Use table.concat to build formspecs, style cleanups

This commit is contained in:
SmallJoker 2019-03-31 11:26:02 +02:00
parent e9b4b52dc1
commit b871ccfc41
3 changed files with 130 additions and 128 deletions

@ -9,18 +9,19 @@ local F = minetest.formspec_escape
unified_inventory.register_page("bags", { unified_inventory.register_page("bags", {
get_formspec = function(player) get_formspec = function(player)
local player_name = player:get_player_name() local player_name = player:get_player_name()
local formspec = "background[0.06,0.99;7.92,7.52;ui_bags_main_form.png]" return { formspec = table.concat({
formspec = formspec.."label[0,0;"..F(S("Bags")).."]" "background[0.06,0.99;7.92,7.52;ui_bags_main_form.png]",
formspec = formspec.."button[0,2;2,0.5;bag1;"..F(S("Bag @1", 1)).."]" "label[0,0;" .. F(S("Bags")) .. "]",
formspec = formspec.."button[2,2;2,0.5;bag2;"..F(S("Bag @1", 2)).."]" "button[0,2;2,0.5;bag1;" .. F(S("Bag @1", 1)) .. "]",
formspec = formspec.."button[4,2;2,0.5;bag3;"..F(S("Bag @1", 3)).."]" "button[2,2;2,0.5;bag2;" .. F(S("Bag @1", 2)) .. "]",
formspec = formspec.."button[6,2;2,0.5;bag4;"..F(S("Bag @1", 4)).."]" "button[4,2;2,0.5;bag3;" .. F(S("Bag @1", 3)) .. "]",
formspec = formspec.."listcolors[#00000000;#00000000]" "button[6,2;2,0.5;bag4;" .. F(S("Bag @1", 4)) .. "]",
formspec = formspec.."list[detached:"..F(player_name).."_bags;bag1;0.5,1;1,1;]" "listcolors[#00000000;#00000000]",
formspec = formspec.."list[detached:"..F(player_name).."_bags;bag2;2.5,1;1,1;]" "list[detached:" .. F(player_name) .. "_bags;bag1;0.5,1;1,1;]",
formspec = formspec.."list[detached:"..F(player_name).."_bags;bag3;4.5,1;1,1;]" "list[detached:" .. F(player_name) .. "_bags;bag2;2.5,1;1,1;]",
formspec = formspec.."list[detached:"..F(player_name).."_bags;bag4;6.5,1;1,1;]" "list[detached:" .. F(player_name) .. "_bags;bag3;4.5,1;1,1;]",
return {formspec=formspec} "list[detached:" .. F(player_name) .. "_bags;bag4;6.5,1;1,1;]"
}) }
end, end,
}) })
@ -38,37 +39,39 @@ local function get_player_bag_stack(player, i)
}):get_stack("bag" .. i, 1) }):get_stack("bag" .. i, 1)
end end
for i = 1, 4 do for bag_i = 1, 4 do
local bi = i unified_inventory.register_page("bag" .. bag_i, {
unified_inventory.register_page("bag"..bi, {
get_formspec = function(player) get_formspec = function(player)
local stack = get_player_bag_stack(player, bi) local stack = get_player_bag_stack(player, bag_i)
local image = stack:get_definition().inventory_image local image = stack:get_definition().inventory_image
local formspec = ("image[7,0;1,1;"..image.."]" local fs = {
.."label[0,0;"..F(S("Bag @1", bi)).."]" "image[7,0;1,1;" .. image .. "]",
.."listcolors[#00000000;#00000000]" "label[0,0;" .. F(S("Bag @1", bag_i)) .. "]",
.."list[current_player;bag"..bi.."contents;0,1;8,3;]" "listcolors[#00000000;#00000000]",
.."listring[current_name;bag"..bi.."contents]" "list[current_player;bag" .. bag_i .. "contents;0,1;8,3;]",
.."listring[current_player;main]") "listring[current_name;bag" .. bag_i .. "contents]",
"listring[current_player;main]"
}
local slots = stack:get_definition().groups.bagslots local slots = stack:get_definition().groups.bagslots
if slots == 8 then if slots == 8 then
formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_sm_form.png]" fs[#fs + 1] = "background[0.06,0.99;7.92,7.52;ui_bags_sm_form.png]"
elseif slots == 16 then elseif slots == 16 then
formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_med_form.png]" fs[#fs + 1] = "background[0.06,0.99;7.92,7.52;ui_bags_med_form.png]"
elseif slots == 24 then elseif slots == 24 then
formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_lg_form.png]" fs[#fs + 1] = "background[0.06,0.99;7.92,7.52;ui_bags_lg_form.png]"
end end
local player_name = player:get_player_name() -- For if statement. local player_name = player:get_player_name() -- For if statement.
if unified_inventory.trash_enabled or unified_inventory.is_creative(player_name) or minetest.get_player_privs(player_name).give then if unified_inventory.trash_enabled
formspec = (formspec.."background[6.06,0;0.92,0.92;ui_bags_trash.png]" or unified_inventory.is_creative(player_name)
.."list[detached:trash;main;6,0.1;1,1;]") or minetest.get_player_privs(player_name).give then
fs[#fs + 1] = "background[6.06,0;0.92,0.92;ui_bags_trash.png]"
.. "list[detached:trash;main;6,0.1;1,1;]"
end end
local inv = player:get_inventory() local inv = player:get_inventory()
for i = 1, 4 do for i = 1, 4 do
local def = get_player_bag_stack(player, i):get_definition() local def = get_player_bag_stack(player, i):get_definition()
local button
if def.groups.bagslots then if def.groups.bagslots then
local list_name = "bag"..i.."contents" local list_name = "bag" .. i .. "contents"
local size = inv:get_size(list_name) local size = inv:get_size(list_name)
local used = 0 local used = 0
for si = 1, size do for si = 1, size do
@ -78,14 +81,12 @@ for i = 1, 4 do
end end
end end
local img = def.inventory_image local img = def.inventory_image
local label = F(S("Bag @1", i)).."\n"..used.."/"..size local label = F(S("Bag @1", i)) .. "\n" .. used .. "/" .. size
button = "image_button["..(i+1)..",0;1,1;"..img..";bag"..i..";"..label.."]" fs[#fs + 1] = string.format("image_button[%i,0;1,1;%s;bag%i;%s]",
else i + 1, img, i, label)
button = ""
end end
formspec = formspec..button
end end
return {formspec=formspec} return { formspec = table.concat(fs) }
end, end,
}) })
end end
@ -95,12 +96,12 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
return return
end end
for i = 1, 4 do for i = 1, 4 do
if fields["bag"..i] then if fields["bag" .. i] then
local stack = get_player_bag_stack(player, i) local stack = get_player_bag_stack(player, i)
if not stack:get_definition().groups.bagslots then if not stack:get_definition().groups.bagslots then
return return
end end
unified_inventory.set_inventory_formspec(player, "bag"..i) unified_inventory.set_inventory_formspec(player, "bag" .. i)
return return
end end
end end
@ -110,7 +111,7 @@ local function save_bags_metadata(player, bags_inv)
local is_empty = true local is_empty = true
local bags = {} local bags = {}
for i = 1, 4 do for i = 1, 4 do
local bag = "bag"..i local bag = "bag" .. i
if not bags_inv:is_empty(bag) then if not bags_inv:is_empty(bag) then
-- Stack limit is 1, otherwise use stack:to_string() -- Stack limit is 1, otherwise use stack:to_string()
bags[i] = bags_inv:get_stack(bag, 1):get_name() bags[i] = bags_inv:get_stack(bag, 1):get_name()
@ -133,7 +134,7 @@ local function load_bags_metadata(player, bags_inv)
if not bags_meta then if not bags_meta then
-- Backwards compatiblity -- Backwards compatiblity
for i = 1, 4 do for i = 1, 4 do
local bag = "bag"..i local bag = "bag" .. i
if not player_inv:is_empty(bag) then if not player_inv:is_empty(bag) then
-- Stack limit is 1, otherwise use stack:to_string() -- Stack limit is 1, otherwise use stack:to_string()
bags[i] = player_inv:get_stack(bag, 1):get_name() bags[i] = player_inv:get_stack(bag, 1):get_name()
@ -143,7 +144,7 @@ local function load_bags_metadata(player, bags_inv)
end end
-- Fill detached slots -- Fill detached slots
for i = 1, 4 do for i = 1, 4 do
local bag = "bag"..i local bag = "bag" .. i
bags_inv:set_size(bag, 1) bags_inv:set_size(bag, 1)
bags_inv:set_stack(bag, 1, bags[i] or "") bags_inv:set_stack(bag, 1, bags[i] or "")
end end
@ -155,7 +156,7 @@ local function load_bags_metadata(player, bags_inv)
-- Clean up deprecated garbage after saving -- Clean up deprecated garbage after saving
for i = 1, 4 do for i = 1, 4 do
local bag = "bag"..i local bag = "bag" .. i
player_inv:set_size(bag, 0) player_inv:set_size(bag, 0)
end end
end end
@ -163,9 +164,9 @@ end
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
local player_inv = player:get_inventory() local player_inv = player:get_inventory()
local player_name = player:get_player_name() local player_name = player:get_player_name()
local bags_inv = minetest.create_detached_inventory(player_name.."_bags",{ local bags_inv = minetest.create_detached_inventory(player_name .. "_bags",{
on_put = function(inv, listname, index, stack, player) on_put = function(inv, listname, index, stack, player)
player:get_inventory():set_size(listname.."contents", player:get_inventory():set_size(listname .. "contents",
stack:get_definition().groups.bagslots) stack:get_definition().groups.bagslots)
save_bags_metadata(player, inv) save_bags_metadata(player, inv)
end, end,
@ -175,14 +176,14 @@ minetest.register_on_joinplayer(function(player)
return 0 return 0
end end
local player_inv = player:get_inventory() local player_inv = player:get_inventory()
local old_slots = player_inv:get_size(listname.."contents") local old_slots = player_inv:get_size(listname .. "contents")
if new_slots >= old_slots then if new_slots >= old_slots then
return 1 return 1
end end
-- using a smaller bag, make sure it fits -- using a smaller bag, make sure it fits
local old_list = player_inv:get_list(listname.."contents") local old_list = player_inv:get_list(listname .. "contents")
local new_list = {} local new_list = {}
local slots_used = 0 local slots_used = 0
local use_new_list = false local use_new_list = false
@ -196,7 +197,7 @@ minetest.register_on_joinplayer(function(player)
end end
if new_slots >= slots_used then if new_slots >= slots_used then
if use_new_list then if use_new_list then
player_inv:set_list(listname.."contents", new_list) player_inv:set_list(listname .. "contents", new_list)
end end
return 1 return 1
end end
@ -204,13 +205,13 @@ minetest.register_on_joinplayer(function(player)
return 0 return 0
end, end,
allow_take = function(inv, listname, index, stack, player) allow_take = function(inv, listname, index, stack, player)
if player:get_inventory():is_empty(listname.."contents") then if player:get_inventory():is_empty(listname .. "contents") then
return stack:get_count() return stack:get_count()
end end
return 0 return 0
end, end,
on_take = function(inv, listname, index, stack, player) on_take = function(inv, listname, index, stack, player)
player:get_inventory():set_size(listname.."contents", 0) player:get_inventory():set_size(listname .. "contents", 0)
save_bags_metadata(player, inv) save_bags_metadata(player, inv)
end, end,
allow_move = function() allow_move = function()

@ -2,7 +2,12 @@ local S = unified_inventory.gettext
function unified_inventory.canonical_item_spec_matcher(spec) function unified_inventory.canonical_item_spec_matcher(spec)
local specname = ItemStack(spec):get_name() local specname = ItemStack(spec):get_name()
if specname:sub(1, 6) == "group:" then if specname:sub(1, 6) ~= "group:" then
return function (itemname)
return itemname == specname
end
end
local group_names = specname:sub(7):split(",") local group_names = specname:sub(7):split(",")
return function (itemname) return function (itemname)
local itemdef = minetest.registered_items[itemname] local itemdef = minetest.registered_items[itemname]
@ -13,9 +18,6 @@ function unified_inventory.canonical_item_spec_matcher(spec)
end end
return true return true
end end
else
return function (itemname) return itemname == specname end
end
end end
function unified_inventory.item_matches_spec(item, spec) function unified_inventory.item_matches_spec(item, spec)
@ -25,23 +27,11 @@ end
function unified_inventory.extract_groupnames(groupname) function unified_inventory.extract_groupnames(groupname)
local specname = ItemStack(groupname):get_name() local specname = ItemStack(groupname):get_name()
if specname:sub(1, 6) == "group:" then if specname:sub(1, 6) ~= "group:" then
local group_names = specname:sub(7):split(",")
if #group_names == 1 then
return group_names[1], 1
end
local s = ""
for g=1,#group_names do
if g > 1 then
-- List connector
s = s .. S(" and ")
end
s = s .. group_names[g]
end
return s, #group_names
else
return nil, 0 return nil, 0
end end
local group_names = specname:sub(7):split(",")
return table.concat(group_names, S(" and ")), #group_names
end end
unified_inventory.registered_group_items = { unified_inventory.registered_group_items = {

@ -266,64 +266,77 @@ unified_inventory.register_page("craftguide", {
local player_name = player:get_player_name() local player_name = player:get_player_name()
local player_privs = minetest.get_player_privs(player_name) local player_privs = minetest.get_player_privs(player_name)
local formspec = "" local fs = {
formspec = formspec.."background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]" "background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]",
formspec = formspec.."label[0,"..formheadery..";" .. F(S("Crafting Guide")) .. "]" "label[0,"..formheadery..";" .. F(S("Crafting Guide")) .. "]",
formspec = formspec.."listcolors[#00000000;#00000000]" "listcolors[#00000000;#00000000]"
}
local item_name = unified_inventory.current_item[player_name] local item_name = unified_inventory.current_item[player_name]
if not item_name then return {formspec=formspec} end if not item_name then
return { formspec = table.concat(fs) }
end
local item_name_shown local item_name_shown
if minetest.registered_items[item_name] and minetest.registered_items[item_name].description then if minetest.registered_items[item_name]
item_name_shown = string.format(S("%s (%s)"), minetest.registered_items[item_name].description, item_name) and minetest.registered_items[item_name].description then
item_name_shown = string.format(S("%s (%s)"),
minetest.registered_items[item_name].description, item_name)
else else
item_name_shown = item_name item_name_shown = item_name
end end
local dir = unified_inventory.current_craft_direction[player_name] local dir = unified_inventory.current_craft_direction[player_name]
local rdir local rdir = dir == "recipe" and "usage" or "recipe"
if dir == "recipe" then rdir = "usage" end
if dir == "usage" then rdir = "recipe" end
local crafts = unified_inventory.crafts_for[dir][item_name] local crafts = unified_inventory.crafts_for[dir][item_name]
local alternate = unified_inventory.alternate[player_name] local alternate = unified_inventory.alternate[player_name]
local alternates, craft local alternates, craft
if crafts ~= nil and #crafts > 0 then if crafts and #crafts > 0 then
alternates = #crafts alternates = #crafts
craft = crafts[alternate] craft = crafts[alternate]
end end
local has_give = player_privs.give or unified_inventory.is_creative(player_name) local has_give = player_privs.give or unified_inventory.is_creative(player_name)
formspec = formspec.."background[0.5,"..(formspecy + 0.2)..";8,3;ui_craftguide_form.png]" fs[#fs + 1] = "background[0.5,"..(formspecy + 0.2)..";8,3;ui_craftguide_form.png]"
formspec = formspec.."textarea["..craftresultx..","..craftresulty fs[#fs + 1] = string.format("textarea[%f,%f;10,1;;%s: %s;]",
..";10,1;;"..F(role_text[dir])..": "..item_name_shown..";]" craftresultx, craftresulty, F(role_text[dir]), item_name_shown)
formspec = formspec..stack_image_button(0, formspecy, 1.1, 1.1, "item_button_" fs[#fs + 1] = stack_image_button(0, formspecy, 1.1, 1.1,
.. rdir .. "_", ItemStack(item_name)) "item_button_" .. rdir .. "_", ItemStack(item_name))
if not craft then if not craft then
formspec = formspec.."label[5.5,"..(formspecy + 2.35)..";" -- No craft recipes available for this item.
..F(no_recipe_text[dir]).."]" fs[#fs + 1] = "label[5.5,"..(formspecy + 2.35)..";"
.. F(no_recipe_text[dir]) .. "]"
local no_pos = dir == "recipe" and 4.5 or 6.5 local no_pos = dir == "recipe" and 4.5 or 6.5
local item_pos = dir == "recipe" and 6.5 or 4.5 local item_pos = dir == "recipe" and 6.5 or 4.5
formspec = formspec.."image["..no_pos..","..formspecy..";1.1,1.1;ui_no.png]" fs[#fs + 1] = "image["..no_pos..","..formspecy..";1.1,1.1;ui_no.png]"
formspec = formspec..stack_image_button(item_pos, formspecy, 1.1, 1.1, "item_button_" fs[#fs + 1] = stack_image_button(item_pos, formspecy, 1.1, 1.1,
..other_dir[dir].."_", ItemStack(item_name)) "item_button_" .. other_dir[dir] .. "_", ItemStack(item_name))
if has_give then if has_give then
formspec = formspec.."label[0,"..(formspecy + 2.10)..";" .. F(S("Give me:")) .. "]" fs[#fs + 1] = "label[0," .. (formspecy + 2.10) .. ";" .. F(S("Give me:")) .. "]"
.."button[0, "..(formspecy + 2.7)..";0.6,0.5;craftguide_giveme_1;1]" .. "button[0, " .. (formspecy + 2.7) .. ";0.6,0.5;craftguide_giveme_1;1]"
.."button[0.6,"..(formspecy + 2.7)..";0.7,0.5;craftguide_giveme_10;10]" .. "button[0.6," .. (formspecy + 2.7) .. ";0.7,0.5;craftguide_giveme_10;10]"
.."button[1.3,"..(formspecy + 2.7)..";0.8,0.5;craftguide_giveme_99;99]" .. "button[1.3," .. (formspecy + 2.7) .. ";0.8,0.5;craftguide_giveme_99;99]"
end end
return {formspec = formspec} return { formspec = table.concat(fs) }
end end
local craft_type = unified_inventory.registered_craft_types[craft.type] or local craft_type = unified_inventory.registered_craft_types[craft.type] or
unified_inventory.craft_type_defaults(craft.type, {}) unified_inventory.craft_type_defaults(craft.type, {})
if craft_type.icon then if craft_type.icon then
formspec = formspec..string.format(" image[%f,%f;%f,%f;%s]",5.7,(formspecy + 0.05),0.5,0.5,craft_type.icon) fs[#fs + 1] = string.format("image[%f,%f;%f,%f;%s]",
5.7, (formspecy + 0.05), 0.5, 0.5, craft_type.icon)
end end
formspec = formspec.."label[5.5,"..(formspecy + 1)..";" .. F(craft_type.description).."]" fs[#fs + 1] = "label[5.5,"..(formspecy + 1)..";" .. F(craft_type.description).."]"
formspec = formspec..stack_image_button(6.5, formspecy, 1.1, 1.1, "item_button_usage_", ItemStack(craft.output)) fs[#fs + 1] = stack_image_button(6.5, formspecy, 1.1, 1.1,
local display_size = craft_type.dynamic_display_size and craft_type.dynamic_display_size(craft) or { width = craft_type.width, height = craft_type.height } "item_button_usage_", ItemStack(craft.output))
local craft_width = craft_type.get_shaped_craft_width and craft_type.get_shaped_craft_width(craft) or display_size.width
local display_size = craft_type.dynamic_display_size
and craft_type.dynamic_display_size(craft)
or { width = craft_type.width, height = craft_type.height }
local craft_width = craft_type.get_shaped_craft_width
and craft_type.get_shaped_craft_width(craft)
or display_size.width
-- This keeps recipes aligned to the right, -- This keeps recipes aligned to the right,
-- so that they're close to the arrow. -- so that they're close to the arrow.
@ -358,47 +371,45 @@ unified_inventory.register_page("craftguide", {
local xof = (fx-1) * of + of local xof = (fx-1) * of + of
local yof = (y-1) * of + 1 local yof = (y-1) * of + 1
if item then if item then
formspec = formspec..stack_image_button( fs[#fs + 1] = stack_image_button(
xoffset - xof, formspecy - 1 + yof, bsize_w, bsize_h, xoffset - xof, formspecy - 1 + yof, bsize_w, bsize_h,
"item_button_recipe_", "item_button_recipe_",
ItemStack(item)) ItemStack(item))
else else
-- Fake buttons just to make grid -- Fake buttons just to make grid
formspec = formspec.."image_button[" fs[#fs + 1] = string.format("image_button[%f,%f;%f,%f;ui_blank_image.png;;]",
..tostring(xoffset - xof)..","..tostring(formspecy - 1 + yof) xoffset - xof, formspecy - 1 + yof, bsize_w, bsize_h)
..";"..bsize_w..","..bsize_h..";ui_blank_image.png;;]"
end end
end end
end end
else else
-- Error -- Error
formspec = formspec.."label[" fs[#fs + 1] = string.format("label[2,%f;%s]",
..tostring(2)..","..tostring(formspecy) formspecy, F(S("This recipe is too\nlarge to be displayed.")))
..";"..F(S("This recipe is too\nlarge to be displayed.")).."]"
end end
if craft_type.uses_crafting_grid and display_size.width <= 3 then if craft_type.uses_crafting_grid and display_size.width <= 3 then
formspec = formspec.."label[0,"..(formspecy + 0.9)..";" .. F(S("To craft grid:")) .. "]" fs[#fs + 1] = "label[0," .. (formspecy + 0.9) .. ";" .. F(S("To craft grid:")) .. "]"
.."button[0, "..(formspecy + 1.5)..";0.6,0.5;craftguide_craft_1;1]" .. "button[0, " .. (formspecy + 1.5) .. ";0.6,0.5;craftguide_craft_1;1]"
.."button[0.6,"..(formspecy + 1.5)..";0.7,0.5;craftguide_craft_10;10]" .. "button[0.6," .. (formspecy + 1.5) .. ";0.7,0.5;craftguide_craft_10;10]"
.."button[1.3,"..(formspecy + 1.5)..";0.8,0.5;craftguide_craft_max;" .. F(S("All")) .. "]" .. "button[1.3," .. (formspecy + 1.5) .. ";0.8,0.5;craftguide_craft_max;" .. F(S("All")) .. "]"
end end
if has_give then if has_give then
formspec = formspec.."label[0,"..(formspecy + 2.1)..";" .. F(S("Give me:")) .. "]" fs[#fs + 1] = "label[0," .. (formspecy + 2.1) .. ";" .. F(S("Give me:")) .. "]"
.."button[0, "..(formspecy + 2.7)..";0.6,0.5;craftguide_giveme_1;1]" .. "button[0, " .. (formspecy + 2.7) .. ";0.6,0.5;craftguide_giveme_1;1]"
.."button[0.6,"..(formspecy + 2.7)..";0.7,0.5;craftguide_giveme_10;10]" .. "button[0.6," .. (formspecy + 2.7) .. ";0.7,0.5;craftguide_giveme_10;10]"
.."button[1.3,"..(formspecy + 2.7)..";0.8,0.5;craftguide_giveme_99;99]" .. "button[1.3," .. (formspecy + 2.7) .. ";0.8,0.5;craftguide_giveme_99;99]"
end end
if alternates and alternates > 1 then if alternates and alternates > 1 then
formspec = formspec.."label[5.5,"..(formspecy + 1.6)..";" fs[#fs + 1] = "label[5.5," .. (formspecy + 1.6) .. ";"
..string.format(F(recipe_text[dir]), alternate, alternates).."]" .. string.format(F(recipe_text[dir]), alternate, alternates) .. "]"
.."image_button[5.5,"..(formspecy + 2)..";1,1;ui_left_icon.png;alternate_prev;]" .. "image_button[5.5," .. (formspecy + 2) .. ";1,1;ui_left_icon.png;alternate_prev;]"
.."image_button[6.5,"..(formspecy + 2)..";1,1;ui_right_icon.png;alternate;]" .. "image_button[6.5," .. (formspecy + 2) .. ";1,1;ui_right_icon.png;alternate;]"
.."tooltip[alternate_prev;"..F(prev_alt_text[dir]).."]" .. "tooltip[alternate_prev;" .. F(prev_alt_text[dir]) .. "]"
.."tooltip[alternate;"..F(next_alt_text[dir]).."]" .. "tooltip[alternate;" .. F(next_alt_text[dir]) .. "]"
end end
return {formspec = formspec} return { formspec = table.concat(fs) }
end, end,
}) })