
|
{x = rnd(pos.x + (dir.x * i)), y = rnd(pos.y + (dir.y * i)), z = rnd(pos.z + (dir.z * i) + 1)}
|
|
).name
|
|
].walkable == false and rnd(user:get_pos().z) > rnd(pos.z + (dir.z * i))
|
|
then
|
|
portalgun_setportal(pos, name, dir, i, mode, "z+")
|
|
return itemstack
|
|
end
|
|
minetest.sound_play("portalgun_error", {pos = pos, max_hear_distance = 20, gain = 3})
|
|
return itemstack
|
|
end
|
|
end
|
|
return itemstack
|
|
end
|
|
|
|
function portalgun_setportal(pos, name, dir, i, mode, portal_dir)
|
|
local lpos = {x = pos.x + (dir.x * (i - 1)), y = pos.y + (dir.y * (i - 1)), z = pos.z + (dir.z * (i - 1))} -- last pos
|
|
local cpos = {x = pos.x + (dir.x * i), y = pos.y + (dir.y * i), z = pos.z + (dir.z * i)} -- corrent poss
|
|
if portal_dir == "y+" then
|
|
cpos.y = (math.floor(cpos.y + 0.5)) + 0.524
|
|
elseif portal_dir == "y-" then
|
|
cpos.y = (math.floor(cpos.y + 0.5)) - 0.524
|
|
elseif portal_dir == "z+" then
|
|
cpos.z = (math.floor(cpos.z + 0.5)) + 0.524
|
|
elseif portal_dir == "z-" then
|
|
cpos.z = (math.floor(cpos.z + 0.5)) - 0.524
|
|
elseif portal_dir == "x+" then
|
|
cpos.x = (math.floor(cpos.x + 0.5)) + 0.524
|
|
elseif portal_dir == "x-" then
|
|
cpos.x = (math.floor(cpos.x + 0.5)) - 0.524
|
|
end
|
|
|
|
if portal_dir == "x+" or portal_dir == "x-" then -- auto correct (place in center)
|
|
cpos.y = (math.floor(cpos.y + 0.5))
|
|
cpos.z = (math.floor(cpos.z + 0.5))
|
|
elseif portal_dir == "y+" or portal_dir == "y-" then
|
|
cpos.x = (math.floor(cpos.x + 0.5))
|
|
cpos.z = (math.floor(cpos.z + 0.5))
|
|
elseif portal_dir == "z+" or portal_dir == "z-" then
|
|
cpos.x = (math.floor(cpos.x + 0.5))
|
|
cpos.y = (math.floor(cpos.y + 0.5))
|
|
end
|
|
|
|
if minetest.registered_nodes[minetest.get_node(cpos).name].walkable then
|
|
minetest.sound_play("portalgun_error", {pos = pos, max_hear_distance = 5, gain = 3})
|
|
return false
|
|
end
|
|
|
|
if string.find(portal_dir, "x", 1) or string.find(portal_dir, "z", 1) then -- auto correct (move from bottom / top)
|
|
local testpos1 = {x = cpos.x, y = cpos.y - 1, z = cpos.z}
|
|
local testpos2 = {x = cpos.x, y = cpos.y + 1, z = cpos.z}
|
|
if
|
|
minetest.registered_nodes[minetest.get_node(testpos1).name].walkable and
|
|
minetest.registered_nodes[minetest.get_node(testpos2).name].walkable == false
|
|
then
|
|
cpos.y = cpos.y + 0.5
|
|
elseif
|
|
minetest.registered_nodes[minetest.get_node(testpos2).name].walkable and
|
|
minetest.registered_nodes[minetest.get_node(testpos1).name].walkable == false
|
|
then
|
|
cpos.y = cpos.y - 0.5
|
|
end
|
|
end
|
|
|
|
portalgun_portal_tmp_user = name
|
|
portalgun_portal[name].x = pos.x - lpos.x
|
|
portalgun_portal[name].y = pos.y - lpos.y
|
|
portalgun_portal[name].z = pos.z - lpos.z
|
|
portalgun_portal[name].project = mode
|
|
|
|
if portalgun_portal[name].x < 0 then
|
|
portalgun_portal[name].x = portalgun_portal[name].x * -1
|
|
end
|
|
if portalgun_portal[name].z < 0 then
|
|
portalgun_portal[name].z = portalgun_portal[name].z * -1
|
|
end
|
|
|
|
if mode == 1 then
|
|
portal_delete(name, 1)
|
|
portalgun_portal[name].portal1_use = portalgun_portal[name].portal1_use + 1
|
|
portalgun_portal[name].portal1_dir = portal_dir
|
|
portalgun_portal[name].portal1_pos = cpos
|
|
portalgun_portal[name].portal1 = minetest.add_entity(cpos, "portalgun:portal")
|
|
portalgun_portal[name].portal1_active = true
|
|
minetest.sound_play("portalgun_portalblue", {pos = cpos, max_hear_distance = 20, gain = 1})
|
|
else
|
|
portal_delete(name, 2)
|
|
portalgun_portal[name].portal2_use = portalgun_portal[name].portal2_use + 1
|
|
portalgun_portal[name].portal2_dir = portal_dir
|
|
portalgun_portal[name].portal2_pos = cpos
|
|
portalgun_portal[name].portal2 = minetest.add_entity(cpos, "portalgun:portal")
|
|
portalgun_portal[name].portal2_active = true
|
|
minetest.sound_play("portalgun_portalorange", {pos = cpos, max_hear_distance = 20, gain = 1})
|
|
end
|
|
end
|
|
|
|
portalgun_front_of_field = function(ob, ob2)
|
|
local pos2 = ob2:get_pos()
|
|
return vector.distance(ob:get_pos(), pos2) > vector.distance(portalgun_pointat(ob), pos2)
|
|
end
|
|
|
|
portalgun_pointat = function(ob)
|
|
local pos = ob:get_pos()
|
|
local yaw = ob:get_yaw()
|
|
if yaw ~= yaw or type(yaw) ~= "number" then
|
|
yaw = 0
|
|
end
|
|
local z = math.sin(yaw) * -0.1
|
|
local x = math.cos(yaw) * 0.1
|
|
return {x = pos.x + x, y = pos.y, z = pos.z + z}
|
|
end
|