use string.format() to create the standard_inv variables
do it just once, after the lite mode settings are applied (if applicable)
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4
init.lua
4
init.lua
@ -61,10 +61,6 @@ unified_inventory = {
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standard_background = "background9[0,0;1,1;ui_formbg_9_sliced.png;true;16]",
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standard_background = "background9[0,0;1,1;ui_formbg_9_sliced.png;true;16]",
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}
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}
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unified_inventory.standard_inv = "list[current_player;main;"..(unified_inventory.std_inv_x+0.15)..","..(unified_inventory.std_inv_y+0.15)..";8,4;]"
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unified_inventory.standard_inv_bg = "image["..unified_inventory.std_inv_x..","..unified_inventory.std_inv_y..";"..(unified_inventory.imgscale*8)..
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","..(unified_inventory.imgscale*4)..";ui_main_inventory.png]"
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-- Disable default creative inventory
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-- Disable default creative inventory
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local creative = rawget(_G, "creative") or rawget(_G, "creative_inventory")
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local creative = rawget(_G, "creative") or rawget(_G, "creative_inventory")
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if creative then
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if creative then
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10
internal.lua
10
internal.lua
@ -69,12 +69,16 @@ function unified_inventory.get_per_player_formspec(player_name)
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ui.btn_size = 0.7
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ui.btn_size = 0.7
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ui.std_inv_x = 0.1
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ui.std_inv_x = 0.1
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ui.std_inv_y = 4.6
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ui.std_inv_y = 4.6
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ui.standard_inv = "list[current_player;main;"..(ui.std_inv_x+0.15)..","..(ui.std_inv_y+0.15)..";8,4;]"
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ui.standard_inv_bg = "image["..ui.std_inv_x..","..ui.std_inv_y..";"..(unified_inventory.imgscale*8)..
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","..(unified_inventory.imgscale*4)..";ui_main_inventory.png]"
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end
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end
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ui.items_per_page = ui.pagecols * ui.pagerows
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ui.items_per_page = ui.pagecols * ui.pagerows
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ui.standard_inv = string.format("list[current_player;main;%f,%f;8,4;]",
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ui.std_inv_x+0.15, ui.std_inv_y+0.15)
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ui.standard_inv_bg = string.format("image[%f,%f;%f,%f;ui_main_inventory.png]",
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ui.std_inv_x, ui.std_inv_y,
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unified_inventory.imgscale*8, unified_inventory.imgscale*4)
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return ui, lite
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return ui, lite
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end
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end
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