Waypoints update
BIN
textures/ui_1_icon.png
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After Width: | Height: | Size: 321 B |
BIN
textures/ui_2_icon.png
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After Width: | Height: | Size: 567 B |
BIN
textures/ui_3_icon.png
Normal file
After Width: | Height: | Size: 647 B |
BIN
textures/ui_4_icon.png
Normal file
After Width: | Height: | Size: 420 B |
BIN
textures/ui_5_icon.png
Normal file
After Width: | Height: | Size: 554 B |
BIN
textures/ui_blue_icon_background.png
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After Width: | Height: | Size: 2.9 KiB |
BIN
textures/ui_circular_arrows_icon.png
Normal file
After Width: | Height: | Size: 3.0 KiB |
BIN
textures/ui_green_icon_background.png
Normal file
After Width: | Height: | Size: 2.9 KiB |
BIN
textures/ui_red_icon_background.png
Normal file
After Width: | Height: | Size: 2.5 KiB |
BIN
textures/ui_xyz_icon.png
Normal file
After Width: | Height: | Size: 753 B |
BIN
textures/ui_xyz_off_icon.png
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After Width: | Height: | Size: 5.9 KiB |
BIN
textures/ui_xyz_on_icon.png
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After Width: | Height: | Size: 817 B |
191
waypoints.lua
@ -1,33 +1,72 @@
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unified_inventory.hud_colors = {
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{"#FFFFFF", 0xFFFFFF, "White"},
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{"#DBBB00", 0xf1d32c, "Yellow"},
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{"#DD0000", 0xDD0000, "Red"},
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{"#2cf136", 0x2cf136, "Green"},
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{"#2c4df1", 0x2c4df1, "Blue"},
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}
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unified_inventory.hud_colors_max = #unified_inventory.hud_colors
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unified_inventory.register_page("waypoints", {
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unified_inventory.register_page("waypoints", {
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get_formspec = function(player)
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get_formspec = function(player)
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local player_name = player:get_player_name()
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local need_save = false
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local waypoints = datastorage.get_container (player, "waypoints")
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local waypoints = datastorage.get_container (player, "waypoints")
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local formspec = "background[0,4.5;8,4;ui_main_inventory.png]"..
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local formspec = "background[0,4.5;8,4;ui_main_inventory.png]"..
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"image[0,0;1,1;ui_waypoints_icon.png]"..
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"image[0,0;1,1;ui_waypoints_icon.png]"..
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"label[1,0;Waypoints]"
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"label[1,0;Waypoints]"
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-- Tabs buttons:
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local i
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for i = 1, 5, 1 do
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for i = 1, 5, 1 do
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formspec = formspec .. "label[0,".. 0.2 + i*0.7 ..";".. i ..".]"
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if i == waypoints.selected then
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if waypoints[i].edit then
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formspec = formspec ..
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formspec = formspec ..
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"image_button[1.7,".. 0.2 + i*0.7 ..";.8,.8;ui_ok_icon.png;confirm_rename".. i .. ";]"..
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"image_button[0.0,".. 0.2 + i*0.7 ..";.8,.8;ui_blue_icon_background.png^ui_"..
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"field[2.7,".. 0.5 + i*0.7 ..";5,.8;rename_box".. i ..";;".. waypoints[i].name .."]"
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i .."_icon.png;select_waypoint".. i .. ";]"
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else
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else
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formspec = formspec ..
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formspec = formspec ..
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"image_button[1.7,".. 0.2 + i*0.7 ..";.8,.8;ui_pencil_icon.png;rename_waypoint".. i .. ";]"..
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"image_button[0.0,".. 0.2 + i*0.7 ..";.8,.8;ui_"..
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"label[3,".. 0.2 + i*0.7 ..";("..
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i .."_icon.png;select_waypoint".. i .. ";]"
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waypoints[i].world_pos.x .. "," ..
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waypoints[i].world_pos.y .. "," ..
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waypoints[i].world_pos.z .. "), "..
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waypoints[i].name .. "]"
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end
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end
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formspec = formspec .. "image_button[1.0,".. 0.2 + i*0.7 ..";.8,.8;ui_waypoint_set_icon.png;set_waypoint".. i .. ";]"
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end
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if not waypoints[i].active then
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formspec = formspec .. "image_button[0.3,".. 0.2 + i*0.7 ..";.8,.8;ui_off_icon.png;toggle_waypoint".. i .. ";]"
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i = waypoints.selected
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-- Main buttons:
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formspec = formspec ..
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"image_button[4.5,3.7;.8,.8;ui_waypoint_set_icon.png;set_waypoint".. i .. ";]"
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if waypoints[i].active then
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formspec = formspec ..
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"image_button[5.2,3.7;.8,.8;ui_on_icon.png;toggle_waypoint".. i .. ";]"
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else
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else
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formspec = formspec .. "image_button[0.3,".. 0.2 + i*0.7 ..";.8,.8;ui_on_icon.png;toggle_waypoint".. i .. ";]"
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formspec = formspec ..
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"image_button[5.2,3.7;.8,.8;ui_off_icon.png;toggle_waypoint".. i .. ";]"
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end
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end
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if waypoints[i].display_pos then
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formspec = formspec ..
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"image_button[5.9,3.7;.8,.8;ui_green_icon_background.png^ui_xyz_icon.png;toggle_display_pos".. i .. ";]"
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else
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formspec = formspec ..
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"image_button[5.9,3.7;.8,.8;ui_red_icon_background.png^ui_xyz_icon.png;toggle_display_pos".. i .. ";]"
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end
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end
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formspec = formspec ..
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"image_button[6.6,3.7;.8,.8;ui_circular_arrows_icon.png;toggle_color".. i .. ";]"..
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"image_button[7.3,3.7;.8,.8;ui_pencil_icon.png;rename_waypoint".. i .. ";]"
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-- Waypoint's info:
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if waypoints[i].active then
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formspec = formspec .. "label[1,0.8;Waypoint active]"
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else
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formspec = formspec .. "label[1,0.8;Waypoint inactive]"
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end
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formspec = formspec .. "label[1,1.3;World position: " ..
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minetest.pos_to_string(waypoints[i].world_pos) .. "]" ..
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"label[1,1.8;Name: ]".. waypoints[i].name .. "]" ..
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"label[1,2.3;Hud text color: " ..
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unified_inventory.hud_colors[waypoints[i].color][3] .. "]"
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return {formspec=formspec}
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return {formspec=formspec}
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end,
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end,
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})
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})
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@ -37,28 +76,57 @@ unified_inventory.register_button("waypoints", {
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image = "ui_waypoints_icon.png",
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image = "ui_waypoints_icon.png",
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})
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})
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unified_inventory.update_hud = function (player, waypoint)
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local name
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if waypoint.display_pos then
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name = "("..
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waypoint.world_pos.x .. "," ..
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waypoint.world_pos.y .. "," ..
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waypoint.world_pos.z .. ")"
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if waypoint.name ~= "" then
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name = name .. ", " ..
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waypoint.name
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end
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else
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name = waypoint.name
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end
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if waypoint.active then
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player:hud_remove(waypoint.hud)
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waypoint.hud = player:hud_add({
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hud_elem_type = "waypoint",
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number = unified_inventory.hud_colors[waypoint.color][2] ,
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name = name,
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text = "m",
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world_pos = waypoint.world_pos
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})
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else
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if waypoint.hud ~= nil then
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player:hud_remove(waypoint.hud)
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waypoint.hud = nil
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end
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end
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "" then
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if formname ~= "" then
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return
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return
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end
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end
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local update_formspec = false
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local update_hud = false
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local waypoints = datastorage.get_container (player, "waypoints")
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local waypoints = datastorage.get_container (player, "waypoints")
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for i = 1, 5, 1 do
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for i = 1, 5, 1 do
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if fields["select_waypoint"..i] then
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waypoints.selected = i
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update_formspec = true
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end
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if fields["toggle_waypoint"..i] then
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if fields["toggle_waypoint"..i] then
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waypoints[i].active = not (waypoints[i].active)
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waypoints[i].active = not (waypoints[i].active)
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unified_inventory.set_inventory_formspec(player, "waypoints")
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update_hud = true
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if waypoints[i].active == true then
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update_formspec = true
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waypoints[i].hud = player:hud_add({
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hud_elem_type = "waypoint",
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number = 0xFFFFFF ,
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name = waypoints[i].name,
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text = "m",
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world_pos = waypoints[i].world_pos
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})
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else
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if waypoints[i].hud ~= nil then
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player:hud_remove(waypoints[i].hud)
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end
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end
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end
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end
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if fields["set_waypoint"..i] then
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if fields["set_waypoint"..i] then
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@ -67,55 +135,74 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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pos.y = math.floor(pos.y)
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pos.y = math.floor(pos.y)
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pos.z = math.floor(pos.z)
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pos.z = math.floor(pos.z)
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waypoints[i].world_pos = pos
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waypoints[i].world_pos = pos
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if waypoints[i].active == true then
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update_hud = true
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player:hud_remove(waypoints[i].hud)
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update_formspec = true
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waypoints[i].hud = player:hud_add({
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hud_elem_type = "waypoint",
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number = 0xFFFFFF ,
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name = waypoints[i].name,
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text = "m",
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world_pos = waypoints[i].world_pos
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})
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end
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unified_inventory.set_inventory_formspec(player, "waypoints")
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end
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end
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if fields["rename_waypoint"..i] then
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if fields["rename_waypoint"..i] then
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waypoints[i].edit = true
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waypoints[i].edit = true
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unified_inventory.set_inventory_formspec(player, "waypoints")
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update_formspec = true
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end
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end
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if fields["toggle_display_pos"..i] then
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waypoints[i].display_pos = not waypoints[i].display_pos
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update_hud = true
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update_formspec = true
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end
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if fields["toggle_color"..i] then
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local color = waypoints[i].color
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color = color + 1
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if color > unified_inventory.hud_colors_max then
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color = 1
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end
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waypoints[i].color = color
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update_hud = true
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update_formspec = true
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end
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if fields["confirm_rename"..i] then
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if fields["confirm_rename"..i] then
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waypoints[i].edit = false
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waypoints[i].edit = false
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waypoints[i].name = fields["rename_box"..i]
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waypoints[i].name = fields["rename_box"..i]
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update_hud = true
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update_formspec = true
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end
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if update_hud then
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unified_inventory.update_hud (player, waypoints[i])
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end
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if update_formspec then
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unified_inventory.set_inventory_formspec(player, "waypoints")
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unified_inventory.set_inventory_formspec(player, "waypoints")
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player:hud_remove(waypoints[i].hud)
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if waypoints[i].active == true then
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waypoints[i].hud = player:hud_add({
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hud_elem_type = "waypoint",
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number = 0xFFFFFF ,
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name = waypoints[i].name,
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text = "m",
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world_pos = waypoints[i].world_pos
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})
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end
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end
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end
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end
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end
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end)
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end)
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minetest.register_on_joinplayer(function(player)
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minetest.register_on_joinplayer(function(player)
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local waypoints = datastorage.get_container (player, "waypoints")
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local waypoints = datastorage.get_container (player, "waypoints")
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-- Create new waypoints data
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if waypoints[1] == nil then
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if waypoints[1] == nil then
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for i = 1, 5, 1 do
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for i = 1, 5, 1 do
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waypoints[i] = {
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waypoints[i] = {
|
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edit = false,
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edit = false,
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active = false,
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active = false,
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display_pos = true,
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color = 2,
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name = "Waypoint ".. i,
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name = "Waypoint ".. i,
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world_pos = {x = 0, y = 0, z = 0},
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world_pos = {x = 0, y = 0, z = 0},
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}
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}
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end
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end
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datastorage.save_container(player)
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datastorage.save_container(player)
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end
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end
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-- Initialize waypoints
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minetest.after(0.5, function()
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waypoints.selected = 1
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for i = 1, 5, 1 do
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for i = 1, 5, 1 do
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||||||
waypoints[i].edit = false
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waypoints[i].edit = false
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unified_inventory.update_hud (player, waypoints[i])
|
||||||
end
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end
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||||||
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end)
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end)
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end)
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