Remove unneeded and slow get_desc function

This commit is contained in:
ShadowNinja 2015-04-18 15:23:22 -04:00
parent 7d8b5f3760
commit 20eba2bf9b

@ -1,26 +1,17 @@
-- code based on 4itemnames mod by 4aiman -- Based on 4itemnames mod by 4aiman
local wield = {} local wield = {}
local huds = {} local huds = {}
local dtimes = {} local dtimes = {}
local dlimit = 3 -- hud will be hidden after this much seconds local dlimit = 3 -- HUD element will be hidden after this many seconds
local airhudmod = minetest.get_modpath("4air") local air_hud_mod = minetest.get_modpath("4air")
local hudmod = minetest.get_modpath("hud") local hud_mod = minetest.get_modpath("hud")
local function get_desc(item) local function set_hud(player)
if minetest.registered_nodes[item] then return minetest.registered_nodes[item]["description"] end
if minetest.registered_items[item] then return minetest.registered_items[item]["description"] end
if minetest.registered_craftitems[item] then return minetest.registered_craftitems[item]["description"] end
if minetest.registered_tools[item] then return minetest.registered_tools[item]["description"] end
return ""
end
minetest.register_on_joinplayer(function(player)
minetest.after(0.0, function()
local player_name = player:get_player_name() local player_name = player:get_player_name()
local off = {x=0, y=-70} local off = {x=0, y=-70}
if airhudmod or hudmod then if air_hud_mod or hud_mod then
off.y=off.y-20 off.y = off.y - 20
end end
huds[player_name] = player:hud_add({ huds[player_name] = player:hud_add({
hud_elem_type = "text", hud_elem_type = "text",
@ -30,13 +21,14 @@ minetest.register_on_joinplayer(function(player)
number = 0xFFFFFF , number = 0xFFFFFF ,
text = "", text = "",
}) })
--print(dump("item hud id: "..huds[player_name])) end
end)
minetest.register_on_joinplayer(function(player)
minetest.after(0, set_hud, player)
end) end)
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
local players = minetest.get_connected_players() for _, player in pairs(minetest.get_connected_players()) do
for i,player in ipairs(players) do
local player_name = player:get_player_name() local player_name = player:get_player_name()
local wstack = player:get_wielded_item():get_name() local wstack = player:get_wielded_item():get_name()
@ -49,11 +41,13 @@ minetest.register_globalstep(function(dtime)
if wstack ~= wield[player_name] then if wstack ~= wield[player_name] then
wield[player_name] = wstack wield[player_name] = wstack
local desc = get_desc(wstack)
dtimes[player_name] = 0 dtimes[player_name] = 0
if huds[player_name] then if huds[player_name] then
local def = minetest.registered_items[wstack]
local desc = def and def.description or ""
player:hud_change(huds[player_name], 'text', desc) player:hud_change(huds[player_name], 'text', desc)
end end
end end
end end
end) end)