unified_inventory/callbacks.lua

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minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
unified_inventory.players[player_name] = {}
unified_inventory.current_index[player_name] = 1
unified_inventory.filtered_items_list[player_name] =
unified_inventory.items_list
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unified_inventory.activefilter[player_name] = ""
unified_inventory.apply_filter(player, "")
unified_inventory.current_searchbox[player_name] = ""
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unified_inventory.alternate[player_name] = 1
unified_inventory.current_item[player_name] = nil
unified_inventory.set_inventory_formspec(player,
unified_inventory.default)
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-- Crafting guide inventories
local inv = minetest.create_detached_inventory(player_name.."craftrecipe", {
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allow_put = function(inv, listname, index, stack, player)
return 0
end,
allow_take = function(inv, listname, index, stack, player)
return 0
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end,
allow_move = function(inv, from_list, from_index, to_list,
to_index, count, player)
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return 0
end,
})
inv:set_size("output", 1)
-- Refill slot
local refill = minetest.create_detached_inventory(player_name.."refill", {
allow_put = function(inv, listname, index, stack, player)
local player_name = player:get_player_name()
if unified_inventory.is_creative(player_name) then
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return stack:get_count()
else
return 0
end
end,
on_put = function(inv, listname, index, stack, player)
local player_name = player:get_player_name()
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stack:set_count(stack:get_stack_max())
inv:set_stack(listname, index, stack)
minetest.sound_play("electricity",
{to_player=player_name, gain = 1.0})
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end,
})
refill:set_size("main", 1)
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "" then
return
end
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local player_name = player:get_player_name()
-- always take new search text, even if not searching on it yet
if fields.searchbox ~= nil and fields.searchbox ~= unified_inventory.current_searchbox[player_name] then
unified_inventory.current_searchbox[player_name] = fields.searchbox
unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
end
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for i, def in pairs(unified_inventory.buttons) do
if fields[def.name] then
def.action(player)
minetest.sound_play("click",
{to_player=player_name, gain = 0.1})
return
end
end
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-- Inventory page controls
local start = math.floor(
unified_inventory.current_index[player_name] / 80 + 1)
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local start_i = start
local pagemax = math.floor(
(#unified_inventory.filtered_items_list[player_name] - 1)
/ (80) + 1)
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if fields.start_list then
start_i = 1
end
if fields.rewind1 then
start_i = start_i - 1
end
if fields.forward1 then
start_i = start_i + 1
end
if fields.rewind3 then
start_i = start_i - 3
end
if fields.forward3 then
start_i = start_i + 3
end
if fields.end_list then
start_i = pagemax
end
if start_i < 1 then
start_i = 1
end
if start_i > pagemax then
start_i = pagemax
end
if not (start_i == start) then
minetest.sound_play("paperflip1",
{to_player=player_name, gain = 1.0})
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unified_inventory.current_index[player_name] = (start_i - 1) * 80 + 1
unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
end
local clicked_item = nil
for name, value in pairs(fields) do
if string.sub(name, 1, 12) == "item_button_" then
clicked_item = string.sub(name, 13)
break
elseif string.sub(name, 1, 11) == "item_group_" then
minetest.sound_play("click",
{to_player=player_name, gain = 0.1})
unified_inventory.apply_filter(player, "group:"..string.sub(name, 12))
return
end
end
if clicked_item then
minetest.sound_play("click",
{to_player=player_name, gain = 0.1})
local page = unified_inventory.current_page[player_name]
if not unified_inventory.is_creative(player_name) then
page = "craftguide"
end
if page == "craftguide" then
unified_inventory.current_item[player_name] = clicked_item
unified_inventory.alternate[player_name] = 1
unified_inventory.set_inventory_formspec(player,
"craftguide")
else
if unified_inventory.is_creative(player_name) then
local inv = player:get_inventory()
local stack = ItemStack(clicked_item)
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stack:set_count(stack:get_stack_max())
if inv:room_for_item("main", stack) then
inv:add_item("main", stack)
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end
end
end
end
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if fields.searchbutton then
unified_inventory.apply_filter(player, unified_inventory.current_searchbox[player_name])
unified_inventory.current_searchbox[player_name] = ""
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unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
minetest.sound_play("paperflip2",
{to_player=player_name, gain = 1.0})
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end
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-- alternate button
if fields.alternate then
minetest.sound_play("click",
{to_player=player_name, gain = 0.1})
local item_name = unified_inventory.current_item[player_name]
if item_name then
local alternates = 0
local alternate = unified_inventory.alternate[player_name]
local crafts = unified_inventory.crafts_table[item_name]
if crafts ~= nil then
alternates = #crafts
end
if alternates > 1 then
alternate = alternate + 1
if alternate > alternates then
alternate = 1
end
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unified_inventory.alternate[player_name] = alternate
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unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
end
end
end
end)