Merge origin/master to refactor-translation branch (resolving conflicts)

This commit is contained in:
codexp 2018-06-23 15:37:13 +02:00
commit 3988f4c572
4 changed files with 107 additions and 48 deletions

@ -303,6 +303,6 @@ end
function unified_inventory.is_creative(playername) function unified_inventory.is_creative(playername)
return minetest.check_player_privs(playername, {creative=true}) return minetest.check_player_privs(playername, {creative=true})
or minetest.setting_getbool("creative_mode") or minetest.settings:get_bool("creative_mode")
end end

139
bags.lua

@ -31,11 +31,18 @@ unified_inventory.register_button("bags", {
hide_lite=true hide_lite=true
}) })
local function get_player_bag_stack(player, i)
return minetest.get_inventory({
type = "detached",
name = player:get_player_name() .. "_bags"
}):get_stack("bag" .. i, 1)
end
for i = 1, 4 do for i = 1, 4 do
local bi = i local bi = i
unified_inventory.register_page("bag"..bi, { unified_inventory.register_page("bag"..bi, {
get_formspec = function(player) get_formspec = function(player)
local stack = player:get_inventory():get_stack("bag"..bi, 1) local stack = get_player_bag_stack(player, bi)
local image = stack:get_definition().inventory_image local image = stack:get_definition().inventory_image
local formspec = ("image[7,0;1,1;"..image.."]" local formspec = ("image[7,0;1,1;"..image.."]"
.."label[0,0;"..F(S("Bag @1", bi)).."]" .."label[0,0;"..F(S("Bag @1", bi)).."]"
@ -58,7 +65,7 @@ for i = 1, 4 do
end end
local inv = player:get_inventory() local inv = player:get_inventory()
for i = 1, 4 do for i = 1, 4 do
local def = inv:get_stack("bag"..i, 1):get_definition() local def = get_player_bag_stack(player, i):get_definition()
local button local button
if def.groups.bagslots then if def.groups.bagslots then
local list_name = "bag"..i.."contents" local list_name = "bag"..i.."contents"
@ -89,7 +96,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end end
for i = 1, 4 do for i = 1, 4 do
if fields["bag"..i] then if fields["bag"..i] then
local stack = player:get_inventory():get_stack("bag"..i, 1) local stack = get_player_bag_stack(player, i)
if not stack:get_definition().groups.bagslots then if not stack:get_definition().groups.bagslots then
return return
end end
@ -99,67 +106,117 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end end
end) end)
local function save_bags_metadata(player, bags_inv)
local is_empty = true
local bags = {}
for i = 1, 4 do
local bag = "bag"..i
if not bags_inv:is_empty(bag) then
-- Stack limit is 1, otherwise use stack:to_string()
bags[i] = bags_inv:get_stack(bag, 1):get_name()
is_empty = false
end
end
if is_empty then
player:set_attribute("unified_inventory:bags", nil)
else
player:set_attribute("unified_inventory:bags",
minetest.serialize(bags))
end
end
local function load_bags_metadata(player, bags_inv)
local player_inv = player:get_inventory()
local bags_meta = player:get_attribute("unified_inventory:bags")
local bags = bags_meta and minetest.deserialize(bags_meta) or {}
local dirty_meta = false
if not bags_meta then
-- Backwards compatiblity
for i = 1, 4 do
local bag = "bag"..i
if not player_inv:is_empty(bag) then
-- Stack limit is 1, otherwise use stack:to_string()
bags[i] = player_inv:get_stack(bag, 1):get_name()
dirty_meta = true
end
end
end
-- Fill detached slots
for i = 1, 4 do
local bag = "bag"..i
bags_inv:set_size(bag, 1)
bags_inv:set_stack(bag, 1, bags[i] or "")
end
if dirty_meta then
-- Requires detached inventory to be set up
save_bags_metadata(player, bags_inv)
end
-- Clean up deprecated garbage after saving
for i = 1, 4 do
local bag = "bag"..i
player_inv:set_size(bag, 0)
end
end
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
local player_inv = player:get_inventory() local player_inv = player:get_inventory()
local player_name = player:get_player_name() local player_name = player:get_player_name()
local bags_inv = minetest.create_detached_inventory(player_name.."_bags",{ local bags_inv = minetest.create_detached_inventory(player_name.."_bags",{
on_put = function(inv, listname, index, stack, player) on_put = function(inv, listname, index, stack, player)
player:get_inventory():set_stack(listname, index, stack)
player:get_inventory():set_size(listname.."contents", player:get_inventory():set_size(listname.."contents",
stack:get_definition().groups.bagslots) stack:get_definition().groups.bagslots)
end, save_bags_metadata(player, inv)
on_take = function(inv, listname, index, stack, player)
player:get_inventory():set_stack(listname, index, nil)
end, end,
allow_put = function(inv, listname, index, stack, player) allow_put = function(inv, listname, index, stack, player)
local new_slots = stack:get_definition().groups.bagslots local new_slots = stack:get_definition().groups.bagslots
if new_slots then if not new_slots then
local player_inv = player:get_inventory() return 0
local old_slots = player_inv:get_size(listname.."contents") end
local player_inv = player:get_inventory()
local old_slots = player_inv:get_size(listname.."contents")
if new_slots >= old_slots then if new_slots >= old_slots then
return 1 return 1
else end
-- using a smaller bag, make sure it fits
local old_list = player_inv:get_list(listname.."contents")
local new_list = {}
local slots_used = 0
local use_new_list = false
for i, v in ipairs(old_list) do -- using a smaller bag, make sure it fits
if v and not v:is_empty() then local old_list = player_inv:get_list(listname.."contents")
slots_used = slots_used + 1 local new_list = {}
use_new_list = i > new_slots local slots_used = 0
new_list[slots_used] = v local use_new_list = false
end
end for i, v in ipairs(old_list) do
if new_slots >= slots_used then if v and not v:is_empty() then
if use_new_list then slots_used = slots_used + 1
player_inv:set_list(listname.."contents", new_list) use_new_list = i > new_slots
end new_list[slots_used] = v
return 1
end
end end
end end
return 0 if new_slots >= slots_used then
if use_new_list then
player_inv:set_list(listname.."contents", new_list)
end
return 1
end
end, end,
allow_take = function(inv, listname, index, stack, player) allow_take = function(inv, listname, index, stack, player)
if player:get_inventory():is_empty(listname.."contents") then if player:get_inventory():is_empty(listname.."contents") then
return stack:get_count() return stack:get_count()
else
return 0
end end
return 0
end, end,
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) on_take = function(inv, listname, index, stack, player)
player:get_inventory():set_size(listname.."contents", 0)
save_bags_metadata(player, inv)
end,
allow_move = function()
return 0 return 0
end, end,
}, player_name) }, player_name)
for i=1,4 do
local bag = "bag"..i load_bags_metadata(player, bags_inv)
player_inv:set_size(bag, 1)
bags_inv:set_size(bag, 1)
bags_inv:set_stack(bag, 1, player_inv:get_stack(bag, 1))
end
end) end)
-- register bag tools -- register bag tools

@ -1,4 +1,4 @@
-- Unified Inventory for Minetest 0.4.8+ -- Unified Inventory for Minetest >= 0.4.16
local modpath = minetest.get_modpath(minetest.get_current_modname()) local modpath = minetest.get_modpath(minetest.get_current_modname())
local worldpath = minetest.get_worldpath() local worldpath = minetest.get_worldpath()
@ -37,10 +37,10 @@ unified_inventory = {
gettext = S, gettext = S,
-- "Lite" mode -- "Lite" mode
lite_mode = minetest.setting_getbool("unified_inventory_lite"), lite_mode = minetest.settings:get_bool("unified_inventory_lite"),
-- Trash enabled -- Trash enabled
trash_enabled = (minetest.setting_getbool("unified_inventory_trash") ~= false), trash_enabled = (minetest.settings:get_bool("unified_inventory_trash") ~= false),
pagecols = 8, pagecols = 8,
pagerows = 10, pagerows = 10,
@ -73,7 +73,7 @@ dofile(modpath.."/internal.lua")
dofile(modpath.."/callbacks.lua") dofile(modpath.."/callbacks.lua")
dofile(modpath.."/register.lua") dofile(modpath.."/register.lua")
if minetest.setting_getbool("unified_inventory_bags") ~= false then if minetest.settings:get_bool("unified_inventory_bags") ~= false then
dofile(modpath.."/bags.lua") dofile(modpath.."/bags.lua")
end end

@ -290,6 +290,8 @@ unified_inventory.register_page("craftguide", {
alternates = #crafts alternates = #crafts
craft = crafts[alternate] craft = crafts[alternate]
end end
local has_creative = player_privs.give or player_privs.creative or
minetest.settings:get_bool("creative_mode")
formspec = formspec.."background[0.5,"..(formspecy + 0.2)..";8,3;ui_craftguide_form.png]" formspec = formspec.."background[0.5,"..(formspecy + 0.2)..";8,3;ui_craftguide_form.png]"
formspec = formspec.."textarea["..craftresultx..","..craftresulty formspec = formspec.."textarea["..craftresultx..","..craftresulty
@ -305,7 +307,7 @@ unified_inventory.register_page("craftguide", {
formspec = formspec.."image["..no_pos..","..formspecy..";1.1,1.1;ui_no.png]" formspec = formspec.."image["..no_pos..","..formspecy..";1.1,1.1;ui_no.png]"
formspec = formspec..stack_image_button(item_pos, formspecy, 1.1, 1.1, "item_button_" formspec = formspec..stack_image_button(item_pos, formspecy, 1.1, 1.1, "item_button_"
..other_dir[dir].."_", ItemStack(item_name)) ..other_dir[dir].."_", ItemStack(item_name))
if player_privs.give == true or player_privs.creative == true or minetest.setting_getbool("creative_mode") == true then if has_creative then
formspec = formspec.."label[0,"..(formspecy + 2.10)..";" .. F(S("Give me:")) .. "]" formspec = formspec.."label[0,"..(formspecy + 2.10)..";" .. F(S("Give me:")) .. "]"
.."button[0, "..(formspecy + 2.7)..";0.6,0.5;craftguide_giveme_1;1]" .."button[0, "..(formspecy + 2.7)..";0.6,0.5;craftguide_giveme_1;1]"
.."button[0.6,"..(formspecy + 2.7)..";0.7,0.5;craftguide_giveme_10;10]" .."button[0.6,"..(formspecy + 2.7)..";0.7,0.5;craftguide_giveme_10;10]"
@ -382,7 +384,7 @@ unified_inventory.register_page("craftguide", {
.."button[0.6,"..(formspecy + 1.5)..";0.7,0.5;craftguide_craft_10;10]" .."button[0.6,"..(formspecy + 1.5)..";0.7,0.5;craftguide_craft_10;10]"
.."button[1.3,"..(formspecy + 1.5)..";0.8,0.5;craftguide_craft_max;" .. F(S("All")) .. "]" .."button[1.3,"..(formspecy + 1.5)..";0.8,0.5;craftguide_craft_max;" .. F(S("All")) .. "]"
end end
if player_privs.give == true or player_privs.creative == true or minetest.setting_getbool("creative_mode") == true then if has_creative then
formspec = formspec.."label[0,"..(formspecy + 2.1)..";" .. F(S("Give me:")) .. "]" formspec = formspec.."label[0,"..(formspecy + 2.1)..";" .. F(S("Give me:")) .. "]"
.."button[0, "..(formspecy + 2.7)..";0.6,0.5;craftguide_giveme_1;1]" .."button[0, "..(formspecy + 2.7)..";0.6,0.5;craftguide_giveme_1;1]"
.."button[0.6,"..(formspecy + 2.7)..";0.7,0.5;craftguide_giveme_10;10]" .."button[0.6,"..(formspecy + 2.7)..";0.7,0.5;craftguide_giveme_10;10]"