Bags: Code cleanup and per-bag trash slot.
* Turn page creation into a loop. * Add per-bag trash slot. * Changed i18n to allow replacements.
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5b9a53bf29
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75a0e6a318
85
bags.lua
85
bags.lua
@ -31,80 +31,18 @@ unified_inventory.register_button("bags", {
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hide_lite=true
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})
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unified_inventory.register_page("bag1", {
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for i = 1, 4 do
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local bi = i
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unified_inventory.register_page("bag"..bi, {
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get_formspec = function(player)
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local stack = player:get_inventory():get_stack("bag1", 1)
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local stack = player:get_inventory():get_stack("bag"..bi, 1)
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local image = stack:get_definition().inventory_image
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local formspec = "image[7,0;1,1;"..image.."]"
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formspec = formspec.."label[0,0;"..F("Bag 1").."]"
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formspec = formspec.."listcolors[#00000000;#00000000]"
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formspec = formspec.."list[current_player;bag1contents;0,1;8,3;]"
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formspec = formspec.."listring[current_name;bag1contents]"
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formspec = formspec.."listring[current_player;main]"
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local slots = stack:get_definition().groups.bagslots
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if slots == 8 then
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formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_sm_form.png]"
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elseif slots == 16 then
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formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_med_form.png]"
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elseif slots == 24 then
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formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_lg_form.png]"
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end
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return {formspec=formspec}
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end,
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})
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unified_inventory.register_page("bag2", {
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get_formspec = function(player)
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local stack = player:get_inventory():get_stack("bag2", 1)
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local image = stack:get_definition().inventory_image
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local formspec = "image[7,0;1,1;"..image.."]"
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formspec = formspec.."label[0,0;"..F("Bag 2").."]"
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formspec = formspec.."listcolors[#00000000;#00000000]"
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formspec = formspec.."list[current_player;bag2contents;0,1;8,3;]"
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formspec = formspec.."listring[current_name;bag2contents]"
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formspec = formspec.."listring[current_player;main]"
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local slots = stack:get_definition().groups.bagslots
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if slots == 8 then
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formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_sm_form.png]"
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elseif slots == 16 then
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formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_med_form.png]"
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elseif slots == 24 then
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formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_lg_form.png]"
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end
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return {formspec=formspec}
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end,
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})
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unified_inventory.register_page("bag3", {
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get_formspec = function(player)
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local stack = player:get_inventory():get_stack("bag3", 1)
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local image = stack:get_definition().inventory_image
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local formspec = "image[7,0;1,1;"..image.."]"
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formspec = formspec.."label[0,0;"..F("Bag 3").."]"
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formspec = formspec.."listcolors[#00000000;#00000000]"
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formspec = formspec.."list[current_player;bag3contents;0,1;8,3;]"
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formspec = formspec.."listring[current_name;bag3contents]"
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formspec = formspec.."listring[current_player;main]"
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local slots = stack:get_definition().groups.bagslots
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if slots == 8 then
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formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_sm_form.png]"
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elseif slots == 16 then
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formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_med_form.png]"
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elseif slots == 24 then
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formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_lg_form.png]"
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end
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return {formspec=formspec}
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end,
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})
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unified_inventory.register_page("bag4", {
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get_formspec = function(player)
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local stack = player:get_inventory():get_stack("bag4", 1)
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local image = stack:get_definition().inventory_image
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local formspec = "image[7,0;1,1;"..image.."]"
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formspec = formspec.."label[0,0;"..F("Bag 4").."]"
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formspec = formspec.."listcolors[#00000000;#00000000]"
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formspec = formspec.."list[current_player;bag4contents;0,1;8,3;]"
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formspec = formspec.."listring[current_name;bag4contents]"
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formspec = formspec.."listring[current_player;main]"
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local formspec = ("image[7,0;1,1;"..image.."]"
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.."label[0,0;"..F("Bag @1", bi).."]"
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.."listcolors[#00000000;#00000000]"
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.."list[current_player;bag"..bi.."contents;0,1;8,3;]"
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.."listring[current_name;bag"..bi.."contents]"
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.."listring[current_player;main]")
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local slots = stack:get_definition().groups.bagslots
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if slots == 8 then
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formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_sm_form.png]"
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@ -113,9 +51,12 @@ unified_inventory.register_button("bags", {
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elseif slots == 24 then
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formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_lg_form.png]"
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end
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formspec = (formspec.."background[6.06,0;0.92,0.92;ui_bags_trash.png]"
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.."list[detached:trash;main;6,0.1;1,1;]")
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return {formspec=formspec}
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end,
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})
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "" then
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12
init.lua
12
init.lua
@ -2,7 +2,15 @@
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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local worldpath = minetest.get_worldpath()
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local mygettext = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end
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local mygettext
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if rawget(_G, "intllib") then
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mygettext = intllib.Getter()
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else
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function mygettext(s, ...)
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local t = { ... }
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return (s:gsub("@(%d+)", function(n) return t[tonumber(n)] end))
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end
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end
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-- Data tables definitions
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unified_inventory = {
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@ -33,7 +41,7 @@ unified_inventory = {
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-- intllib
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gettext = mygettext,
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fgettext = function(s) return minetest.formspec_escape(mygettext(s)) end,
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fgettext = function(...) return minetest.formspec_escape(mygettext(...)) end,
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-- "Lite" mode
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lite_mode = minetest.setting_getbool("unified_inventory_lite"),
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@ -5,10 +5,7 @@ Digging (by chance) = Graben (durch Zufall)
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### bags.lua ###
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Bags = Taschen
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Bag 1 = Tasche 1
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Bag 2 = Tasche 2
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Bag 3 = Tasche 3
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Bag 4 = Tasche 4
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Bag @1 = Tasche @1
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Small Bag = Kleine Tasche
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Medium Bag = Mittelgroße Tasche
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Large Bag = Große Tasche
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@ -1,12 +1,12 @@
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# Translation by Diego Martínez <kaeza>
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### api.lua ###
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Digging (by chance) = Excavado (por azar)
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# Template
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### bags.lua ###
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Bags = Bolsas
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Bag 1 = Bolsa 1
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Bag 2 = Bolsa 2
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Bag 3 = Bolsa 3
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Bag 4 = Bolsa 4
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Bag @1 = Bolsa @1
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Small Bag = Bolsa Pequeña
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Medium Bag = Bolsa Mediana
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Large Bag = Bolsa Grande
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@ -3,10 +3,7 @@
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# Template
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### bags.lua ###
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Bags = Sacs
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Bag 1 = Sac 1
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Bag 2 = Sac 2
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Bag 3 = Sac 3
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Bag 4 = Sac 4
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Bag @1 = Sac @1
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Small Bag = Petit sac
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Medium Bag = Sac moyen
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Large Bag = Grand sac
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@ -2,10 +2,7 @@
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### bags.lua ###
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Bags = Plecaki
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Bag 1 = Plecak 1
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Bag 2 = Plecak 2
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Bag 3 = Plecak 3
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Bag 4 = Plecak 4
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Bag @1 = Plecak @1
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Small Bag = Maly plecak
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Medium Bag = Sredni plecak
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Large Bag = Duzy plecak
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@ -3,10 +3,7 @@
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# Template
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### bags.lua ###
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Bags = Сумки
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Bag 1 = Сумка 1
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Bag 2 = Сумка 2
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Bag 3 = Сумка 3
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Bag 4 = Сумка 4
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Bag @1 = Сумка @1
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Small Bag = Малая сумка
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Medium Bag = Средняя сумка
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Large Bag = Большая сумка
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@ -6,10 +6,7 @@ Digging (by chance) =
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# Template
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### bags.lua ###
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Bags =
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Bag 1 =
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Bag 2 =
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Bag 3 =
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Bag 4 =
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Bag @1 =
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Small Bag =
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Medium Bag =
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Large Bag =
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@ -3,10 +3,7 @@
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# Template
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### bags.lua ###
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Bags = Çantalarım
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Bag 1 = 1. Çanta
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Bag 2 = 2. Çanta
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Bag 3 = 3. Çanta
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Bag 4 = 4. Çanta
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Bag @1 = @1. Çanta
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Small Bag = Küçük Çanta
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Medium Bag = Çanta
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Large Bag = Büyük Çanta
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BIN
textures/ui_bags_trash.png
Normal file
BIN
textures/ui_bags_trash.png
Normal file
Binary file not shown.
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