Translation: Fix parameter symbols

This commit is contained in:
Wuzzy 2019-09-19 14:15:10 +02:00 committed by SmallJoker
parent 5327261718
commit 8e74a80e91
3 changed files with 11 additions and 10 deletions

@ -254,7 +254,7 @@ function unified_inventory.get_formspec(player, page)
end end
end end
formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";"..F(S("Page")) .. ": " formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";"..F(S("Page")) .. ": "
.. S("%s of %s"):format(page,pagemax).."]" .. S("@1 of @2",page,pagemax).."]"
end end
n= n+1 n= n+1

@ -1,4 +1,5 @@
local S = minetest.get_translator("unified_inventory") local S = minetest.get_translator("unified_inventory")
local NS = function(s) return s end
local F = minetest.formspec_escape local F = minetest.formspec_escape
minetest.register_privilege("creative", { minetest.register_privilege("creative", {
@ -54,7 +55,7 @@ unified_inventory.register_button("home_gui_set", {
minetest.sound_play("dingdong", minetest.sound_play("dingdong",
{to_player=player_name, gain = 1.0}) {to_player=player_name, gain = 1.0})
minetest.chat_send_player(player_name, minetest.chat_send_player(player_name,
S("Home position set to: %s"):format(minetest.pos_to_string(home))) S("Home position set to: @1", minetest.pos_to_string(home)))
end end
else else
minetest.chat_send_player(player_name, minetest.chat_send_player(player_name,
@ -219,9 +220,9 @@ local function stack_image_button(x, y, w, h, buttonname_prefix, item)
local groupstring, andcount = unified_inventory.extract_groupnames(name) local groupstring, andcount = unified_inventory.extract_groupnames(name)
local grouptip local grouptip
if andcount == 1 then if andcount == 1 then
grouptip = string.format(S("Any item belonging to the %s group"), groupstring) grouptip = S("Any item belonging to the @1 group", groupstring)
elseif andcount > 1 then elseif andcount > 1 then
grouptip = string.format(S("Any item belonging to the groups %s"), groupstring) grouptip = S("Any item belonging to the groups @1", groupstring)
end end
grouptip = F(grouptip) grouptip = F(grouptip)
if andcount >= 1 then if andcount >= 1 then
@ -232,8 +233,8 @@ local function stack_image_button(x, y, w, h, buttonname_prefix, item)
end end
local recipe_text = { local recipe_text = {
recipe = S("Recipe %d of %d"), recipe = NS("Recipe @1 of @2"),
usage = S("Usage %d of %d"), usage = NS("Usage @1 of @2"),
} }
local no_recipe_text = { local no_recipe_text = {
recipe = S("No recipes"), recipe = S("No recipes"),
@ -279,7 +280,7 @@ unified_inventory.register_page("craftguide", {
local item_name_shown local item_name_shown
if minetest.registered_items[item_name] if minetest.registered_items[item_name]
and minetest.registered_items[item_name].description then and minetest.registered_items[item_name].description then
item_name_shown = string.format(S("%s (%s)"), item_name_shown = S("@1 (@2)",
minetest.registered_items[item_name].description, item_name) minetest.registered_items[item_name].description, item_name)
else else
item_name_shown = item_name item_name_shown = item_name
@ -403,7 +404,7 @@ unified_inventory.register_page("craftguide", {
if alternates and alternates > 1 then if alternates and alternates > 1 then
fs[#fs + 1] = "label[5.5," .. (formspecy + 1.6) .. ";" fs[#fs + 1] = "label[5.5," .. (formspecy + 1.6) .. ";"
.. string.format(F(recipe_text[dir]), alternate, alternates) .. "]" .. F(S(recipe_text[dir], alternate, alternates)) .. "]"
.. "image_button[5.5," .. (formspecy + 2) .. ";1,1;ui_left_icon.png;alternate_prev;]" .. "image_button[5.5," .. (formspecy + 2) .. ";1,1;ui_left_icon.png;alternate_prev;]"
.. "image_button[6.5," .. (formspecy + 2) .. ";1,1;ui_right_icon.png;alternate;]" .. "image_button[6.5," .. (formspecy + 2) .. ";1,1;ui_right_icon.png;alternate;]"
.. "tooltip[alternate_prev;" .. F(prev_alt_text[dir]) .. "]" .. "tooltip[alternate_prev;" .. F(prev_alt_text[dir]) .. "]"

@ -35,13 +35,13 @@ unified_inventory.register_page("waypoints", {
"ui_" .. i .. "_icon.png;" .. "ui_" .. i .. "_icon.png;" ..
"select_waypoint" .. i .. ";]" .. "select_waypoint" .. i .. ";]" ..
"tooltip[select_waypoint" .. i .. ";" "tooltip[select_waypoint" .. i .. ";"
.. (S("Select Waypoint #%d"):format(i)).."]" .. S("Select Waypoint #@1", i).."]"
end end
local i = waypoints.selected or 1 local i = waypoints.selected or 1
local waypoint = waypoints[i] or {} local waypoint = waypoints[i] or {}
local temp = waypoints_temp[player_name][i] or {} local temp = waypoints_temp[player_name][i] or {}
local default_name = string.format(S("Waypoint %d"), i) local default_name = S("Waypoint @1", i)
-- Main buttons: -- Main buttons:
formspec = formspec .. formspec = formspec ..