224 lines
6.4 KiB
Lua
224 lines
6.4 KiB
Lua
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function unified_inventory.get_formspec(player, page)
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if not player then
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return ""
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end
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local player_name = player:get_player_name()
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unified_inventory.current_page[player_name] = page
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local formspec = "size[14,10]"
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-- Player inventory
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formspec = formspec .. "list[current_player;main;0,4.5;8,4;]"
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-- Background
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formspec = formspec .. "background[-0.19,-0.2;14.38,10.55;ui_form_bg.png]"
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-- Current page
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if unified_inventory.pages[page] then
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formspec = unified_inventory.pages[page].get_formspec(player, formspec)
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else
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return "" -- Invalid page name
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end
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-- Main buttons
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local i = 0
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for i, def in pairs(unified_inventory.buttons) do
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if def.type == "image" then
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formspec = formspec.."image_button["
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..(0.65 * i)..",9;0.8,0.8;"
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..minetest.formspec_escape(def.image)..";"
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..minetest.formspec_escape(def.name)..";]"
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end
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i = i + 1
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end
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-- Controls to flip items pages
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local start_x = 9.2
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formspec = formspec .. "image_button["..(start_x + 0.6 * 0)..",9;.8,.8;ui_skip_backward_icon.png;start_list;]"
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formspec = formspec .. "image_button["..(start_x + 0.6 * 1)..",9;.8,.8;ui_doubleleft_icon.png;rewind3;]"
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formspec = formspec .. "image_button["..(start_x + 0.6 * 2)..",9;.8,.8;ui_left_icon.png;rewind1;]"
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formspec = formspec .. "image_button["..(start_x + 0.6 * 3)..",9;.8,.8;ui_right_icon.png;forward1;]"
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formspec = formspec .. "image_button["..(start_x + 0.6 * 4)..",9;.8,.8;ui_doubleright_icon.png;forward3;]"
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formspec = formspec .. "image_button["..(start_x + 0.6 * 5)..",9;.8,.8;ui_skip_forward_icon.png;end_list;]"
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-- Search box
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formspec = formspec .. "field[9.5,8.325;3,1;searchbox;;]"
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formspec = formspec .. "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]"
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-- Items list
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local list_index = unified_inventory.current_index[player_name]
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local page = math.floor(list_index / (80) + 1)
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local pagemax = math.floor((unified_inventory.filtered_items_list_size[player_name] - 1) / (80) + 1)
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local image = nil
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local item = {}
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for y = 0, 9 do
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for x = 0, 7 do
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name = unified_inventory.filtered_items_list[player_name][list_index]
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if minetest.registered_items[name] then
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formspec = formspec.."item_image_button["
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..(8.2 + x * 0.7)..","
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..(1 + y * 0.7)..";.81,.81;"
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..name..";item_button"
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..list_index..";]"
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list_index = list_index + 1
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end
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end
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end
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formspec = formspec.."label[8.2,0;Page:]"
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formspec = formspec.."label[9,0;"..page.." of "..pagemax.."]"
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formspec = formspec.."label[8.2,0.4;Filter:]"
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formspec = formspec.."label[9,0.4;"..unified_inventory.activefilter[player_name].."]"
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return formspec
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end
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function unified_inventory.set_inventory_formspec(player, page)
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if player then
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local formspec = unified_inventory.get_formspec(player, page)
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player:set_inventory_formspec(formspec)
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end
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end
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--apply filter to the inventory list (create filtered copy of full one)
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function unified_inventory.apply_filter(player, filter)
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local player_name = player:get_player_name()
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local size = 0
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local lfilter = string.lower(filter)
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if lfilter ~= "" then
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for i=1, lfilter:len() do
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if lfilter:sub(i, i) == '[' then
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str_temp1 = ""
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break
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end
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end
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end
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unified_inventory.filtered_items_list[player_name]={}
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for name, def in pairs(minetest.registered_items) do
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if (not def.groups.not_in_creative_inventory or
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def.groups.not_in_creative_inventory == 0)
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and def.description and def.description ~= "" then
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local lname = string.lower(name)
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local ldesc = string.lower(def.description)
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if string.find(lname, lfilter) or string.find(ldesc, lfilter) then
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table.insert(unified_inventory.filtered_items_list[player_name], name)
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size = size + 1
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end
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end
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end
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table.sort(unified_inventory.filtered_items_list[player_name])
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unified_inventory.filtered_items_list_size[player_name] = size
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unified_inventory.current_index[player_name] = 1
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unified_inventory.activefilter[player_name] = filter
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unified_inventory.set_inventory_formspec(player,
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unified_inventory.current_page[player_name])
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end
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-- update_recipe
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function unified_inventory.update_recipe(player, stack_name, alternate)
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local inv = minetest.get_inventory({
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type = "detached",
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name = player:get_player_name().."craftrecipe"
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})
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for i = 0, inv:get_size("build") do
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inv:set_stack("build", i, nil)
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end
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inv:set_stack("output", 1, nil)
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alternate = tonumber(alternate) or 1
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local crafts = unified_inventory.crafts_table[stack_name]
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--print(dump(crafts))
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if next(crafts) == nil then -- No craft recipes
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return
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end
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if alternate < 1 or alternate > #crafts then
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alternate = 1
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end
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local craft = crafts[alternate]
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inv:set_stack("output", 1, craft.output)
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local items = craft.items
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if craft.type == "cooking" or
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craft.type == "fuel" or
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craft.type == "grinding" or
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craft.type == "extracting" or
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craft.type == "compressing" then
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def = unified_inventory.find_item_def(craft["items"][1])
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if def then
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inv:set_stack("build", 1, def)
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end
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return
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end
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if craft.width == 0 then
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for i = 1, 3 do
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if craft.items[i] then
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def = unified_inventory.find_item_def(craft.items[i])
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if def then
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inv:set_stack("build", i, def)
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end
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end
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end
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end
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if craft.width == 1 then
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local build_table={1, 4, 7}
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for i = 1, 3 do
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if craft.items[i] then
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def = unified_inventory.find_item_def(craft.items[i])
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if def then
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inv:set_stack("build", build_table[i], def)
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end
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end
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end
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end
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if craft.width == 2 then
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local build_table = {1, 2, 4, 5, 7, 8}
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for i=1, 6 do
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if craft.items[i] then
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def = unified_inventory.find_item_def(craft.items[i])
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if def then
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inv:set_stack("build", build_table[i], def)
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end
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end
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end
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end
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if craft.width == 3 then
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for i=1, 9 do
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if craft.items[i] then
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def = unified_inventory.find_item_def(craft.items[i])
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if def then
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inv:set_stack("build", i, def)
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end
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end
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end
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end
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end
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function unified_inventory.find_item_def(def)
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if type(def) ~= "string" then
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return nil
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end
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if string.find(def, "group:") then
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def = string.gsub(def, "group:", "")
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def = string.gsub(def, "\"", "")
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if minetest.registered_nodes["default:"..def] then
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return "default:"..def
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end
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local items = unified_inventory.items_in_group(def)
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return items[1]
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else
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return def
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end
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end
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function unified_inventory.items_in_group(groups)
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local items = {}
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for name, item in pairs(minetest.registered_items) do
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for _, group in pairs(groups:split(',')) do
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if item.groups[group] then
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table.insert(items, name)
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end
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end
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end
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return items
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end
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