reduce table lookups during initialization
This commit is contained in:
parent
1a1bfc3839
commit
76a9efff71
7
api.lua
7
api.lua
@ -1,9 +1,4 @@
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local S
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if rawget(_G, "intllib") then
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S = intllib.Getter()
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else
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S = function(s) return s end
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end
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local S = unified_inventory.gettext
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-- Create detached creative inventory after loading all mods
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minetest.after(0.01, function()
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7
bags.lua
7
bags.lua
@ -3,12 +3,7 @@
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-- Copyright (c) 2012 cornernote, Brett O'Donnell <cornernote@gmail.com>
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-- License: GPLv3
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local S
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if rawget(_G, "intllib") then
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S = intllib.Getter()
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else
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S = function(s) return s end
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end
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local S = unified_inventory.gettext
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unified_inventory.register_page("bags", {
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get_formspec = function(player)
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52
init.lua
52
init.lua
@ -3,33 +3,37 @@
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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local worldpath = minetest.get_worldpath()
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-- Data tables definitions
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unified_inventory = {}
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unified_inventory.activefilter = {}
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unified_inventory.active_search_direction = {}
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unified_inventory.alternate = {}
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unified_inventory.current_page = {}
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unified_inventory.current_searchbox = {}
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unified_inventory.current_index = {}
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unified_inventory.current_item = {}
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unified_inventory.current_craft_direction = {}
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unified_inventory.registered_craft_types = {}
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unified_inventory.crafts_for = { usage = {}, recipe = {} }
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unified_inventory.players = {}
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unified_inventory.items_list_size = 0
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unified_inventory.items_list = {}
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unified_inventory.filtered_items_list_size = {}
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unified_inventory.filtered_items_list = {}
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unified_inventory.pages = {}
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unified_inventory.buttons = {}
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unified_inventory = {
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activefilter = {},
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active_search_direction = {},
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alternate = {},
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current_page = {},
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current_searchbox = {},
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current_index = {},
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current_item = {},
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current_craft_direction = {},
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registered_craft_types = {},
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crafts_for = {usage = {}, recipe = {} },
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players = {},
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items_list_size = 0,
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items_list = {},
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filtered_items_list_size = {},
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filtered_items_list = {},
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pages = {},
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buttons = {},
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-- Homepos stuff
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unified_inventory.home_pos = {}
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unified_inventory.home_filename =
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worldpath.."/unified_inventory_home.home"
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-- Homepos stuff
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home_pos = {},
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home_filename = worldpath.."/unified_inventory_home.home",
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-- Default inventory page
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unified_inventory.default = "craft"
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-- Default inventory page
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default = "craft",
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-- intllib
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gettext = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end,
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}
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-- Disable default creative inventory
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if rawget(_G, "creative_inventory") then
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@ -1,9 +1,4 @@
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local S
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if rawget(_G, "intllib") then
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S = intllib.Getter()
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else
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S = function(s) return s end
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end
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local S = unified_inventory.gettext
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-- This pair of encoding functions is used where variable text must go in
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-- button names, where the text might contain formspec metacharacters.
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@ -1,9 +1,4 @@
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local S
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if rawget(_G, "intllib") then
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S = intllib.Getter()
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else
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S = function(s) return s end
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end
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local S = unified_inventory.gettext
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minetest.register_privilege("creative", {
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description = "Can use the creative inventory",
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@ -1,9 +1,4 @@
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local S
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if rawget(_G, "intllib") then
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S = intllib.Getter()
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else
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S = function(s) return s end
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end
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local S = unified_inventory.gettext
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local hud_colors = {
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{"#FFFFFF", 0xFFFFFF, S("White")},
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