Reduce redundancy in chance-based drops
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parent
08d8d99ab3
commit
09c731cee0
21
api.lua
21
api.lua
@ -44,6 +44,7 @@ minetest.after(0.01, function()
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print("Unified Inventory. inventory size: "..unified_inventory.items_list_size)
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for _, name in ipairs(unified_inventory.items_list) do
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local def = minetest.registered_items[name]
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-- Simple drops
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if type(def.drop) == "string" then
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local dstack = ItemStack(def.drop)
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if not dstack:is_empty() and dstack:get_name() ~= name then
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@ -55,23 +56,35 @@ minetest.after(0.01, function()
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})
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end
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-- Complex drops
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elseif type(def.drop) == "table" then
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--[[ Extract single items from the table and save them into dedicated table
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to register them later, in order to avoid duplicates ]]
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local drop_memo = {}
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for i=1,#def.drop.items do
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local itit = def.drop.items[i]
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for j=1,#itit.items do
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local dstack = ItemStack(itit.items[j])
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if not dstack:is_empty() and dstack:get_name() ~= name then
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local dname = dstack:get_name()
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if #itit.items == 1 and itit.rarity == 1 then
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drop_memo[dname] = "digging"
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elseif drop_memo[dname] ~= "digging" then
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drop_memo[dname] = "digging_chance"
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end
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end
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end
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end
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for itemstring, crafttype in pairs(drop_memo) do
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unified_inventory.register_craft({
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type = "digging_chance",
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type = crafttype,
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items = {name},
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output = dstack:get_name(),
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output = itemstring,
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width = 0,
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})
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end
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end
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end
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end
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end
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for _, recipes in pairs(unified_inventory.crafts_for.recipe) do
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for _, recipe in ipairs(recipes) do
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local ingredient_items = {}
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