Add intllib support.
Some polish and german translations. Start adding tooltips.
This commit is contained in:
parent
87f502a259
commit
002bcbb6d8
6
api.lua
6
api.lua
@ -1,3 +1,9 @@
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local S
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if intllib then
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S = intllib.Getter()
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else
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S = function(s) return s end
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end
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-- Create detached creative inventory after loading all mods
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-- Create detached creative inventory after loading all mods
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minetest.after(0.01, function()
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minetest.after(0.01, function()
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16
bags.lua
16
bags.lua
@ -3,11 +3,18 @@
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-- Copyright (c) 2012 cornernote, Brett O'Donnell <cornernote@gmail.com>
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-- Copyright (c) 2012 cornernote, Brett O'Donnell <cornernote@gmail.com>
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-- License: GPLv3
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-- License: GPLv3
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local S
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if intllib then
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S = intllib.Getter()
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else
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S = function(s) return s end
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end
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unified_inventory.register_page("bags", {
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unified_inventory.register_page("bags", {
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get_formspec = function(player)
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get_formspec = function(player)
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local player_name = player:get_player_name()
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local player_name = player:get_player_name()
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local formspec = "background[0.06,0.99;7.92,7.52;ui_bags_main_form.png]"
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local formspec = "background[0.06,0.99;7.92,7.52;ui_bags_main_form.png]"
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formspec = formspec.."label[0,0;Bags]"
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formspec = formspec.."label[0,0;"..S("Bags").."]"
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formspec = formspec.."button[0,2;2,0.5;bag1;Bag 1]"
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formspec = formspec.."button[0,2;2,0.5;bag1;Bag 1]"
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formspec = formspec.."button[2,2;2,0.5;bag2;Bag 2]"
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formspec = formspec.."button[2,2;2,0.5;bag2;Bag 2]"
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formspec = formspec.."button[4,2;2,0.5;bag3;Bag 3]"
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formspec = formspec.."button[4,2;2,0.5;bag3;Bag 3]"
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@ -24,6 +31,7 @@ unified_inventory.register_page("bags", {
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unified_inventory.register_button("bags", {
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unified_inventory.register_button("bags", {
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type = "image",
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type = "image",
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image = "ui_bags_icon.png",
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image = "ui_bags_icon.png",
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tooltip = S("Bags")
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})
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})
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for i = 1, 4 do
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for i = 1, 4 do
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@ -103,19 +111,19 @@ end)
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-- register bag tools
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-- register bag tools
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minetest.register_tool("unified_inventory:bag_small", {
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minetest.register_tool("unified_inventory:bag_small", {
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description = "Small Bag",
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description = S("Small Bag"),
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inventory_image = "bags_small.png",
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inventory_image = "bags_small.png",
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groups = {bagslots=8},
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groups = {bagslots=8},
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})
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})
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minetest.register_tool("unified_inventory:bag_medium", {
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minetest.register_tool("unified_inventory:bag_medium", {
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description = "Medium Bag",
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description = S("Medium Bag"),
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inventory_image = "bags_medium.png",
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inventory_image = "bags_medium.png",
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groups = {bagslots=16},
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groups = {bagslots=16},
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})
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})
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minetest.register_tool("unified_inventory:bag_large", {
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minetest.register_tool("unified_inventory:bag_large", {
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description = "Large Bag",
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description = S("Large Bag"),
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inventory_image = "bags_large.png",
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inventory_image = "bags_large.png",
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groups = {bagslots=24},
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groups = {bagslots=24},
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})
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})
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@ -1 +1,2 @@
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creative?
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creative?
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intllib?
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11
internal.lua
11
internal.lua
@ -1,3 +1,10 @@
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local S
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if intllib then
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S = intllib.Getter()
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else
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S = function(s) return s end
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end
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-- This pair of encoding functions is used where variable text must go in
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-- This pair of encoding functions is used where variable text must go in
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-- button names, where the text might contain formspec metacharacters.
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-- button names, where the text might contain formspec metacharacters.
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-- We can escape button names for the formspec, to avoid screwing up
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-- We can escape button names for the formspec, to avoid screwing up
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@ -36,11 +43,13 @@ function unified_inventory.get_formspec(player, page)
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-- Main buttons
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-- Main buttons
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for i, def in pairs(unified_inventory.buttons) do
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for i, def in pairs(unified_inventory.buttons) do
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local tooltip = def.tooltip or ""
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if def.type == "image" then
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if def.type == "image" then
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formspec = formspec.."image_button["
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formspec = formspec.."image_button["
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..(0.65 * (i - 1))..",9;0.8,0.8;"
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..(0.65 * (i - 1))..",9;0.8,0.8;"
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..minetest.formspec_escape(def.image)..";"
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..minetest.formspec_escape(def.image)..";"
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..minetest.formspec_escape(def.name)..";]"
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..minetest.formspec_escape(def.name)..";;;;;"
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..tooltip.."]"
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end
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end
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end
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end
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53
locale/de.txt
Normal file
53
locale/de.txt
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@ -0,0 +1,53 @@
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# Translation by Xanthin
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### bags.lua ###
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Bags = Rucksaecke
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Bag 1 = Rucksack 1
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Bag 2 = Rucksack 2
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Bag 3 = Rucksack 3
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Bag 4 = Rucksack 4
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Small Bag = Rucksack (klein)
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Medium Bag = Rucksack (mittel)
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Large Bag = Rucksack (gross)
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### inernal.lua ###
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Page: = Seite:
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%s of %s = %s von %s
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Filter: = Suche:
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### register.lua ###
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Can use the creative inventory = Kann das Kreativinventar nutzen
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Home position set to: %s = Ausgangsposition nach: %s gesetzt
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Time of day set to 6am = Tageszeit auf 6 Uhr morgens geaendert
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You don't have the settime priviledge! = Du hast nicht das "settime" Privileg!
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Time of day set to 9pm = Tageszeit auf 9 Uhr abends geaendert
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This button has been disabled outside of creative mode to prevent accidental inventory trashing. Use the trash slot instead. = Diese Funktion ist ausserhalb des Kreativmodus deaktiviert um ein versehentliches Loeschen des ganzen Inventars zu verhindern. Nutze stattdessen das Muellfeld.
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Inventory Cleared! = Inventar geleert!
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Crafting = Bauen
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Trash: = Muell:
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Refill: = Nachfuellen:
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Crafting Guide = Bauanleitung
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Method: = Methode:
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Result: %s = Ergebnis: %s
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crafting = Bauen
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shapeless crafting = Formloses Bauen
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cooking = Kochen
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alloy cooking = Legierung Kochen
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Copy to craft grid: = Kopiere ins Baufeld:
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All = Alles
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Recipe %s of %s = Rezept %s von %s
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Alternate = Alternative
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### waypoints.lua ###
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White =
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Yellow =
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Red =
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Green =
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Blue =
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Waypoints =
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Waypoint active =
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Waypoint inactive =
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World position =
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Name =
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HUD text color =
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Toggle waypoint =
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53
locale/pl.txt
Normal file
53
locale/pl.txt
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# Translation by RealBadAngel
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### bags.lua ###
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Bags = Plecaki
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Bag 1 = Plecak 1
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Bag 2 = Plecak 2
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Bag 3 = Plecak 3
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Bag 4 = Plecak 4
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Small Bag = Maly plecak
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Medium Bag = Sredni plecak
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Large Bag = Duzy plecak
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### inernal.lua ###
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Page: =
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%s of %s =
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Filter: =
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### register.lua ###
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Can use the creative inventory =
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Home position set to: %s =
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Time of day set to 6am =
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You don't have the settime priviledge! =
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Time of day set to 9pm =
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This button has been disabled outside of creative mode to prevent accidental inventory trashing. Use the trash slot instead. =
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Inventory Cleared! =
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Crafting =
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Trash: =
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Refill: =
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Crafting Guide =
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Method: =
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Result: %s =
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crafting =
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shapeless crafting =
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cooking =
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alloy cooking =
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Copy to craft grid: =
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All =
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Recipe %s of %s =
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Alternate =
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### waypoints.lua ###
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White = Bialy
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Yellow = Zolty
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Red = Czerwony
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Green = Zielony
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Blue = Niebieski
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Waypoints = Punkty orientacyjne
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Waypoint active = Punkt wylaczony
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Waypoint inactive = Punkt wlaczony
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World position = Pozycja
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Name = Nazwa
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HUD text color = Kolor tekstu HUD
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Toggle waypoint = Przelacz punkt
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54
locale/template.txt
Normal file
54
locale/template.txt
Normal file
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# Translation by
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# Template
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### bags.lua ###
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Bags =
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Bag 1 =
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Bag 2 =
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Bag 3 =
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Bag 4 =
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Small Bag =
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Medium Bag =
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Large Bag =
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### inernal.lua ###
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Page: =
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%s of %s =
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Filter: =
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### register.lua ###
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Can use the creative inventory =
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Home position set to: %s =
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Time of day set to 6am =
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You don't have the settime priviledge! =
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Time of day set to 9pm =
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This button has been disabled outside of creative mode to prevent accidental inventory trashing. Use the trash slot instead. =
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Inventory Cleared! =
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Crafting =
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Trash: =
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Refill: =
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Crafting Guide =
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Method: =
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Result: %s =
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crafting =
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shapeless crafting =
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cooking =
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alloy cooking =
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Copy to craft grid: =
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All =
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Recipe %s of %s =
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Alternate =
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### waypoints.lua ###
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White =
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Yellow =
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Red =
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Green =
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Blue =
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Waypoints =
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Waypoint active =
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Waypoint inactive =
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World position =
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Name =
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HUD text color =
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Toggle waypoint =
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13
register.lua
13
register.lua
@ -1,3 +1,9 @@
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local S
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if intllib then
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S = intllib.Getter()
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else
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S = function(s) return s end
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end
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minetest.register_privilege("creative", {
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minetest.register_privilege("creative", {
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description = "Can use the creative inventory",
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description = "Can use the creative inventory",
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@ -23,16 +29,19 @@ trash:set_size("main", 1)
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unified_inventory.register_button("craft", {
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unified_inventory.register_button("craft", {
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type = "image",
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type = "image",
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image = "ui_craft_icon.png",
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image = "ui_craft_icon.png",
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tooltip = S("Crafting Menu")
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})
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})
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unified_inventory.register_button("craftguide", {
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unified_inventory.register_button("craftguide", {
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type = "image",
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type = "image",
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image = "ui_craftguide_icon.png",
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image = "ui_craftguide_icon.png",
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tooltip = S("Crafting Guide")
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})
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})
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unified_inventory.register_button("home_gui_set", {
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unified_inventory.register_button("home_gui_set", {
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type = "image",
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type = "image",
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image = "ui_sethome_icon.png",
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image = "ui_sethome_icon.png",
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tooltip = S("Set home position"),
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action = function(player)
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action = function(player)
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local player_name = player:get_player_name()
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local player_name = player:get_player_name()
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unified_inventory.set_home(player, player:getpos())
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unified_inventory.set_home(player, player:getpos())
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@ -50,6 +59,7 @@ unified_inventory.register_button("home_gui_set", {
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unified_inventory.register_button("home_gui_go", {
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unified_inventory.register_button("home_gui_go", {
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type = "image",
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type = "image",
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image = "ui_gohome_icon.png",
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image = "ui_gohome_icon.png",
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tooltip = S("Go home"),
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action = function(player)
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action = function(player)
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minetest.sound_play("teleport",
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minetest.sound_play("teleport",
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{to_player=player:get_player_name(), gain = 1.0})
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{to_player=player:get_player_name(), gain = 1.0})
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@ -60,6 +70,7 @@ unified_inventory.register_button("home_gui_go", {
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unified_inventory.register_button("misc_set_day", {
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unified_inventory.register_button("misc_set_day", {
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type = "image",
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type = "image",
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image = "ui_sun_icon.png",
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image = "ui_sun_icon.png",
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tooltip = S("Set time to day"),
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action = function(player)
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action = function(player)
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local player_name = player:get_player_name()
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local player_name = player:get_player_name()
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if minetest.check_player_privs(player_name, {settime=true}) then
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if minetest.check_player_privs(player_name, {settime=true}) then
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@ -79,6 +90,7 @@ unified_inventory.register_button("misc_set_day", {
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unified_inventory.register_button("misc_set_night", {
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unified_inventory.register_button("misc_set_night", {
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type = "image",
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type = "image",
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image = "ui_moon_icon.png",
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image = "ui_moon_icon.png",
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tooltip = S("Set time to night"),
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action = function(player)
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action = function(player)
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local player_name = player:get_player_name()
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local player_name = player:get_player_name()
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if minetest.check_player_privs(player_name, {settime=true}) then
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if minetest.check_player_privs(player_name, {settime=true}) then
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@ -98,6 +110,7 @@ unified_inventory.register_button("misc_set_night", {
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unified_inventory.register_button("clear_inv", {
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unified_inventory.register_button("clear_inv", {
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type = "image",
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type = "image",
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image = "ui_trash_icon.png",
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image = "ui_trash_icon.png",
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tooltip = S("Clear inventory"),
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action = function(player)
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action = function(player)
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local player_name = player:get_player_name()
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local player_name = player:get_player_name()
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if not unified_inventory.is_creative(player_name) then
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if not unified_inventory.is_creative(player_name) then
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@ -1,9 +1,16 @@
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local S
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if intllib then
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S = intllib.Getter()
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else
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S = function(s) return s end
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end
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unified_inventory.hud_colors = {
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unified_inventory.hud_colors = {
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{"#FFFFFF", 0xFFFFFF, "White"},
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{"#FFFFFF", 0xFFFFFF, S("White")},
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{"#DBBB00", 0xf1d32c, "Yellow"},
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{"#DBBB00", 0xf1d32c, S("Yellow")},
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{"#DD0000", 0xDD0000, "Red"},
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{"#DD0000", 0xDD0000, S("Red")},
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{"#2cf136", 0x2cf136, "Green"},
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{"#2cf136", 0x2cf136, S("Green")},
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{"#2c4df1", 0x2c4df1, "Blue"},
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{"#2c4df1", 0x2c4df1, S("Blue")},
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}
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}
|
||||||
unified_inventory.hud_colors_max = #unified_inventory.hud_colors
|
unified_inventory.hud_colors_max = #unified_inventory.hud_colors
|
||||||
|
|
||||||
@ -12,7 +19,7 @@ unified_inventory.register_page("waypoints", {
|
|||||||
local waypoints = datastorage.get_container (player, "waypoints")
|
local waypoints = datastorage.get_container (player, "waypoints")
|
||||||
local formspec = "background[0,4.5;8,4;ui_main_inventory.png]"..
|
local formspec = "background[0,4.5;8,4;ui_main_inventory.png]"..
|
||||||
"image[0,0;1,1;ui_waypoints_icon.png]"..
|
"image[0,0;1,1;ui_waypoints_icon.png]"..
|
||||||
"label[1,0;Waypoints]"
|
"label[1,0;"..S("Waypoints").."]"
|
||||||
|
|
||||||
-- Tabs buttons:
|
-- Tabs buttons:
|
||||||
local i
|
local i
|
||||||
@ -36,10 +43,10 @@ unified_inventory.register_page("waypoints", {
|
|||||||
|
|
||||||
if waypoints[i].active then
|
if waypoints[i].active then
|
||||||
formspec = formspec ..
|
formspec = formspec ..
|
||||||
"image_button[5.2,3.7;.8,.8;ui_on_icon.png;toggle_waypoint".. i .. ";]"
|
"image_button[5.2,3.7;.8,.8;ui_on_icon.png;toggle_waypoint".. i .. ";;;;;"..S("Toggle waypoint").."]"
|
||||||
else
|
else
|
||||||
formspec = formspec ..
|
formspec = formspec ..
|
||||||
"image_button[5.2,3.7;.8,.8;ui_off_icon.png;toggle_waypoint".. i .. ";]"
|
"image_button[5.2,3.7;.8,.8;ui_off_icon.png;toggle_waypoint".. i .. ";;;;;"..S("Toggle waypoint").."]"
|
||||||
end
|
end
|
||||||
|
|
||||||
if waypoints[i].display_pos then
|
if waypoints[i].display_pos then
|
||||||
@ -56,9 +63,9 @@ unified_inventory.register_page("waypoints", {
|
|||||||
|
|
||||||
-- Waypoint's info:
|
-- Waypoint's info:
|
||||||
if waypoints[i].active then
|
if waypoints[i].active then
|
||||||
formspec = formspec .. "label[1,0.8;Waypoint active]"
|
formspec = formspec .. "label[1,0.8;"..S("Waypoint active").."]"
|
||||||
else
|
else
|
||||||
formspec = formspec .. "label[1,0.8;Waypoint inactive]"
|
formspec = formspec .. "label[1,0.8;"..S("Waypoint inactive").."]"
|
||||||
end
|
end
|
||||||
|
|
||||||
if waypoints[i].edit then
|
if waypoints[i].edit then
|
||||||
@ -67,10 +74,10 @@ unified_inventory.register_page("waypoints", {
|
|||||||
"image_button[7.3,2.9;.8,.8;ui_ok_icon.png;confirm_rename".. i .. ";]"
|
"image_button[7.3,2.9;.8,.8;ui_ok_icon.png;confirm_rename".. i .. ";]"
|
||||||
end
|
end
|
||||||
|
|
||||||
formspec = formspec .. "label[1,1.3;World position: " ..
|
formspec = formspec .. "label[1,1.3;"..S("World position")..": " ..
|
||||||
minetest.pos_to_string(waypoints[i].world_pos) .. "]" ..
|
minetest.pos_to_string(waypoints[i].world_pos) .. "]" ..
|
||||||
"label[1,1.8;Name: ".. waypoints[i].name .. "]" ..
|
"label[1,1.8;"..S("Name")..": ".. waypoints[i].name .. "]" ..
|
||||||
"label[1,2.3;Hud text color: " ..
|
"label[1,2.3;"..S("HUD text color")..": " ..
|
||||||
unified_inventory.hud_colors[waypoints[i].color][3] .. "]"
|
unified_inventory.hud_colors[waypoints[i].color][3] .. "]"
|
||||||
|
|
||||||
return {formspec=formspec}
|
return {formspec=formspec}
|
||||||
|
Loading…
Reference in New Issue
Block a user