Remove unneeded and slow get_desc function
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@ -1,25 +1,16 @@
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-- code based on 4itemnames mod by 4aiman
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-- Based on 4itemnames mod by 4aiman
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local wield = {}
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local huds = {}
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local dtimes = {}
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local dlimit = 3 -- hud will be hidden after this much seconds
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local airhudmod = minetest.get_modpath("4air")
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local hudmod = minetest.get_modpath("hud")
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local dlimit = 3 -- HUD element will be hidden after this many seconds
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local air_hud_mod = minetest.get_modpath("4air")
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local hud_mod = minetest.get_modpath("hud")
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local function get_desc(item)
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if minetest.registered_nodes[item] then return minetest.registered_nodes[item]["description"] end
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if minetest.registered_items[item] then return minetest.registered_items[item]["description"] end
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if minetest.registered_craftitems[item] then return minetest.registered_craftitems[item]["description"] end
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if minetest.registered_tools[item] then return minetest.registered_tools[item]["description"] end
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return ""
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end
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minetest.register_on_joinplayer(function(player)
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minetest.after(0.0, function()
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local function set_hud(player)
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local player_name = player:get_player_name()
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local off = {x=0, y=-70}
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if airhudmod or hudmod then
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if air_hud_mod or hud_mod then
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off.y = off.y - 20
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end
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huds[player_name] = player:hud_add({
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@ -30,13 +21,14 @@ minetest.register_on_joinplayer(function(player)
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number = 0xFFFFFF ,
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text = "",
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})
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--print(dump("item hud id: "..huds[player_name]))
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end)
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end
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minetest.register_on_joinplayer(function(player)
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minetest.after(0, set_hud, player)
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end)
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minetest.register_globalstep(function(dtime)
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local players = minetest.get_connected_players()
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for i,player in ipairs(players) do
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for _, player in pairs(minetest.get_connected_players()) do
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local player_name = player:get_player_name()
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local wstack = player:get_wielded_item():get_name()
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@ -49,11 +41,13 @@ minetest.register_globalstep(function(dtime)
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if wstack ~= wield[player_name] then
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wield[player_name] = wstack
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local desc = get_desc(wstack)
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dtimes[player_name] = 0
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if huds[player_name] then
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local def = minetest.registered_items[wstack]
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local desc = def and def.description or ""
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player:hud_change(huds[player_name], 'text', desc)
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end
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end
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end
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end)
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