Remove count from item_image_button label,
item_image_buttons can now display properly item stacks
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parent
8f91abbfb8
commit
b3c6c92286
10
register.lua
10
register.lua
@ -168,11 +168,6 @@ unified_inventory.register_page("craft", {
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-- stack_image_button(): generate a form button displaying a stack of items
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--
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-- Normally a simple item_image_button[] is used. If the stack contains
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-- more than one item, item_image_button[] doesn't have an option to
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-- display an item count in the way that an inventory slot does, so
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-- we have to fake it using the label facility.
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--
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-- The specified item may be a group. In that case, the group will be
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-- represented by some item in the group, along with a flag indicating
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-- that it's a group. If the group contains only one item, it will be
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@ -182,7 +177,7 @@ local function stack_image_button(x, y, w, h, buttonname_prefix, item)
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local name = item:get_name()
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local count = item:get_count()
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local show_is_group = false
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local displayitem = name
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local displayitem = name.." "..count
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local selectitem = name
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if name:sub(1, 6) == "group:" then
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local group_name = name:sub(7)
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@ -191,8 +186,7 @@ local function stack_image_button(x, y, w, h, buttonname_prefix, item)
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displayitem = group_item.item or "unknown"
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selectitem = group_item.sole and displayitem or name
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end
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local label = string.format("\n\n%s%7d", show_is_group and " G\n" or " ", count):gsub(" 1$", " .")
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if label == "\n\n ." then label = "" end
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local label = show_is_group and "G" or ""
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return string.format("item_image_button[%f,%f;%u,%u;%s;%s;%s]",
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x, y, w, h,
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minetest.formspec_escape(displayitem),
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