0.91 release
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35e91348dd
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5baccadd93
101
init.lua
101
init.lua
@ -17,32 +17,43 @@ unified_inventory.filtered_items_list = {}
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unified_inventory.activefilter = {}
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unified_inventory.activefilter = {}
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-- default inventory page
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-- default inventory page
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unified_inventory.default = minetest.setting_get("inventory_default") or "craft"
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unified_inventory.default = "craft"
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local home_gui = {}
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local home_gui = {}
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local homepos = {}
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local homepos = {}
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unified_inventory.home_filename = minetest.get_worldpath()..'/unified_inventory_home'
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unified_inventory.home_filename = minetest.get_worldpath()..'/unified_inventory_home'
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-- register_button
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-- Create detached creative inventory after loading all mods
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unified_inventory.register_button = function(player,name,label)
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minetest.after(0.01, function()
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local player_name = player:get_player_name()
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unified_inventory.items_list = {}
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if unified_inventory.buttons[player_name] == nil then
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for name,def in pairs(minetest.registered_items) do
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unified_inventory.buttons[player_name] = {}
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if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0)
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and def.description and def.description ~= "" then
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table.insert(unified_inventory.items_list, name)
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end
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end
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unified_inventory.buttons[player_name][name] = label
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end
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end
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table.sort(unified_inventory.items_list)
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unified_inventory.items_list_size = #unified_inventory.items_list
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print ("Unified Inventory. inventory size: "..unified_inventory.items_list_size)
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end)
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unified_inventory.register_control_button = function(player,name,label)
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-- register_on_joinplayer
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minetest.register_on_joinplayer(function(player)
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local player_name = player:get_player_name()
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local player_name = player:get_player_name()
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if unified_inventory.control_buttons[player_name] == nil then
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table.insert(unified_inventory.players, player_name)
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unified_inventory.control_buttons[player_name] = {}
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unified_inventory.current_index[player_name] = 1
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end
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unified_inventory.filtered_items_list[player_name] = {}
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unified_inventory.control_buttons[player_name][name] = label
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unified_inventory.filtered_items_list[player_name] = unified_inventory.items_list
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end
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unified_inventory.filtered_items_list_size[player_name]=unified_inventory.items_list_size
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unified_inventory.activefilter[player_name]=""
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unified_inventory.apply_filter(player_name, "")
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unified_inventory.set_inventory_formspec(player,unified_inventory.get_formspec(player, unified_inventory.default))
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end)
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-- set_inventory_formspec
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-- set_inventory_formspec
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unified_inventory.set_inventory_formspec = function(player,formspec)
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unified_inventory.set_inventory_formspec = function(player,formspec)
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if player then
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if minetest.setting_getbool("creative_mode") then
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if minetest.setting_getbool("creative_mode") then
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-- if creative mode is on then wait a bit
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-- if creative mode is on then wait a bit
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minetest.after(0.01,function()
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minetest.after(0.01,function()
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@ -52,9 +63,11 @@ unified_inventory.set_inventory_formspec = function(player,formspec)
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player:set_inventory_formspec(formspec)
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player:set_inventory_formspec(formspec)
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end
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end
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end
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end
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end
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-- get_formspec
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-- get_formspec
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unified_inventory.get_formspec = function(player,page)
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unified_inventory.get_formspec = function(player,page)
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if player==nil then return "" end
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local player_name = player:get_player_name()
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local player_name = player:get_player_name()
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unified_inventory.current_page[player_name]=page
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unified_inventory.current_page[player_name]=page
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@ -194,20 +207,6 @@ unified_inventory.refill = minetest.create_detached_inventory("refill", {
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})
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})
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unified_inventory.refill:set_size("main", 1)
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unified_inventory.refill:set_size("main", 1)
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-- register_on_joinplayer
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minetest.register_on_joinplayer(function(player)
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local player_name = player:get_player_name()
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table.insert(unified_inventory.players, player_name)
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unified_inventory.current_index[player_name] = 1
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minetest.after(1,function()
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unified_inventory.set_inventory_formspec(player,unified_inventory.get_formspec(player, unified_inventory.default))
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end)
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unified_inventory.filtered_items_list[player_name] = {}
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unified_inventory.filtered_items_list[player_name] = unified_inventory.items_list
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unified_inventory.filtered_items_list_size[player_name]=unified_inventory.items_list_size
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unified_inventory.activefilter[player_name]=""
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end)
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-- register_on_player_receive_fields
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-- register_on_player_receive_fields
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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local player_name = player:get_player_name()
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local player_name = player:get_player_name()
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@ -264,7 +263,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end
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end
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-- Inventory page controls
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-- Inventory page controls
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local start_i=math.floor(unified_inventory.current_index[player_name]/80 +1 )
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local start=math.floor(unified_inventory.current_index[player_name]/80 +1 )
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local start_i=start
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local pagemax = math.floor((unified_inventory.filtered_items_list_size[player_name]-1) / (80) + 1)
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local pagemax = math.floor((unified_inventory.filtered_items_list_size[player_name]-1) / (80) + 1)
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if fields.start_list then
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if fields.start_list then
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@ -291,12 +291,12 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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if start_i > pagemax then
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if start_i > pagemax then
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start_i = pagemax
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start_i = pagemax
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end
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end
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if not (start_i ==start) then
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unified_inventory.current_index[player_name] = (start_i-1)*80+1
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unified_inventory.current_index[player_name] = (start_i-1)*80+1
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unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,unified_inventory.current_page[player_name]))
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unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,unified_inventory.current_page[player_name]))
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end
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local list_index=unified_inventory.current_index[player_name]
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local list_index=unified_inventory.current_index[player_name]
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for i=0,80,1 do
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for i=0,80,1 do
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local button="item_button"..list_index
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local button="item_button"..list_index
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if fields[button] then
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if fields[button] then
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@ -317,22 +317,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end
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end
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if fields.searchbutton then
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if fields.searchbutton then
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local size=0
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unified_inventory.apply_filter(player_name, fields.searchbox)
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unified_inventory.filtered_items_list[player_name]={}
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for name,def in pairs(minetest.registered_items) do
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if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0)
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and def.description and def.description ~= "" then
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if string.find(def.name, fields.searchbox) or string.find(def.description, fields.searchbox) then
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table.insert(unified_inventory.filtered_items_list[player_name], name)
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size=size+1
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end
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end
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end
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table.sort(unified_inventory.filtered_items_list[player_name])
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unified_inventory.filtered_items_list_size[player_name]=size
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unified_inventory.current_index[player_name]=1
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unified_inventory.activefilter[player_name]=fields.searchbox
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unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,unified_inventory.current_page[player_name]))
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unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,unified_inventory.current_page[player_name]))
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end
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end
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@ -380,19 +365,25 @@ unified_inventory.go_home = function(player)
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end
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end
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end
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end
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--apply filter to the inventory list
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-- Create detached creative inventory after loading all mods
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unified_inventory.apply_filter = function(player_name,filter)
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minetest.after(0.01, function()
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local size=0
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unified_inventory.items_list = {}
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unified_inventory.filtered_items_list[player_name]={}
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for name,def in pairs(minetest.registered_items) do
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for name,def in pairs(minetest.registered_items) do
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if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0)
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if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0)
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and def.description and def.description ~= "" then
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and def.description and def.description ~= "" then
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table.insert(unified_inventory.items_list, name)
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if string.find(def.name, filter) or string.find(def.description, filter) then
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table.insert(unified_inventory.filtered_items_list[player_name], name)
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size=size+1
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end
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end
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end
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end
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table.sort(unified_inventory.items_list)
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unified_inventory.items_list_size = #unified_inventory.items_list
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print ("Unified Inventory. inventory size: "..unified_inventory.items_list_size)
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end)
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end
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table.sort(unified_inventory.filtered_items_list[player_name])
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unified_inventory.filtered_items_list_size[player_name]=size
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unified_inventory.current_index[player_name]=1
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unified_inventory.activefilter[player_name]=filter
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unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,unified_inventory.current_page[player_name]))
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end
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