forked from Mirrorlandia_minetest/portalgun
550 lines
17 KiB
Lua
550 lines
17 KiB
Lua
local snuma=1
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for ii = 0, 9, 1 do
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if ii==1 then snuma=0 end
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minetest.register_node("portalgun:sign_numa".. ii, {
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description = "Sign number (" .. ii ..")",
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tiles = {"portalgun_snum" .. ii ..".png"},
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drop="portalgun:sign_numa1",
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drawtype = "nodebox",
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groups = {mesecon=2,portalnuma=1,dig_immediate = 3, not_in_creative_inventory=snuma},
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sounds = default.node_sound_wood_defaults(),
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is_ground_content = false,
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paramtype2 = "facedir",
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paramtype = "light",
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light_source = 3,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, 0.4375, 0, 0.5, 0.5},
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}
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},
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after_place_node = function(pos, placer, itemstack)
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local param2=minetest.get_node(pos).param2
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local pos2=portalgun_param2(pos,param2)
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if minetest.get_node(pos2) and minetest.get_node(pos2).name=="air" then
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minetest.set_node(pos2,{name="portalgun:sign_numb1",param2=param2})
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minetest.swap_node(pos, {name="portalgun:sign_numa0", param2=minetest.get_node(pos).param2})
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end
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end,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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if not minetest.is_protected(pos,clicker:get_player_name()) then
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local iin=ii+1
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if iin==10 then iin=0 end
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minetest.swap_node(pos, {name="portalgun:sign_numa".. iin, param2=minetest.get_node(pos).param2})
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end
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end,
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on_punch = function(pos, node, player, pointed_thing)
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local param2=minetest.get_node(pos).param2
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local pos2=portalgun_param2(pos,param2)
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local node=minetest.get_node(pos2)
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if node and minetest.get_node_group(node.name, "portalnumb")>0 then
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minetest.set_node(pos2, {name = "air"})
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end
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end,
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})
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if snuma==0 then snuma=1 end
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minetest.register_node("portalgun:sign_numb".. ii, {
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description = "Sign number",
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tiles = {"portalgun_snum" .. ii ..".png"},
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drop="portalgun:sign_numa1",
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drawtype = "nodebox",
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groups = {mesecon=2,portalnumb=1,dig_immediate = 3, not_in_creative_inventory=1},
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sounds = default.node_sound_wood_defaults(),
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is_ground_content = false,
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paramtype2 = "facedir",
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paramtype = "light",
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light_source = 3,
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node_box = {
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type = "fixed",
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fixed = {
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{-1, -0.5, 0.4375, -0.5, 0.5, 0.5},
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}
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},
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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if not minetest.is_protected(pos,clicker:get_player_name()) then
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local iin=ii+1
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if iin==10 then iin=0 end
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minetest.swap_node(pos, {name="portalgun:sign_numb".. iin, param2=minetest.get_node(pos).param2})
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end
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end,
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on_punch = function(pos, node, player, pointed_thing)
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local param2=minetest.get_node(pos).param2
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local pos2=portalgun_param2(pos,param2,true)
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local node=minetest.get_node(pos2)
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if node and minetest.get_node_group(node.name, "portalnuma")>0 then
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minetest.set_node(pos2, {name = "air"})
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end
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end,
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})
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end
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minetest.register_node("portalgun:turretgun2", {
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description = "Sentry turret",
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groups = {cracky=3,not_in_creative_inventory=1},
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drop="portalgun:turretgun",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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sounds = default.node_sound_defaults(),
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tiles = {"portalgun_sentry_turret.png"},
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drawtype = "mesh",
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mesh="torret2.obj",
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.3, -0.5, -0.3, 0.3, 1,0.3},
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}
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},
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on_timer=function(pos, elapsed)
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local p=minetest.get_node(pos).param2
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local pos1={x=pos.x,y=pos.y+0.5,z=pos.z}
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local d
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for i, ob in pairs(minetest.get_objects_inside_radius(pos, 10)) do
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if portalgun_visiable(pos1,ob) and (ob:is_player() or (ob:get_luaentity() and (ob:get_luaentity().type or ob:get_luaentity().portalgun==nil))) then
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local a=ob:get_pos()
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if a.y<pos.y+2 and a.y>pos.y-1 then
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a={x=math.floor(a.x),y=math.floor(a.y),z=math.floor(a.z)}
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if p==3 and a.x>pos.x and a.z==pos.z then
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d={x=20,y=0,z=0}
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break
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elseif p==1 and a.x<pos.x and a.z==pos.z then
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d={x=-20,y=0,z=0}
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break
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elseif p==2 and a.z>pos.z and a.x==pos.x then
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d={x=0,y=0,z=20}
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break
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elseif p==0 and a.z<pos.z and a.x==pos.x then
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d={x=0,y=0,z=-20}
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break
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end
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end
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end
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end
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local m=minetest.get_meta(pos)
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if d then
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m:set_int("stop",0)
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minetest.add_entity(pos1, "portalgun:bullet1"):set_velocity(d)
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minetest.sound_play("portalgun_bullet1", {pos=pos, gain = 1, max_hear_distance = 15})
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for i=2,5,1 do
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minetest.after(i*0.1, function(pos,d)
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minetest.add_entity(pos1, "portalgun:bullet1"):set_velocity(d)
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minetest.sound_play("portalgun_bullet1", {pos=pos, gain = 1, max_hear_distance = 15})
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end, pos,d)
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end
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else
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if m:get_int("stop")==1 then
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minetest.set_node(pos,{name="portalgun:turretgun",param2=p})
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minetest.get_node_timer(pos):start(0.2)
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else
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m:set_int("stop",1)
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end
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end
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return true
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end
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})
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minetest.register_node("portalgun:turretgun", {
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description = "Sentry turret",
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groups = {cracky=3},
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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sounds = default.node_sound_defaults(),
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tiles = {"portalgun_sentry_turret.png"},
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drawtype = "mesh",
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mesh="torret1.obj",
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.3, -0.5, -0.3, 0.3, 1,0.3},
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}
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},
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(0.2)
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end,
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on_timer=function(pos, elapsed)
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local p=minetest.get_node(pos).param2
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local pos1={x=pos.x,y=pos.y+0.5,z=pos.z}
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local d
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for i, ob in pairs(minetest.get_objects_inside_radius(pos1, 10)) do
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if portalgun_visiable(pos1,ob) and (ob:is_player() or (ob:get_luaentity() and (ob:get_luaentity().type or ob:get_luaentity().portalgun==nil))) then
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local a=ob:get_pos()
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if a.y<pos.y+2 and a.y>pos.y-1 then
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a={x=math.floor(a.x),y=math.floor(a.y),z=math.floor(a.z)}
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if p==3 and a.x>pos.x and a.z==pos.z then
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d={x=20,y=0,z=0}
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break
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elseif p==1 and a.x<pos.x and a.z==pos.z then
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d={x=-20,y=0,z=0}
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break
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elseif p==2 and a.z>pos.z and a.x==pos.x then
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d={x=0,y=0,z=20}
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break
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elseif p==0 and a.z<pos.z and a.x==pos.x then
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d={x=0,y=0,z=-20}
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break
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end
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end
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end
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end
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if d then
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minetest.add_entity(pos1, "portalgun:bullet1"):set_velocity(d)
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minetest.set_node(pos,{name="portalgun:turretgun2",param2=p})
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minetest.get_node_timer(pos):start(1)
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minetest.sound_play("portalgun_bullet1", {pos=pos, gain = 1, max_hear_distance = 15})
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for i=2,5,1 do
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minetest.after(i*0.1, function(pos,d)
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minetest.add_entity(pos1, "portalgun:bullet1"):set_velocity(d)
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minetest.sound_play("portalgun_bullet1", {pos=pos, gain = 1, max_hear_distance = 15})
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end, pos,d)
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end
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end
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return true
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end
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})
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minetest.register_node("portalgun:warntape", {
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description = "Warntape",
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groups = {dig_immediate = 3,not_in_creative_inventory=0},
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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sounds = default.node_sound_defaults(),
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tiles = {"portalgun_warntape.png",},
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walkable = false,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, 0.3125, 0.5, -0.4375, 0.5},
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}
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}
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})
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minetest.register_node("portalgun:toxwater_1", {
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description = "Toxic water",
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drawtype = "liquid",
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tiles = {"portalgun_toxwat.png"},
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post_effect_color = {a = 200, r = 119, g = 70, b = 16},
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alpha = 190,
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paramtype = "light",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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drop = "",
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drowning = 1,
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damage_per_second = 20,
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liquidtype = "source",
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liquid_alternative_flowing = "portalgun:toxwater_2",
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liquid_alternative_source = "portalgun:toxwater_1",
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liquid_viscosity = 2,
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liquid_renewable = false,
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liquid_range = 3,
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post_effect_color = {a = 200, r = 119, g = 70, b = 16},
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groups = {water = 3, liquid = 3},
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sounds = default.node_sound_water_defaults(),
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})
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minetest.register_node("portalgun:toxwater_2", {
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description = "Toxic water 2",
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drawtype = "flowingliquid",
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tiles = {"portalgun_toxwat.png"},
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tiles = {name = "portalgun_toxwat.png",backface_culling=false},
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special_tiles = {{name = "portalgun_toxwat.png",backface_culling=true},{name = "portalgun_toxwat.png",backface_culling=false}},
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alpha = 190,
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paramtype = "light",
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paramtype2 = "flowingliquid",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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drop = "",
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drowning = 1,
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damage_per_second = 4,
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liquidtype = "flowing",
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liquid_alternative_flowing = "portalgun:toxwater_2",
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liquid_alternative_source = "portalgun:toxwater_1",
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liquid_viscosity = 2,
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liquid_renewable = false,
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liquid_range = 3,
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post_effect_color = {a = 200, r = 119, g = 70, b = 16},
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groups = {water = 3, liquid = 3, not_in_creative_inventory = 1},
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sounds = default.node_sound_water_defaults(),
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})
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minetest.register_tool("portalgun:ed", {
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description = "Entity Destroyer",
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inventory_image = "portalgun_edestroyer.png",
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range = 15,
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on_use = function(itemstack, user, pointed_thing)
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local pos=user:get_pos()
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if pointed_thing.type=="node" then
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pos=pointed_thing.above
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end
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if pointed_thing.type=="object" then
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pos=pointed_thing.ref:get_pos()
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end
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local name=user:get_player_name()
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if minetest.check_player_privs(name, {kick=true})==false then
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minetest.chat_send_player(name, "You need the kick privilege to use this tool!")
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return itemstack
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end
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for ii, ob in pairs(minetest.get_objects_inside_radius(pos, 7)) do
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if ob:get_luaentity() then
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ob:set_hp(0)
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ob:punch(ob, {full_punch_interval=1.0,damage_groups={fleshy=9000}}, "default:bronze_pick", nil)
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end
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end
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return itemstack
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end
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})
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minetest.register_node("portalgun:cake", {
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description = "Cake",
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groups = {dig_immediate = 3,not_in_creative_inventory=0},
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paramtype = "light",
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sunlight_propagates = true,
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selection_box = {type = "fixed",fixed = { -0.3, -0.5, -0.3, 0.3, 0, 0.3 }},
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sounds = default.node_sound_defaults(),
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tiles = {
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"default_dirt.png^portalgun_cake1.png",
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"default_dirt.png^portalgun_cake2.png",
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},
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.3125, -0.5, 0.375, 0.3125, -0.125, 0.4375},
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{-0.3125, -0.5, -0.4375, 0.3125, -0.125, -0.375},
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{-0.4375, -0.5, -0.3125, -0.375, -0.125, 0.3125},
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{0.375, -0.5, -0.3125, 0.4375, -0.125, 0.3125},
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{-0.375, -0.5, -0.375, 0.375, -0.125, 0.375},
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{-0.25, -0.5, 0.4375, 0.25, -0.125, 0.5},
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{-0.25, -0.5, -0.5, 0.25, -0.125, -0.4375},
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{0.4375, -0.5, -0.25, 0.5, -0.125, 0.25},
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{-0.5, -0.5, -0.25, -0.4375, -0.125, 0.25},
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{0, -0.125, -0.0625, 0.0625, 0.1875, 0},
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}
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}
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})
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minetest.register_node("portalgun:testblock", {
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description = "Test block",
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tiles = {"portalgun_testblock.png"},
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groups = {cracky = 1},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("portalgun:apb", {
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description = "Anti portal block",
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tiles = {"portalgun_testblock.png^[colorize:#ffffffaa"},
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groups = {cracky = 3,antiportal=1},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("portalgun:apg", {
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description = "Anti portal glass",
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drawtype="glasslike",
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paramtype="light",
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sunlight_propagates = true,
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tiles = {"default_glass.png^[colorize:#ffffffaa"},
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groups = {cracky = 1,antiportal=1},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("portalgun:hard_glass", {
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description = "Hard glass",
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drawtype="glasslike",
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paramtype="light",
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sunlight_propagates = true,
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tiles = {"default_glass.png^[colorize:#ddddddaa"},
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groups = {cracky = 1},
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sounds = default.node_sound_glass_defaults(),
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})
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function portalgun_visiable(pos,ob)
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if ob==nil or ob:get_pos()==nil or ob:get_pos().y==nil then return false end
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local ta=ob:get_pos()
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local v = {x = pos.x - ta.x, y = pos.y - ta.y-1, z = pos.z - ta.z}
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v.y=v.y-1
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local amount = (v.x ^ 2 + v.y ^ 2 + v.z ^ 2) ^ 0.5
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local d=math.sqrt((pos.x-ta.x)*(pos.x-ta.x) + (pos.y-ta.y)*(pos.y-ta.y)+(pos.z-ta.z)*(pos.z-ta.z))
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v.x = (v.x / amount)*-1
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v.y = (v.y / amount)*-1
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v.z = (v.z / amount)*-1
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for i=1,d,1 do
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local node=minetest.registered_nodes[minetest.get_node({x=pos.x+(v.x*i),y=pos.y+(v.y*i),z=pos.z+(v.z*i)}).name]
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if node.walkable then
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return false
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end
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end
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return true
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end
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function portalgun_round(x)
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if x%2 ~= 0.5 then
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return math.floor(x+0.5)
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end
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return x-0.5
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end
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function portalgun_ra2shoot(pos,ob)
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local op=ob:get_pos()
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local m=minetest.get_meta(pos)
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local x=m:get_int("x")
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local y=m:get_int("y")
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local z=m:get_int("z")
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local ox=portalgun_round(op.x)
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local oy=portalgun_round(op.y)
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local oz=portalgun_round(op.z)
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if x==1 and ox==pos.x and oz<=pos.z then
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return true
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end
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if x==-1 and ox==pos.x and oz>=pos.z then
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return true
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end
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if z==-1 and oz==pos.z and ox<=pos.x then
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return true
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end
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if z==1 and oz==pos.z and ox>=pos.x then
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return true
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end
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return false
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end
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minetest.register_node("portalgun:secam_off", {
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description = "Security cam (off)" ,
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tiles = {"portalgun_scam.png"},
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drawtype = "nodebox",
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walkable=false,
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groups = {dig_immediate = 3},
|
|
sounds = default.node_sound_glass_defaults(),
|
|
is_ground_content = false,
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
node_box = {type="fixed",
|
|
fixed={ {-0.2, -0.5, -0.2, 0.2, -0.4, 0.2},
|
|
{-0.1, -0.2, -0.1, 0.1, -0.4, 0.1}}
|
|
},
|
|
on_place = minetest.rotate_node,
|
|
on_construct = function(pos)
|
|
minetest.get_meta(pos):set_string("infotext","click to activate")
|
|
end,
|
|
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
|
|
minetest.set_node(pos, {name ="portalgun:secam", param1 = node.param1, param2 = node.param2})
|
|
minetest.get_node_timer(pos):start(1)
|
|
end,
|
|
})
|
|
|
|
minetest.register_node("portalgun:secam", {
|
|
description = "Security cam",
|
|
tiles = {"portalgun_scam.png"},
|
|
drawtype = "nodebox",
|
|
walkable=false,
|
|
groups = {dig_immediate = 3,stone=1,not_in_creative_inventory=1},
|
|
sounds = default.node_sound_glass_defaults(),
|
|
is_ground_content = false,
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
drop="portalgun:secam_off",
|
|
node_box = {type="fixed",
|
|
fixed={ {-0.2, -0.5, -0.2, 0.2, -0.4, 0.2},
|
|
{-0.1, -0.2, -0.1, 0.1, -0.4, 0.1}}
|
|
},
|
|
on_timer=function(pos, elapsed)
|
|
for i, ob in pairs(minetest.get_objects_inside_radius(pos, 10)) do
|
|
if ob:is_player() or (ob:get_luaentity() and ob:get_luaentity().itemstring==nil and ob:get_luaentity().portalgun==nil) then
|
|
if portalgun_visiable(pos,ob) then
|
|
local v=ob:get_pos()
|
|
if not ob:get_luaentity() then v.y=v.y+1 end
|
|
local s={x=(v.x-pos.x)*3,y=(v.y-pos.y)*3,z=(v.z-pos.z)*3}
|
|
local m=minetest.add_entity(pos, "portalgun:bullet1")
|
|
m:set_velocity(s)
|
|
m:set_acceleration(s)
|
|
minetest.sound_play("portalgun_bullet1", {pos=pos, gain = 1, max_hear_distance = 15,})
|
|
minetest.after((math.random(1,9)*0.1), function(pos,s,v)
|
|
local m=minetest.add_entity(pos, "portalgun:bullet1")
|
|
m:set_velocity(s)
|
|
m:set_acceleration(s)
|
|
minetest.sound_play("portalgun_bullet1", {pos=pos, gain = 1, max_hear_distance = 15,})
|
|
end, pos,s,v)
|
|
end
|
|
end
|
|
end
|
|
return true
|
|
end,
|
|
})
|
|
|
|
minetest.register_entity("portalgun:bullet1",{
|
|
hp_max = 1,
|
|
--physical = true,
|
|
--collisionbox={-0.01,-0.01,-0.01,0.01,0.01,0.01},
|
|
pointable=false,
|
|
visual = "sprite",
|
|
visual_size = {x=0.1, y=0.1},
|
|
textures = {"default_mese_block.png"},
|
|
initial_sprite_basepos = {x=0, y=0},
|
|
portalgun=2,
|
|
bullet=1,
|
|
on_step= function(self, dtime)
|
|
self.timer=self.timer+dtime
|
|
self.timer2=self.timer2+dtime
|
|
local pos=self.object:get_pos()
|
|
local n=minetest.registered_nodes[minetest.get_node(self.object:get_pos()).name]
|
|
if self.timer>1 or (n and n.walkable) then
|
|
self.object:remove()
|
|
return
|
|
end
|
|
for i, ob in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do
|
|
if ob:is_player() or (ob:get_luaentity() and ob:get_luaentity().bullet~=1) then
|
|
ob:set_hp(ob:get_hp()-7)
|
|
ob:punch(self.object, 1,{full_punch_interval=1.0,damage_groups={fleshy=4}}, "default:bronze_pick", nil)
|
|
self.object:remove()
|
|
return
|
|
end
|
|
end
|
|
end,
|
|
timer=0,
|
|
timer2=0,
|
|
})
|
|
|
|
minetest.register_node("portalgun:sign1", {
|
|
description = "Portal sign blue",
|
|
tiles = {"portalgun_testblock.png^portalgun_sign1.png"},
|
|
inventory_image = "portalgun_testblock.png^portalgun_sign1.png",
|
|
drawtype = "nodebox",
|
|
groups = {snappy = 3, not_in_creative_inventory=0},
|
|
sounds = default.node_sound_wood_defaults(),
|
|
is_ground_content = false,
|
|
paramtype2 = "facedir",
|
|
paramtype = "light",
|
|
node_box = {
|
|
type="fixed",
|
|
fixed={-0.5,-0.5,0.45,0.5,0.5,0.5}},
|
|
})
|
|
|
|
minetest.register_node("portalgun:sign2", {
|
|
description = "Portal sign orange",
|
|
tiles = {"portalgun_testblock.png^portalgun_sign2.png"},
|
|
inventory_image = "portalgun_testblock.png^portalgun_sign2.png",
|
|
drawtype = "nodebox",
|
|
groups = {snappy = 3, not_in_creative_inventory=0},
|
|
sounds = default.node_sound_wood_defaults(),
|
|
is_ground_content = false,
|
|
paramtype2 = "facedir",
|
|
paramtype = "light",
|
|
node_box = {
|
|
type="fixed",
|
|
fixed={-0.5,-0.5,0.45,0.5,0.5,0.5}},
|
|
})
|