stop crash if HUD is returned nil (server too slow to emerge player)

This commit is contained in:
Vanessa Ezekowitz 2015-10-08 05:56:04 -04:00
parent 9fe84789ba
commit 5df353c299

@ -16,6 +16,11 @@ local waypoints_temp = {}
unified_inventory.register_page("waypoints", {
get_formspec = function(player)
local player_name = player:get_player_name()
-- build a "fake" temp entry if the server took too long
-- during sign-on and returned an empty entry
if not waypoints_temp[player_name] then waypoints_temp[player_name] = {hud = 1} end
local waypoints = datastorage.get(player_name, "waypoints")
local formspec = "background[0,4.5;8,4;ui_main_inventory.png]" ..
"image[0,0;1,1;ui_waypoints_icon.png]" ..