portalgun/scripts/pressureplatforms.lua

236 lines
9.4 KiB
Lua

stone_sounds = {}
stone_sounds.footstep = {name = "stone_walk", gain = 1.0}
stone_sounds.dug = {name = "stone_break", gain = 1.0}
stone_sounds.place = {name = "block_place", gain = 1.0}
glass_sounds = {}
glass_sounds.footstep = {name = "glass_walk", gain = 1.0}
glass_sounds.dug = {name = "glass_break", gain = 1.0}
glass_sounds.place = {name = "block_place", gain = 1.0}
wood_sounds = {}
wood_sounds.footstep = {name = "wood_walk", gain = 1.0}
wood_sounds.dug = {name = "wood_break", gain = 1.0}
wood_sounds.place = {name = "block_place", gain = 1.0}
local ptgwsc = {
{"weightedstoragecube.png", "portalgun_presplat.png", "(blue)"},
{"weightedstoragecube2.png", "portalgun_presplat2.png", "(orange)"},
{"weightedstoragecube3.png", "portalgun_presplat3.png", "(yellow)"},
{"weightedstoragecube4.png", "portalgun_presplat4.png", "(green)"},
{"weightedcompanioncube.png", "portalgun_presplat.png", "(blue companion)"},
{"weightedcompanioncube2.png", "portalgun_presplat2.png", "(orange companion)"},
{"weightedcompanioncube3.png", "portalgun_presplat3.png", "(yellow companion)"},
{"weightedcompanioncube4.png", "portalgun_presplat4.png", "(green companion)"}
}
for ii = 1, #ptgwsc, 1 do
minetest.register_node(
"portalgun:plantform1_" .. ii,
{
description = "Pressure platform " .. ptgwsc[ii][3],
tiles = {ptgwsc[ii][2], "cloud.png", "cloud.png", "cloud.png", "cloud.png", "cloud.png"},
groups = {mesecon = 2, cracky = 1, not_in_creative_inventory = 0},
mesecons = {receptor = {state = "off"}},
paramtype = "light",
sunlight_propagates = true,
sounds = stone_sounds,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.7, -0.5, -0.7, 0.7, -0.375, 0.7},
{0.7, -0.5, -0.1875, 0.9, -0.4375, 0.1875},
{-0.9, -0.5, -0.1875, -0.7, -0.4375, 0.1875},
{-0.1875, -0.5, -0.9, 0.1875, -0.4375, -0.7},
{-0.1875, -0.5, 0.7, 0.1875, -0.4375, 0.9},
{-0.5, -0.5, -0.5, 0.5, -0.3125, 0.5}
}
},
on_construct = function(pos)
minetest.get_node_timer(pos):start(2)
end,
on_timer = function(pos, elapsed)
if not mesecon then
return false
end
for i, ob in pairs(minetest.get_objects_inside_radius(pos, 1)) do
if ob:get_luaentity() and ob:get_luaentity().wsc == ii then
local node = minetest.get_node(pos)
mesecon.receptor_on(pos)
minetest.set_node(
pos,
{name = "portalgun:plantform2_" .. ii, param1 = node.param1, param2 = node.param2}
)
end
return true
end
return true
end
}
)
minetest.register_node(
"portalgun:plantform2_" .. ii,
{
description = "Pressure platform",
tiles = {ptgwsc[ii][2], "cloud.png", "cloud.png", "cloud.png", "cloud.png", "cloud.png"},
drop = "portalgun:plantform1_" .. ii,
groups = {mesecon = 2, cracky = 1, not_in_creative_inventory = 1},
mesecons = {receptor = {state = "on"}},
paramtype = "light",
sunlight_propagates = true,
light_source = 14,
sounds = stone_sounds,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.7, -0.5, -0.7, 0.7, -0.375, 0.7},
{0.7, -0.5, -0.1875, 0.9, -0.4375, 0.1875},
{-0.9, -0.5, -0.1875, -0.7, -0.4375, 0.1875},
{-0.1875, -0.5, -0.9, 0.1875, -0.4375, -0.7},
{-0.1875, -0.5, 0.7, 0.1875, -0.4375, 0.9}
}
},
on_construct = function(pos)
minetest.get_node_timer(pos):start(2)
end,
on_timer = function(pos, elapsed)
for i, ob in pairs(minetest.get_objects_inside_radius(pos, 1)) do
if ob:get_luaentity() and ob:get_luaentity().wsc == ii then
return true
end
end
mesecon.receptor_off(pos)
local node = minetest.get_node(pos)
minetest.set_node(
pos,
{name = "portalgun:plantform1_" .. ii, param1 = node.param1, param2 = node.param2}
)
return true
end
}
)
end -- of for #
minetest.register_node(
"portalgun:plantform_nu1",
{
description = "Pressure platform (player or cube)",
tiles = {"portalgun_presplat5.png", "cloud.png", "cloud.png", "cloud.png", "cloud.png", "cloud.png"},
groups = {mesecon = 2, cracky = 1, not_in_creative_inventory = 0},
mesecons = {receptor = {state = "off"}},
paramtype = "light",
sunlight_propagates = true,
sounds = stone_sounds,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.7, -0.5, -0.7, 0.7, -0.375, 0.7},
{0.7, -0.5, -0.1875, 0.9, -0.4375, 0.1875},
{-0.9, -0.5, -0.1875, -0.7, -0.4375, 0.1875},
{-0.1875, -0.5, -0.9, 0.1875, -0.4375, -0.7},
{-0.1875, -0.5, 0.7, 0.1875, -0.4375, 0.9},
{-0.5, -0.5, -0.5, 0.5, -0.3125, 0.5}
}
},
on_construct = function(pos)
minetest.get_node_timer(pos):start(2)
end,
on_timer = function(pos, elapsed)
if not mesecon then
return false
end
for i, ob in pairs(minetest.get_objects_inside_radius(pos, 1)) do
if ob:is_player() or (ob:get_luaentity() and ob:get_luaentity().wsc) then
local node = minetest.get_node(pos)
mesecon.receptor_on(pos)
minetest.set_node(
pos,
{name = "portalgun:plantform_nu2", param1 = node.param1, param2 = node.param2}
)
end
return true
end
return true
end
}
)
minetest.register_node(
"portalgun:plantform_nu2",
{
description = "Pressure platform",
tiles = {"portalgun_presplat5.png", "cloud.png", "cloud.png", "cloud.png", "cloud.png", "cloud.png"},
drop = "portalgun:plantform_nu1",
groups = {mesecon = 2, cracky = 1, not_in_creative_inventory = 1},
mesecons = {receptor = {state = "on"}},
paramtype = "light",
sunlight_propagates = true,
light_source = 14,
sounds = stone_sounds,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.7, -0.5, -0.7, 0.7, -0.375, 0.7},
{0.7, -0.5, -0.1875, 0.9, -0.4375, 0.1875},
{-0.9, -0.5, -0.1875, -0.7, -0.4375, 0.1875},
{-0.1875, -0.5, -0.9, 0.1875, -0.4375, -0.7},
{-0.1875, -0.5, 0.7, 0.1875, -0.4375, 0.9}
}
},
on_construct = function(pos)
minetest.get_node_timer(pos):start(2)
end,
on_timer = function(pos, elapsed)
for i, ob in pairs(minetest.get_objects_inside_radius(pos, 1)) do
if ob:is_player() or (ob:get_luaentity() and ob:get_luaentity().wsc) then
return true
end
end
mesecon.receptor_off(pos)
local node = minetest.get_node(pos)
minetest.set_node(pos, {name = "portalgun:plantform_nu1", param1 = node.param1, param2 = node.param2})
return true
end
}
)
minetest.register_node(
"portalgun:planthole",
{
description = "Plathole (activate by any cube, 2 blocks under)",
tiles = {"cloud.png"},
groups = {mesecon = 2, cracky = 1},
mesecons = {receptor = {state = "off"}},
paramtype = "light",
sunlight_propagates = true,
sounds = stone_sounds,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-1.5, -0.5, -1.5, 0.5, -0.25, -1.3},
{-1.5, -0.5, 0.3, 0.5, -0.25, 0.5},
{0.3, -0.5, -1.5, 0.5, -0.25, 0.5},
{-1.5, -0.5, -1.5, -1.3, -0.25, 0.5},
{0.5, -0.5, -0.9, 0.7, -0.375, -0.0625},
{-1.7, -0.5, -0.9, -1.5, -0.3125, -0.0625},
{-0.9, -0.5, -1.7, -0.0625, -0.375, -1.5},
{-1, -0.5, 0.5, -0.0625, -0.375, 0.7}
}
},
on_construct = function(pos)
minetest.get_node_timer(pos):start(5)
end,
on_timer = function(pos, elapsed)
local pos2 = {x = pos.x, y = pos.y - 2, z = pos.z}
for i, ob in pairs(minetest.get_objects_inside_radius(pos2, 1)) do
if ob:get_luaentity() and ob:get_luaentity().wsc then
mesecon.receptor_on(pos)
return true
end
end
mesecon.receptor_off(pos)
return true
end
}
)