Add GitHub workflow (#149)
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11
.github/workflows/check-release.yml
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11
.github/workflows/check-release.yml
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on: [push, pull_request]
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name: Check & Release
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jobs:
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lint:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@master
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- name: lint
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uses: Roang-zero1/factorio-mod-luacheck@master
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with:
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luacheckrc_url: https://raw.githubusercontent.com/minetest-mods/unified_inventory/master/.luacheckrc
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18
.luacheckrc
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.luacheckrc
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unused_args = false
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allow_defined_top = true
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max_line_length = 999
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globals = {
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"unified_inventory",
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}
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read_globals = {
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string = {fields = {"split", "trim"}},
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table = {fields = {"copy", "getn"}},
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"minetest", "vector",
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"ItemStack", "datastorage",
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}
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files["callbacks.lua"].ignore = { "player", "draw_lite_mode" }
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files["bags.lua"].ignore = { "player" }
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@ -1,5 +1,7 @@
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# Unified Inventory
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# Unified Inventory
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[![](https://github.com/minetest-mods/unified_inventory/workflows/Check%20&%20Release/badge.svg)](https://github.com/minetest-mods/unified_inventory/actions)
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![Screenshot](screenshot.png)
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![Screenshot](screenshot.png)
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Unified Inventory replaces the default survival and creative inventory.
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Unified Inventory replaces the default survival and creative inventory.
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@ -24,7 +26,6 @@ Unified Inventory replaces the default survival and creative inventory.
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* Minetest 5.0.0+
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* Minetest 5.0.0+
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# Licenses
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# Licenses
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Copyright (C) 2012-2014 Maciej Kasatkin (RealBadAngel)
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Copyright (C) 2012-2014 Maciej Kasatkin (RealBadAngel)
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4
api.lua
4
api.lua
@ -16,8 +16,8 @@ minetest.after(0.01, function()
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table.insert(unified_inventory.items_list, name)
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table.insert(unified_inventory.items_list, name)
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local all_names = rev_aliases[name] or {}
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local all_names = rev_aliases[name] or {}
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table.insert(all_names, name)
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table.insert(all_names, name)
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for _, name in ipairs(all_names) do
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for _, player_name in ipairs(all_names) do
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local recipes = minetest.get_all_craft_recipes(name)
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local recipes = minetest.get_all_craft_recipes(player_name)
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if recipes then
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if recipes then
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for _, recipe in ipairs(recipes) do
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for _, recipe in ipairs(recipes) do
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1
bags.lua
1
bags.lua
@ -166,7 +166,6 @@ local function load_bags_metadata(player, bags_inv)
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end
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end
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minetest.register_on_joinplayer(function(player)
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minetest.register_on_joinplayer(function(player)
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local player_inv = player:get_inventory()
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local player_name = player:get_player_name()
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local player_name = player:get_player_name()
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local bags_inv = minetest.create_detached_inventory(player_name .. "_bags",{
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local bags_inv = minetest.create_detached_inventory(player_name .. "_bags",{
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on_put = function(inv, listname, index, stack, player)
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on_put = function(inv, listname, index, stack, player)
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@ -28,7 +28,6 @@ minetest.register_on_joinplayer(function(player)
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-- Refill slot
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-- Refill slot
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local refill = minetest.create_detached_inventory(player_name.."refill", {
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local refill = minetest.create_detached_inventory(player_name.."refill", {
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allow_put = function(inv, listname, index, stack, player)
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allow_put = function(inv, listname, index, stack, player)
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local player_name = player:get_player_name()
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if unified_inventory.is_creative(player_name) then
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if unified_inventory.is_creative(player_name) then
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return stack:get_count()
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return stack:get_count()
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else
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else
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@ -36,7 +35,6 @@ minetest.register_on_joinplayer(function(player)
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end
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end
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end,
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end,
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on_put = function(inv, listname, index, stack, player)
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on_put = function(inv, listname, index, stack, player)
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local player_name = player:get_player_name()
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local handle_refill = (minetest.registered_items[stack:get_name()] or {}).on_refill or default_refill
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local handle_refill = (minetest.registered_items[stack:get_name()] or {}).on_refill or default_refill
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stack = handle_refill(stack)
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stack = handle_refill(stack)
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inv:set_stack(listname, index, stack)
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inv:set_stack(listname, index, stack)
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@ -215,11 +215,10 @@ function unified_inventory.get_formspec(player, page)
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else
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else
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local dir = unified_inventory.active_search_direction[player_name]
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local dir = unified_inventory.active_search_direction[player_name]
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local list_index = unified_inventory.current_index[player_name]
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local list_index = unified_inventory.current_index[player_name]
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local page = math.floor(list_index / (ui_peruser.items_per_page) + 1)
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local page2 = math.floor(list_index / (ui_peruser.items_per_page) + 1)
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local pagemax = math.floor(
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local pagemax = math.floor(
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(#unified_inventory.filtered_items_list[player_name] - 1)
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(#unified_inventory.filtered_items_list[player_name] - 1)
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/ (ui_peruser.items_per_page) + 1)
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/ (ui_peruser.items_per_page) + 1)
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local item = {}
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for y = 0, ui_peruser.pagerows - 1 do
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for y = 0, ui_peruser.pagerows - 1 do
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for x = 0, ui_peruser.pagecols - 1 do
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for x = 0, ui_peruser.pagecols - 1 do
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local name = unified_inventory.filtered_items_list[player_name][list_index]
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local name = unified_inventory.filtered_items_list[player_name][list_index]
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@ -254,7 +253,7 @@ function unified_inventory.get_formspec(player, page)
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end
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end
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end
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end
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formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";"..F(S("Page")) .. ": "
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formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";"..F(S("Page")) .. ": "
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.. S("@1 of @2",page,pagemax).."]"
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.. S("@1 of @2",page2,pagemax).."]"
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end
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end
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n= n+1
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n= n+1
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