When in surrival, pressing item list button will switch to Crafting Guide
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@ -357,6 +357,10 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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for i=0,80,1 do
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for i=0,80,1 do
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local button="item_button"..list_index
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local button="item_button"..list_index
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if fields[button] then
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if fields[button] then
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if minetest.setting_getbool("creative_mode")==false then
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unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"craftguide"))
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page="craftguide"
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end
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if page=="craftguide" then
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if page=="craftguide" then
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unified_inventory.current_item[player_name] = unified_inventory.filtered_items_list[player_name][list_index]
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unified_inventory.current_item[player_name] = unified_inventory.filtered_items_list[player_name][list_index]
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unified_inventory.alternate[player_name] = 1
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unified_inventory.alternate[player_name] = 1
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@ -502,22 +506,15 @@ unified_inventory.update_recipe = function(player, stack_name, alternate)
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local itemstack = ItemStack(craft.output)
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local itemstack = ItemStack(craft.output)
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inv:set_stack("output", 1, itemstack)
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inv:set_stack("output", 1, itemstack)
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-- cook
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-- cook, fuel, grinding recipes
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if craft.type == "cooking" then
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if craft.type == "cooking" or craft.type == "fuel" or craft.type == "grinding" then
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def=unified_inventory.find_item_def(craft.recipe)
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if def then
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inv:set_stack("build", 1, def)
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end
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return
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end
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-- fuel
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if craft.type == "fuel" then
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def=unified_inventory.find_item_def(craft.recipe)
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def=unified_inventory.find_item_def(craft.recipe)
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if def then
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if def then
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inv:set_stack("build", 1, def)
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inv:set_stack("build", 1, def)
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end
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end
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return
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return
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end
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end
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-- build (shaped or shapeless)
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-- build (shaped or shapeless)
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if craft.recipe[1] then
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if craft.recipe[1] then
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def=unified_inventory.find_item_def(craft.recipe[1])
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def=unified_inventory.find_item_def(craft.recipe[1])
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