re-arrange a few elements in the crafting guide to eliminate text overlap
Also make sure to chech if lite mode before assuming 4x2 "tab" button layout.
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0a70d8edef
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16e40a2e22
4
init.lua
4
init.lua
@ -43,7 +43,7 @@ unified_inventory = {
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main_button_x = 0,
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main_button_y = 9,
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craft_result_x = 0.3,
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craft_result_y = 0.6,
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craft_result_y = 0.5,
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form_header_y = 0
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}
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@ -54,7 +54,7 @@ if unified_inventory.lite_mode then
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unified_inventory.formspec_y = 0.47
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unified_inventory.main_button_x = 8.2
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unified_inventory.main_button_y = 6.5
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unified_inventory.craft_result_x = 2.3
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unified_inventory.craft_result_x = 2.8
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unified_inventory.craft_result_y = 3.4
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unified_inventory.form_header_y = -0.1
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end
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@ -48,7 +48,7 @@ function unified_inventory.get_formspec(player, page)
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-- Main buttons
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for i, def in pairs(unified_inventory.buttons) do
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if i > 4 then
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if unified_inventory.lite_mode and i > 4 then
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button_row = 1
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button_col = 1
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end
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22
register.lua
22
register.lua
@ -166,7 +166,7 @@ local function stack_image_button(x, y, w, h, buttonname_prefix, item)
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displayitem = group_item.item or "unknown"
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selectitem = group_item.sole and displayitem or name
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end
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local label = string.format("\n\n%s%7d", show_is_group and "G" or " ", count):gsub(" 1$", " .")
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local label = string.format("\n\n%s%7d", show_is_group and " G\n" or " ", count):gsub(" 1$", " .")
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if label == "\n\n ." then label = "" end
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return string.format("item_image_button[%f,%f;%u,%u;%s;%s;%s]",
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x, y, w, h,
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@ -215,17 +215,17 @@ unified_inventory.register_page("craftguide", {
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craft = crafts[alternate]
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end
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formspec = formspec.."background[0,"..unified_inventory.formspec_y..";8,3;ui_craftguide_form.png]"
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formspec = formspec.."background[0.5,"..(unified_inventory.formspec_y + 0.2)..";8,3;ui_craftguide_form.png]"
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formspec = formspec.."textarea["..unified_inventory.craft_result_x..","..unified_inventory.craft_result_y
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..";10,1;;"..minetest.formspec_escape(role_text[dir]..": "..item_name)..";]"
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formspec = formspec..stack_image_button(0, unified_inventory.formspec_y, 1.1, 1.1, "item_button_"
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.. rdir .. "_", ItemStack(item_name))
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if not craft then
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formspec = formspec.."label[6,"..(unified_inventory.formspec_y + 2.35)..";"
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formspec = formspec.."label[5.5,"..(unified_inventory.formspec_y + 2.35)..";"
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..minetest.formspec_escape(no_recipe_text[dir]).."]"
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local no_pos = dir == "recipe" and 4 or 6
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local item_pos = dir == "recipe" and 6 or 4
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local no_pos = dir == "recipe" and 4.5 or 6.5
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local item_pos = dir == "recipe" and 6.5 or 4.5
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formspec = formspec.."image["..no_pos..","..unified_inventory.formspec_y..";1.1,1.1;ui_no.png]"
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formspec = formspec..stack_image_button(item_pos, unified_inventory.formspec_y, 1.1, 1.1, "item_button_"
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..other_dir[dir].."_", ItemStack(item_name))
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@ -241,16 +241,16 @@ unified_inventory.register_page("craftguide", {
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local craft_type = unified_inventory.registered_craft_types[craft.type] or
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unified_inventory.craft_type_defaults(craft.type, {})
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if craft_type.icon then
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formspec = formspec..string.format(" image[%f,%f;%f,%f;%s]",5.2,(unified_inventory.formspec_y - 0.15),0.5,0.5,craft_type.icon)
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formspec = formspec..string.format(" image[%f,%f;%f,%f;%s]",5.7,(unified_inventory.formspec_y + 0.05),0.5,0.5,craft_type.icon)
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end
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formspec = formspec.."label[5,"..(unified_inventory.formspec_y + 0.5)..";" .. minetest.formspec_escape(craft_type.description).."]"
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formspec = formspec..stack_image_button(6, unified_inventory.formspec_y, 1.1, 1.1, "item_button_usage_", ItemStack(craft.output))
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formspec = formspec.."label[5.5,"..(unified_inventory.formspec_y + 1)..";" .. minetest.formspec_escape(craft_type.description).."]"
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formspec = formspec..stack_image_button(6.5, unified_inventory.formspec_y, 1.1, 1.1, "item_button_usage_", ItemStack(craft.output))
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local display_size = craft_type.dynamic_display_size and craft_type.dynamic_display_size(craft) or { width = craft_type.width, height = craft_type.height }
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local craft_width = craft_type.get_shaped_craft_width and craft_type.get_shaped_craft_width(craft) or display_size.width
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-- This keeps recipes aligned to the right,
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-- so that they're close to the arrow.
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local xoffset = 1 + (3 - display_size.width)
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local xoffset = 1.5 + (3 - display_size.width)
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for y = 1, display_size.height do
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for x = 1, display_size.width do
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local item
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@ -285,10 +285,10 @@ unified_inventory.register_page("craftguide", {
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end
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if alternates and alternates > 1 then
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formspec = formspec.."label[6,"..(unified_inventory.formspec_y + 0.95)..";"..recipe_text[dir].." "
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formspec = formspec.."label[5.5,"..(unified_inventory.formspec_y + 1.6)..";"..recipe_text[dir].." "
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..tostring(alternate).." of "
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..tostring(alternates).."]"
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.."button[6,"..(unified_inventory.formspec_y + 1.3)..";2,1;alternate;" .. S("Alternate") .. "]"
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.."button[5.5,"..(unified_inventory.formspec_y + 2)..";2,1;alternate;" .. S("Alternate") .. "]"
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end
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return {formspec = formspec}
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end,
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