Move default inventory draw calls to separate functions
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6d123da61c
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176
internal.lua
176
internal.lua
@ -22,7 +22,9 @@ end
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function ui.get_per_player_formspec(player_name)
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local draw_lite_mode = ui.lite_mode and not minetest.check_player_privs(player_name, {ui_full=true})
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return table.copy(draw_lite_mode and ui.style_lite or ui.style_full), draw_lite_mode
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local style = table.copy(draw_lite_mode and ui.style_lite or ui.style_full)
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style.is_lite_mode = draw_lite_mode
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return style
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end
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local function formspec_button(ui_peruser, name, image, offset, pos, scale, label)
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@ -41,113 +43,82 @@ local function formspec_button(ui_peruser, name, image, offset, pos, scale, labe
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string.format("tooltip[%s;%s]", name, F(label or name))
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end
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function ui.get_formspec(player, page)
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if not player then
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return ""
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end
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local player_name = player:get_player_name()
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local ui_peruser,draw_lite_mode = ui.get_per_player_formspec(player_name)
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ui.current_page[player_name] = page
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local pagedef = ui.pages[page]
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if not pagedef then
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return "" -- Invalid page name
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end
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local formspec = {
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"formspec_version[4]",
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"size["..ui_peruser.formw..","..ui_peruser.formh.."]",
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pagedef.formspec_prepend and "" or "no_prepend[]",
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ui.standard_background
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}
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local n = 5
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local perplayer_formspec = ui.get_per_player_formspec(player_name)
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local fsdata = pagedef.get_formspec(player, perplayer_formspec)
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formspec[n] = fsdata.formspec
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n = n+1
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local function formspec_add_filters(player, formspec, style)
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local button_row = 0
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local button_col = 0
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local n = #formspec + 1
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-- Main buttons
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local filtered_inv_buttons = {}
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for i, def in pairs(ui.buttons) do
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if not (draw_lite_mode and def.hide_lite) then
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if not (style.is_lite_mode and def.hide_lite) then
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table.insert(filtered_inv_buttons, def)
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end
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end
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for i, def in pairs(filtered_inv_buttons) do
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if draw_lite_mode and i > 4 then
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if style.is_lite_mode and i > 4 then
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button_row = 1
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button_col = 1
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end
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if def.type == "image" then
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local pos_x = style.main_button_x + style.btn_spc * (i - 1) - button_col * style.btn_spc * 4
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local pos_y = style.main_button_y + button_row * style.btn_spc
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if (def.condition == nil or def.condition(player) == true) then
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formspec[n] = string.format("image_button[%f,%f;%f,%f;%s;%s;]",
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ui_peruser.main_button_x + ui_peruser.btn_spc * (i - 1) - button_col * ui_peruser.btn_spc * 4,
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ui_peruser.main_button_y + button_row * ui_peruser.btn_spc,
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ui_peruser.btn_size,ui_peruser.btn_size,
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pos_x, pos_y, style.btn_size, style.btn_size,
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F(def.image),
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F(def.name))
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formspec[n+1] = "tooltip["..F(def.name)..";"..(def.tooltip or "").."]"
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n = n+2
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else
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formspec[n] = string.format("image[%f,%f;%f,%f;%s^[colorize:#808080:alpha]",
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ui_peruser.main_button_x + ui_peruser.btn_spc * (i - 1) - button_col * ui_peruser.btn_spc * 4,
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ui_peruser.main_button_y + button_row * ui_peruser.btn_spc,
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ui_peruser.btn_size,ui_peruser.btn_size,def.image)
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pos_x, pos_y, style.btn_size, style.btn_size,
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def.image)
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n = n+1
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end
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end
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end
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if fsdata.draw_inventory ~= false then
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-- Player inventory
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formspec[n] = "listcolors[#00000000;#00000000]"
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formspec[n+1] = ui_peruser.standard_inv
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n = n+2
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end
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if fsdata.draw_item_list == false then
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return table.concat(formspec, "")
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end
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local function formspec_add_categories(player, formspec, ui_peruser)
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local player_name = player:get_player_name()
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local n = #formspec + 1
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-- Category filters
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local categories_pos = { ui_peruser.page_x, ui_peruser.page_y-ui_peruser.btn_spc-0.5 }
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local categories_scroll_pos = { ui_peruser.page_x, ui_peruser.form_header_y-(draw_lite_mode and 0 or 0.2) }
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local categories_pos = {
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ui_peruser.page_x,
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ui_peruser.page_y-ui_peruser.btn_spc-0.5
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}
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local categories_scroll_pos = {
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ui_peruser.page_x,
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ui_peruser.form_header_y - (ui_peruser.is_lite_mode and 0 or 0.2)
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}
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formspec[n] = string.format("background9[%f,%f;%f,%f;%s;false;3]",
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ui_peruser.page_x-0.1, categories_scroll_pos[2],
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(ui_peruser.btn_spc * ui_peruser.pagecols) + 0.13, 1.4+(draw_lite_mode and 0 or 0.2),
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(ui_peruser.btn_spc * ui_peruser.pagecols) + 0.13, 1.4 + (ui_peruser.is_lite_mode and 0 or 0.2),
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"ui_smallbg_9_sliced.png")
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n = n + 1
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formspec[n] = string.format("label[%f,%f;%s]", ui_peruser.page_x, ui_peruser.form_header_y+(draw_lite_mode and 0.3 or 0.2), "Category:")
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formspec[n] = string.format("label[%f,%f;%s]",
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ui_peruser.page_x,
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ui_peruser.form_header_y + (ui_peruser.is_lite_mode and 0.3 or 0.2), F(S("Category:")))
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n = n + 1
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local scroll_offset = 0
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local category_count = #unified_inventory.category_list
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local category_count = #ui.category_list
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if category_count > ui_peruser.pagecols then
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scroll_offset = unified_inventory.current_category_scroll[player_name]
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scroll_offset = ui.current_category_scroll[player_name]
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end
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for index, category in ipairs(unified_inventory.category_list) do
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for index, category in ipairs(ui.category_list) do
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local column = index - scroll_offset
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if column > 0 and column <= ui_peruser.pagecols then
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local scale = 0.8
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if unified_inventory.current_category[player_name] == category.name then
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if ui.current_category[player_name] == category.name then
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scale = 1
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end
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formspec[n] = formspec_button(ui_peruser, "category_"..category.name, category.symbol, categories_pos, {column-1, 0}, scale, category.label)
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@ -164,8 +135,12 @@ function ui.get_formspec(player, page)
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formspec[n] = formspec_button(ui_peruser, "next_category", "ui_right_icon.png", categories_scroll_pos, {ui_peruser.pagecols - 1, 0}, 0.8, S("Scroll categories right"))
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n = n + 1
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end
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end
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local function formspec_add_search_box(player, formspec, ui_peruser)
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local player_name = player:get_player_name()
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local n = #formspec + 1
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-- Search box
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formspec[n] = "field_close_on_enter[searchbox;false]"
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formspec[n+1] = string.format("field[%f,%f;%f,%f;searchbox;;%s]",
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@ -182,7 +157,16 @@ function ui.get_formspec(player, page)
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ui_peruser.btn_size, ui_peruser.btn_size)
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formspec[n+5] = "tooltip[searchresetbutton;"..F(S("Reset search and display everything")).."]"
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n = n + 6
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if ui.activefilter[player_name] ~= "" then
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formspec[n+6] = string.format("label[%f,%f;%s: %s]",
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ui_peruser.page_x, ui_peruser.page_y - 0.25,
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F(S("Filter")), F(ui.activefilter[player_name]))
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end
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end
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local function formspec_add_item_browser(player, formspec, ui_peruser)
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local player_name = player:get_player_name()
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local n = #formspec + 1
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-- Controls to flip items pages
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@ -195,9 +179,9 @@ function ui.get_formspec(player, page)
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{ "ui_skip_forward_icon.png", "end_list", S("Last page") },
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}
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if draw_lite_mode then
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btnlist[5] = nil
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if ui_peruser.is_lite_mode then
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btnlist[2] = nil
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btnlist[5] = nil
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end
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local bn = 0
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@ -212,15 +196,17 @@ function ui.get_formspec(player, page)
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n = n + 2
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end
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-- Items list
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if #ui.filtered_items_list[player_name] == 0 then
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local no_matches = S("No matching items")
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if draw_lite_mode then
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if ui_peruser.is_lite_mode then
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no_matches = S("No matches.")
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end
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-- Items list
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if #ui.filtered_items_list[player_name] == 0 then
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formspec[n] = "label["..ui_peruser.page_x..","..(ui_peruser.page_y+0.15)..";" .. F(no_matches) .. "]"
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else
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return
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end
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local dir = ui.active_search_direction[player_name]
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local list_index = ui.current_index[player_name]
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local page2 = math.floor(list_index / (ui_peruser.items_per_page) + 1)
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@ -263,20 +249,62 @@ function ui.get_formspec(player, page)
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end
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end
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formspec[n] = string.format("label[%f,%f;%s: %s]",
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ui_peruser.page_buttons_x + ui_peruser.btn_spc * (draw_lite_mode and 1 or 2),
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ui_peruser.page_buttons_x + ui_peruser.btn_spc * (ui_peruser.is_lite_mode and 1 or 2),
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ui_peruser.page_buttons_y + 0.1 + ui_peruser.btn_spc * 2,
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F(S("Page")), S("@1 of @2",page2,pagemax))
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end
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n= n+1
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if ui.activefilter[player_name] ~= "" then
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formspec[n] = string.format("label[%f,%f;%s: %s]",
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ui_peruser.page_x, ui_peruser.page_y - 0.25,
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F(S("Filter")), F(ui.activefilter[player_name]))
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function ui.get_formspec(player, page)
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if not player then
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return ""
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end
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local player_name = player:get_player_name()
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local ui_peruser = ui.get_per_player_formspec(player_name)
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ui.current_page[player_name] = page
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local pagedef = ui.pages[page]
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if not pagedef then
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return "" -- Invalid page name
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end
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local formspec = {
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"formspec_version[4]",
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"size["..ui_peruser.formw..","..ui_peruser.formh.."]",
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pagedef.formspec_prepend and "" or "no_prepend[]",
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ui.standard_background
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}
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local n = 5
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local perplayer_formspec = ui.get_per_player_formspec(player_name)
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local fsdata = pagedef.get_formspec(player, perplayer_formspec)
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formspec[n] = fsdata.formspec
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formspec_add_filters(player, formspec, ui_peruser)
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n = #formspec + 1
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if fsdata.draw_inventory ~= false then
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-- Player inventory
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formspec[n] = "listcolors[#00000000;#00000000]"
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formspec[n+1] = ui_peruser.standard_inv
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n = n+2
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end
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if fsdata.draw_item_list == false then
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return table.concat(formspec, "")
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end
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formspec_add_categories(player, formspec, ui_peruser)
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formspec_add_search_box(player, formspec, ui_peruser)
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formspec_add_item_browser(player, formspec, ui_peruser)
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return table.concat(formspec)
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end
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function ui.set_inventory_formspec(player, page)
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if player then
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player:set_inventory_formspec(ui.get_formspec(player, page))
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