Add u_i initialization and craft registration callbacks (#184)
Main purpose: custom recipe sorting provided by cuszom mods.
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41
api.lua
41
api.lua
@ -152,6 +152,10 @@ minetest.after(0.01, function()
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end
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end
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end
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for _, callback in ipairs(ui.initialized_callbacks) do
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callback()
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end
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end)
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@ -212,10 +216,15 @@ function ui.register_craft(options)
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if options.type == "normal" and options.width == 0 then
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options = { type = "shapeless", items = options.items, output = options.output, width = 0 }
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end
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if not ui.crafts_for.recipe[itemstack:get_name()] then
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ui.crafts_for.recipe[itemstack:get_name()] = {}
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local item_name = itemstack:get_name()
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if not ui.crafts_for.recipe[item_name] then
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ui.crafts_for.recipe[item_name] = {}
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end
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table.insert(ui.crafts_for.recipe[item_name],options)
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for _, callback in ipairs(ui.craft_registered_callbacks) do
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callback(item_name, options)
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end
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table.insert(ui.crafts_for.recipe[itemstack:get_name()],options)
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end
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@ -309,6 +318,32 @@ function ui.register_button(name, def)
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table.insert(ui.buttons, def)
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end
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function ui.register_on_initialized(callback)
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if type(callback) ~= "function" then
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error(("Initialized callback must be a function, %s given."):format(type(callback)))
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end
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table.insert(ui.initialized_callbacks, callback)
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end
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function ui.register_on_craft_registered(callback)
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if type(callback) ~= "function" then
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error(("Craft registered callback must be a function, %s given."):format(type(callback)))
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end
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table.insert(ui.craft_registered_callbacks, callback)
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end
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function ui.get_recipe_list(output)
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return ui.crafts_for.recipe[output]
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end
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function ui.get_registered_outputs()
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local outputs = {}
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for item_name, _ in pairs(ui.crafts_for.recipe) do
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table.insert(outputs, item_name)
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end
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return outputs
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end
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function ui.is_creative(playername)
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return minetest.check_player_privs(playername, {creative=true})
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or minetest.settings:get_bool("creative_mode")
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@ -20,6 +20,64 @@ Grouped by use-case, afterwards sorted alphabetically.
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* Checks whether creative is enabled or the player has `creative`
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Callbacks
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---------
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Register a callback that will be run whenever a craft is registered via unified_inventory.register_craft:
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unified_inventory.register_on_craft_registered(
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function (item_name, options)
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-- item_name (string): name of the output item, equivalent to `ItemStack:get_name()`
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-- options (table): definition table of crafts registered by `unified_inventory.register_craft`
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end
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)
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Register a callback that will be run after all mods have loaded and after the unified_inventory mod has initialised all its internal structures:
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unified_inventory.register_on_initialized(callback)
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-- The callback is passed no arguments
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Accessing Data
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--------------
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These methods should be used instead of accessing the unified_inventory data structures directly - this will ensure your code survives any potential restructuring of the mod.
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Get a list of recipes for a particular output item:
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unified_inventory.get_recipe_list(output_item)
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Returns a list of tables, each holding a recipe definition, like:
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{
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{
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type = "normal",
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items = { "default:stick", "default:stick", "default:stick", "default:stick" },
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output = "default:wood",
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width = 2
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},
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{
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type = "shapeless",
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items = { "default:tree" },
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output = "default:wood 4",
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width = 0
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},
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...
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}
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Get a list of all the output items crafts have been registered for:
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unified_inventory.get_registered_outputs()
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Returns a list of item names, like:
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{
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"default:stone",
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"default:chest",
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"default:brick",
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"doors:door_wood",
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...
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}
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Pages
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-----
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2
init.lua
2
init.lua
@ -24,6 +24,8 @@ unified_inventory = {
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filtered_items_list = {},
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pages = {},
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buttons = {},
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initialized_callbacks = {},
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craft_registered_callbacks = {},
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-- Homepos stuff
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home_pos = {},
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