Move default inventory draw calls to separate functions
This commit is contained in:
parent
6d123da61c
commit
077bed90eb
414
internal.lua
414
internal.lua
@ -22,7 +22,9 @@ end
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function ui.get_per_player_formspec(player_name)
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function ui.get_per_player_formspec(player_name)
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local draw_lite_mode = ui.lite_mode and not minetest.check_player_privs(player_name, {ui_full=true})
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local draw_lite_mode = ui.lite_mode and not minetest.check_player_privs(player_name, {ui_full=true})
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return table.copy(draw_lite_mode and ui.style_lite or ui.style_full), draw_lite_mode
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local style = table.copy(draw_lite_mode and ui.style_lite or ui.style_full)
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style.is_lite_mode = draw_lite_mode
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return style
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end
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end
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local function formspec_button(ui_peruser, name, image, offset, pos, scale, label)
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local function formspec_button(ui_peruser, name, image, offset, pos, scale, label)
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@ -41,6 +43,217 @@ local function formspec_button(ui_peruser, name, image, offset, pos, scale, labe
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string.format("tooltip[%s;%s]", name, F(label or name))
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string.format("tooltip[%s;%s]", name, F(label or name))
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end
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end
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local function formspec_add_filters(player, formspec, style)
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local button_row = 0
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local button_col = 0
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local n = #formspec + 1
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-- Main buttons
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local filtered_inv_buttons = {}
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for i, def in pairs(ui.buttons) do
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if not (style.is_lite_mode and def.hide_lite) then
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table.insert(filtered_inv_buttons, def)
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end
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end
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for i, def in pairs(filtered_inv_buttons) do
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if style.is_lite_mode and i > 4 then
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button_row = 1
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button_col = 1
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end
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if def.type == "image" then
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local pos_x = style.main_button_x + style.btn_spc * (i - 1) - button_col * style.btn_spc * 4
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local pos_y = style.main_button_y + button_row * style.btn_spc
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if (def.condition == nil or def.condition(player) == true) then
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formspec[n] = string.format("image_button[%f,%f;%f,%f;%s;%s;]",
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pos_x, pos_y, style.btn_size, style.btn_size,
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F(def.image),
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F(def.name))
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formspec[n+1] = "tooltip["..F(def.name)..";"..(def.tooltip or "").."]"
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n = n+2
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else
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formspec[n] = string.format("image[%f,%f;%f,%f;%s^[colorize:#808080:alpha]",
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pos_x, pos_y, style.btn_size, style.btn_size,
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def.image)
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n = n+1
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end
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end
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end
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end
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local function formspec_add_categories(player, formspec, ui_peruser)
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local player_name = player:get_player_name()
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local n = #formspec + 1
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local categories_pos = {
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ui_peruser.page_x,
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ui_peruser.page_y-ui_peruser.btn_spc-0.5
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}
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local categories_scroll_pos = {
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ui_peruser.page_x,
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ui_peruser.form_header_y - (ui_peruser.is_lite_mode and 0 or 0.2)
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}
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formspec[n] = string.format("background9[%f,%f;%f,%f;%s;false;3]",
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ui_peruser.page_x-0.1, categories_scroll_pos[2],
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(ui_peruser.btn_spc * ui_peruser.pagecols) + 0.13, 1.4 + (ui_peruser.is_lite_mode and 0 or 0.2),
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"ui_smallbg_9_sliced.png")
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n = n + 1
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formspec[n] = string.format("label[%f,%f;%s]",
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ui_peruser.page_x,
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ui_peruser.form_header_y + (ui_peruser.is_lite_mode and 0.3 or 0.2), F(S("Category:")))
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n = n + 1
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local scroll_offset = 0
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local category_count = #ui.category_list
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if category_count > ui_peruser.pagecols then
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scroll_offset = ui.current_category_scroll[player_name]
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end
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for index, category in ipairs(ui.category_list) do
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local column = index - scroll_offset
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if column > 0 and column <= ui_peruser.pagecols then
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local scale = 0.8
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if ui.current_category[player_name] == category.name then
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scale = 1
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end
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formspec[n] = formspec_button(ui_peruser, "category_"..category.name, category.symbol, categories_pos, {column-1, 0}, scale, category.label)
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n = n + 1
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end
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end
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if category_count > ui_peruser.pagecols and scroll_offset > 0 then
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-- prev
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formspec[n] = formspec_button(ui_peruser, "prev_category", "ui_left_icon.png", categories_scroll_pos, {ui_peruser.pagecols - 2, 0}, 0.8, S("Scroll categories left"))
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n = n + 1
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end
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if category_count > ui_peruser.pagecols and category_count - scroll_offset > ui_peruser.pagecols then
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-- next
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formspec[n] = formspec_button(ui_peruser, "next_category", "ui_right_icon.png", categories_scroll_pos, {ui_peruser.pagecols - 1, 0}, 0.8, S("Scroll categories right"))
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n = n + 1
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end
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end
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local function formspec_add_search_box(player, formspec, ui_peruser)
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local player_name = player:get_player_name()
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local n = #formspec + 1
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formspec[n] = "field_close_on_enter[searchbox;false]"
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formspec[n+1] = string.format("field[%f,%f;%f,%f;searchbox;;%s]",
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ui_peruser.page_buttons_x, ui_peruser.page_buttons_y,
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ui_peruser.searchwidth - 0.1, ui_peruser.btn_size,
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F(ui.current_searchbox[player_name]))
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formspec[n+2] = string.format("image_button[%f,%f;%f,%f;ui_search_icon.png;searchbutton;]",
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ui_peruser.page_buttons_x + ui_peruser.searchwidth, ui_peruser.page_buttons_y,
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ui_peruser.btn_size,ui_peruser.btn_size)
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formspec[n+3] = "tooltip[searchbutton;" ..F(S("Search")) .. "]"
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formspec[n+4] = string.format("image_button[%f,%f;%f,%f;ui_reset_icon.png;searchresetbutton;]",
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ui_peruser.page_buttons_x + ui_peruser.searchwidth + ui_peruser.btn_spc,
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ui_peruser.page_buttons_y,
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ui_peruser.btn_size, ui_peruser.btn_size)
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formspec[n+5] = "tooltip[searchresetbutton;"..F(S("Reset search and display everything")).."]"
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if ui.activefilter[player_name] ~= "" then
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formspec[n+6] = string.format("label[%f,%f;%s: %s]",
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ui_peruser.page_x, ui_peruser.page_y - 0.25,
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F(S("Filter")), F(ui.activefilter[player_name]))
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end
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end
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local function formspec_add_item_browser(player, formspec, ui_peruser)
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local player_name = player:get_player_name()
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local n = #formspec + 1
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-- Controls to flip items pages
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local btnlist = {
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{ "ui_skip_backward_icon.png", "start_list", S("First page") },
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{ "ui_doubleleft_icon.png", "rewind3", S("Back three pages") },
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{ "ui_left_icon.png", "rewind1", S("Back one page") },
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{ "ui_right_icon.png", "forward1", S("Forward one page") },
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{ "ui_doubleright_icon.png", "forward3", S("Forward three pages") },
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{ "ui_skip_forward_icon.png", "end_list", S("Last page") },
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}
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if ui_peruser.is_lite_mode then
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btnlist[2] = nil
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btnlist[5] = nil
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end
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local bn = 0
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for _, b in pairs(btnlist) do
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formspec[n] = string.format("image_button[%f,%f;%f,%f;%s;%s;]",
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ui_peruser.page_buttons_x + ui_peruser.btn_spc*bn,
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ui_peruser.page_buttons_y + ui_peruser.btn_spc,
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ui_peruser.btn_size, ui_peruser.btn_size,
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b[1],b[2])
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formspec[n+1] = "tooltip["..b[2]..";"..F(b[3]).."]"
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bn = bn + 1
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n = n + 2
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end
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-- Items list
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if #ui.filtered_items_list[player_name] == 0 then
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local no_matches = S("No matching items")
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if ui_peruser.is_lite_mode then
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no_matches = S("No matches.")
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end
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formspec[n] = "label["..ui_peruser.page_x..","..(ui_peruser.page_y+0.15)..";" .. F(no_matches) .. "]"
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return
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end
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local dir = ui.active_search_direction[player_name]
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local list_index = ui.current_index[player_name]
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local page2 = math.floor(list_index / (ui_peruser.items_per_page) + 1)
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local pagemax = math.floor(
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(#ui.filtered_items_list[player_name] - 1)
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/ (ui_peruser.items_per_page) + 1)
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for y = 0, ui_peruser.pagerows - 1 do
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for x = 0, ui_peruser.pagecols - 1 do
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local name = ui.filtered_items_list[player_name][list_index]
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local item = minetest.registered_items[name]
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if item then
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-- Clicked on current item: Flip crafting direction
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if name == ui.current_item[player_name] then
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local cdir = ui.current_craft_direction[player_name]
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if cdir == "recipe" then
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dir = "usage"
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elseif cdir == "usage" then
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dir = "recipe"
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end
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else
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-- Default: use active search direction by default
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dir = ui.active_search_direction[player_name]
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end
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local button_name = "item_button_" .. dir .. "_"
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.. ui.mangle_for_formspec(name)
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formspec[n] = ("item_image_button[%f,%f;%f,%f;%s;%s;]"):format(
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ui_peruser.page_x + x * ui_peruser.btn_spc,
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ui_peruser.page_y + y * ui_peruser.btn_spc,
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ui_peruser.btn_size, ui_peruser.btn_size,
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name, button_name
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)
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formspec[n + 1] = ("tooltip[%s;%s \\[%s\\]]"):format(
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button_name, minetest.formspec_escape(item.description),
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item.mod_origin or "??"
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)
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n = n + 2
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list_index = list_index + 1
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end
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end
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end
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formspec[n] = string.format("label[%f,%f;%s: %s]",
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ui_peruser.page_buttons_x + ui_peruser.btn_spc * (ui_peruser.is_lite_mode and 1 or 2),
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ui_peruser.page_buttons_y + 0.1 + ui_peruser.btn_spc * 2,
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F(S("Page")), S("@1 of @2",page2,pagemax))
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end
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function ui.get_formspec(player, page)
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function ui.get_formspec(player, page)
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if not player then
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if not player then
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@ -48,7 +261,7 @@ function ui.get_formspec(player, page)
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end
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end
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local player_name = player:get_player_name()
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local player_name = player:get_player_name()
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local ui_peruser,draw_lite_mode = ui.get_per_player_formspec(player_name)
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local ui_peruser = ui.get_per_player_formspec(player_name)
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ui.current_page[player_name] = page
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ui.current_page[player_name] = page
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local pagedef = ui.pages[page]
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local pagedef = ui.pages[page]
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@ -70,47 +283,9 @@ function ui.get_formspec(player, page)
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local fsdata = pagedef.get_formspec(player, perplayer_formspec)
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local fsdata = pagedef.get_formspec(player, perplayer_formspec)
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formspec[n] = fsdata.formspec
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formspec[n] = fsdata.formspec
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n = n+1
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local button_row = 0
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formspec_add_filters(player, formspec, ui_peruser)
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local button_col = 0
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n = #formspec + 1
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-- Main buttons
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local filtered_inv_buttons = {}
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for i, def in pairs(ui.buttons) do
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if not (draw_lite_mode and def.hide_lite) then
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table.insert(filtered_inv_buttons, def)
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end
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end
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for i, def in pairs(filtered_inv_buttons) do
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if draw_lite_mode and i > 4 then
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button_row = 1
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button_col = 1
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end
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if def.type == "image" then
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if (def.condition == nil or def.condition(player) == true) then
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formspec[n] = string.format("image_button[%f,%f;%f,%f;%s;%s;]",
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ui_peruser.main_button_x + ui_peruser.btn_spc * (i - 1) - button_col * ui_peruser.btn_spc * 4,
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ui_peruser.main_button_y + button_row * ui_peruser.btn_spc,
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ui_peruser.btn_size,ui_peruser.btn_size,
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F(def.image),
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F(def.name))
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formspec[n+1] = "tooltip["..F(def.name)..";"..(def.tooltip or "").."]"
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n = n+2
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else
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formspec[n] = string.format("image[%f,%f;%f,%f;%s^[colorize:#808080:alpha]",
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ui_peruser.main_button_x + ui_peruser.btn_spc * (i - 1) - button_col * ui_peruser.btn_spc * 4,
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ui_peruser.main_button_y + button_row * ui_peruser.btn_spc,
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ui_peruser.btn_size,ui_peruser.btn_size,def.image)
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n = n+1
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end
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end
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end
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if fsdata.draw_inventory ~= false then
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if fsdata.draw_inventory ~= false then
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-- Player inventory
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-- Player inventory
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@ -123,158 +298,11 @@ function ui.get_formspec(player, page)
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return table.concat(formspec, "")
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return table.concat(formspec, "")
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end
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end
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-- Category filters
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formspec_add_categories(player, formspec, ui_peruser)
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formspec_add_search_box(player, formspec, ui_peruser)
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formspec_add_item_browser(player, formspec, ui_peruser)
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local categories_pos = { ui_peruser.page_x, ui_peruser.page_y-ui_peruser.btn_spc-0.5 }
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return table.concat(formspec)
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local categories_scroll_pos = { ui_peruser.page_x, ui_peruser.form_header_y-(draw_lite_mode and 0 or 0.2) }
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formspec[n] = string.format("background9[%f,%f;%f,%f;%s;false;3]",
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ui_peruser.page_x-0.1, categories_scroll_pos[2],
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(ui_peruser.btn_spc * ui_peruser.pagecols) + 0.13, 1.4+(draw_lite_mode and 0 or 0.2),
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"ui_smallbg_9_sliced.png")
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n = n + 1
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formspec[n] = string.format("label[%f,%f;%s]", ui_peruser.page_x, ui_peruser.form_header_y+(draw_lite_mode and 0.3 or 0.2), "Category:")
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n = n + 1
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local scroll_offset = 0
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local category_count = #unified_inventory.category_list
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if category_count > ui_peruser.pagecols then
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scroll_offset = unified_inventory.current_category_scroll[player_name]
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end
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for index, category in ipairs(unified_inventory.category_list) do
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local column = index - scroll_offset
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if column > 0 and column <= ui_peruser.pagecols then
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local scale = 0.8
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if unified_inventory.current_category[player_name] == category.name then
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scale = 1
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||||||
end
|
|
||||||
formspec[n] = formspec_button(ui_peruser, "category_"..category.name, category.symbol, categories_pos, {column-1, 0}, scale, category.label)
|
|
||||||
n = n + 1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if category_count > ui_peruser.pagecols and scroll_offset > 0 then
|
|
||||||
-- prev
|
|
||||||
formspec[n] = formspec_button(ui_peruser, "prev_category", "ui_left_icon.png", categories_scroll_pos, {ui_peruser.pagecols - 2, 0}, 0.8, S("Scroll categories left"))
|
|
||||||
n = n + 1
|
|
||||||
end
|
|
||||||
if category_count > ui_peruser.pagecols and category_count - scroll_offset > ui_peruser.pagecols then
|
|
||||||
-- next
|
|
||||||
formspec[n] = formspec_button(ui_peruser, "next_category", "ui_right_icon.png", categories_scroll_pos, {ui_peruser.pagecols - 1, 0}, 0.8, S("Scroll categories right"))
|
|
||||||
n = n + 1
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Search box
|
|
||||||
formspec[n] = "field_close_on_enter[searchbox;false]"
|
|
||||||
|
|
||||||
formspec[n+1] = string.format("field[%f,%f;%f,%f;searchbox;;%s]",
|
|
||||||
ui_peruser.page_buttons_x, ui_peruser.page_buttons_y,
|
|
||||||
ui_peruser.searchwidth - 0.1, ui_peruser.btn_size,
|
|
||||||
F(ui.current_searchbox[player_name]))
|
|
||||||
formspec[n+2] = string.format("image_button[%f,%f;%f,%f;ui_search_icon.png;searchbutton;]",
|
|
||||||
ui_peruser.page_buttons_x + ui_peruser.searchwidth, ui_peruser.page_buttons_y,
|
|
||||||
ui_peruser.btn_size,ui_peruser.btn_size)
|
|
||||||
formspec[n+3] = "tooltip[searchbutton;" ..F(S("Search")) .. "]"
|
|
||||||
formspec[n+4] = string.format("image_button[%f,%f;%f,%f;ui_reset_icon.png;searchresetbutton;]",
|
|
||||||
ui_peruser.page_buttons_x + ui_peruser.searchwidth + ui_peruser.btn_spc,
|
|
||||||
ui_peruser.page_buttons_y,
|
|
||||||
ui_peruser.btn_size, ui_peruser.btn_size)
|
|
||||||
formspec[n+5] = "tooltip[searchresetbutton;"..F(S("Reset search and display everything")).."]"
|
|
||||||
|
|
||||||
n = n + 6
|
|
||||||
|
|
||||||
-- Controls to flip items pages
|
|
||||||
|
|
||||||
local btnlist = {
|
|
||||||
{ "ui_skip_backward_icon.png", "start_list", S("First page") },
|
|
||||||
{ "ui_doubleleft_icon.png", "rewind3", S("Back three pages") },
|
|
||||||
{ "ui_left_icon.png", "rewind1", S("Back one page") },
|
|
||||||
{ "ui_right_icon.png", "forward1", S("Forward one page") },
|
|
||||||
{ "ui_doubleright_icon.png", "forward3", S("Forward three pages") },
|
|
||||||
{ "ui_skip_forward_icon.png", "end_list", S("Last page") },
|
|
||||||
}
|
|
||||||
|
|
||||||
if draw_lite_mode then
|
|
||||||
btnlist[5] = nil
|
|
||||||
btnlist[2] = nil
|
|
||||||
end
|
|
||||||
|
|
||||||
local bn = 0
|
|
||||||
for _, b in pairs(btnlist) do
|
|
||||||
formspec[n] = string.format("image_button[%f,%f;%f,%f;%s;%s;]",
|
|
||||||
ui_peruser.page_buttons_x + ui_peruser.btn_spc*bn,
|
|
||||||
ui_peruser.page_buttons_y + ui_peruser.btn_spc,
|
|
||||||
ui_peruser.btn_size, ui_peruser.btn_size,
|
|
||||||
b[1],b[2])
|
|
||||||
formspec[n+1] = "tooltip["..b[2]..";"..F(b[3]).."]"
|
|
||||||
bn = bn + 1
|
|
||||||
n = n + 2
|
|
||||||
end
|
|
||||||
|
|
||||||
local no_matches = S("No matching items")
|
|
||||||
if draw_lite_mode then
|
|
||||||
no_matches = S("No matches.")
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Items list
|
|
||||||
if #ui.filtered_items_list[player_name] == 0 then
|
|
||||||
formspec[n] = "label["..ui_peruser.page_x..","..(ui_peruser.page_y+0.15)..";" .. F(no_matches) .. "]"
|
|
||||||
else
|
|
||||||
local dir = ui.active_search_direction[player_name]
|
|
||||||
local list_index = ui.current_index[player_name]
|
|
||||||
local page2 = math.floor(list_index / (ui_peruser.items_per_page) + 1)
|
|
||||||
local pagemax = math.floor(
|
|
||||||
(#ui.filtered_items_list[player_name] - 1)
|
|
||||||
/ (ui_peruser.items_per_page) + 1)
|
|
||||||
for y = 0, ui_peruser.pagerows - 1 do
|
|
||||||
for x = 0, ui_peruser.pagecols - 1 do
|
|
||||||
local name = ui.filtered_items_list[player_name][list_index]
|
|
||||||
local item = minetest.registered_items[name]
|
|
||||||
if item then
|
|
||||||
-- Clicked on current item: Flip crafting direction
|
|
||||||
if name == ui.current_item[player_name] then
|
|
||||||
local cdir = ui.current_craft_direction[player_name]
|
|
||||||
if cdir == "recipe" then
|
|
||||||
dir = "usage"
|
|
||||||
elseif cdir == "usage" then
|
|
||||||
dir = "recipe"
|
|
||||||
end
|
|
||||||
else
|
|
||||||
-- Default: use active search direction by default
|
|
||||||
dir = ui.active_search_direction[player_name]
|
|
||||||
end
|
|
||||||
|
|
||||||
local button_name = "item_button_" .. dir .. "_"
|
|
||||||
.. ui.mangle_for_formspec(name)
|
|
||||||
formspec[n] = ("item_image_button[%f,%f;%f,%f;%s;%s;]"):format(
|
|
||||||
ui_peruser.page_x + x * ui_peruser.btn_spc,
|
|
||||||
ui_peruser.page_y + y * ui_peruser.btn_spc,
|
|
||||||
ui_peruser.btn_size, ui_peruser.btn_size,
|
|
||||||
name, button_name
|
|
||||||
)
|
|
||||||
formspec[n + 1] = ("tooltip[%s;%s \\[%s\\]]"):format(
|
|
||||||
button_name, minetest.formspec_escape(item.description),
|
|
||||||
item.mod_origin or "??"
|
|
||||||
)
|
|
||||||
n = n + 2
|
|
||||||
list_index = list_index + 1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
formspec[n] = string.format("label[%f,%f;%s: %s]",
|
|
||||||
ui_peruser.page_buttons_x + ui_peruser.btn_spc * (draw_lite_mode and 1 or 2),
|
|
||||||
ui_peruser.page_buttons_y + 0.1 + ui_peruser.btn_spc * 2,
|
|
||||||
F(S("Page")), S("@1 of @2",page2,pagemax))
|
|
||||||
end
|
|
||||||
n= n+1
|
|
||||||
|
|
||||||
if ui.activefilter[player_name] ~= "" then
|
|
||||||
formspec[n] = string.format("label[%f,%f;%s: %s]",
|
|
||||||
ui_peruser.page_x, ui_peruser.page_y - 0.25,
|
|
||||||
F(S("Filter")), F(ui.activefilter[player_name]))
|
|
||||||
end
|
|
||||||
return table.concat(formspec, "")
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function ui.set_inventory_formspec(player, page)
|
function ui.set_inventory_formspec(player, page)
|
||||||
|
Loading…
Reference in New Issue
Block a user