increase size and tweak position of "give/to grid" buttons
and make them vary in pos with lite vs full mode
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5ec4b986bb
commit
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1
init.lua
1
init.lua
@ -45,6 +45,7 @@ unified_inventory = {
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craft_x = 2.8,
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craft_y = 1.15,
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resultstr_y = 0.6,
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give_btn_x = 0.25,
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main_button_x = 0.4,
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main_button_y = 11.0,
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page_buttons_x = 11.60,
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@ -31,6 +31,7 @@ function unified_inventory.get_per_player_formspec(player_name)
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ui.craft_x = unified_inventory.craft_x
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ui.craft_y = unified_inventory.craft_y
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ui.resultstr_y = unified_inventory.resultstr_y
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ui.give_btn_x = unified_inventory.give_btn_x
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ui.main_button_x = unified_inventory.main_button_x
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ui.main_button_y = unified_inventory.main_button_y
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ui.page_buttons_x = unified_inventory.page_buttons_x
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@ -56,6 +57,7 @@ function unified_inventory.get_per_player_formspec(player_name)
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ui.craft_x = 2.6
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ui.craft_y = 0.75
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ui.resultstr_y = 0.35
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ui.give_btn_x = 0.15
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ui.main_button_x = ui.page_x
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ui.main_button_y = 7.8
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ui.page_buttons_x = ui.page_x
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17
register.lua
17
register.lua
@ -268,6 +268,7 @@ unified_inventory.register_page("craftguide", {
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local craftresultx = craftx + 5
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local formheaderx = perplayer_formspec.form_header_x
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local formheadery = perplayer_formspec.form_header_y
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local give_x = perplayer_formspec.give_btn_x
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local player_name = player:get_player_name()
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local player_privs = minetest.get_player_privs(player_name)
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@ -307,10 +308,10 @@ unified_inventory.register_page("craftguide", {
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craftx-2.3, perplayer_formspec.resultstr_y, F(role_text[dir]), item_name_shown)
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local giveme_form = table.concat({
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"label[".. (craftx-2.3).."," .. (crafty + 2.7) .. ";" .. F(S("Give me:")) .. "]",
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"button["..(craftx-2.4).."," .. (crafty + 2.9) .. ";0.5,0.5;craftguide_giveme_1;1]",
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"button["..(craftx-1.85).."," .. (crafty + 2.9) .. ";0.5,0.5;craftguide_giveme_10;10]",
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"button["..(craftx-1.3).."," .. (crafty + 2.9) .. ";0.5,0.5;craftguide_giveme_99;99]"
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"label[".. (give_x+0.1)..",".. (crafty + 2.7) .. ";" .. F(S("Give me:")) .. "]",
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"button["..(give_x)..",".. (crafty + 2.9) .. ";0.75,0.5;craftguide_giveme_1;1]",
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"button["..(give_x+0.8)..",".. (crafty + 2.9) .. ";0.75,0.5;craftguide_giveme_10;10]",
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"button["..(give_x+1.6)..",".. (crafty + 2.9) .. ";0.75,0.5;craftguide_giveme_99;99]"
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})
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if not craft then
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@ -400,10 +401,10 @@ unified_inventory.register_page("craftguide", {
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end
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if craft_type.uses_crafting_grid and display_size.width <= 3 then
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fs[#fs + 1] = "label["..(craftx-2.3).."," .. (crafty + 1.7) .. ";" .. F(S("To craft grid:")) .. "]"
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.. "button[".. (craftx-2.4).."," .. (crafty + 1.9) .. ";0.5,0.5;craftguide_craft_1;1]"
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.. "button[".. (craftx-1.85)..",".. (crafty + 1.9) .. ";0.5,0.5;craftguide_craft_10;10]"
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.. "button[".. (craftx-1.3).."," .. (crafty + 1.9) .. ";0.5,0.5;craftguide_craft_max;" .. F(S("All")) .. "]"
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fs[#fs + 1] = "label["..(give_x+0.1)..",".. (crafty + 1.7) .. ";" .. F(S("To craft grid:")) .. "]"
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.. "button[".. (give_x)..",".. (crafty + 1.9) .. ";0.75,0.5;craftguide_craft_1;1]"
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.. "button[".. (give_x+0.8)..",".. (crafty + 1.9) .. ";0.75,0.5;craftguide_craft_10;10]"
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.. "button[".. (give_x+1.6)..",".. (crafty + 1.9) .. ";0.75,0.5;craftguide_craft_max;" .. F(S("All")) .. "]"
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end
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if has_give then
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fs[#fs + 1] = giveme_form
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