Move bag storage to player attributes
Compatible with 0.4.16 or later Fixes an item duplication bug for the four player inventory slots on each join Clean up old player lists after saving
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2ab5a7c90a
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c43074f5c2
139
bags.lua
139
bags.lua
@ -31,11 +31,18 @@ unified_inventory.register_button("bags", {
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hide_lite=true
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})
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local function get_player_bag_stack(player, i)
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return minetest.get_inventory({
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type = "detached",
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name = player:get_player_name() .. "_bags"
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}):get_stack("bag" .. i, 1)
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end
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for i = 1, 4 do
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local bi = i
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unified_inventory.register_page("bag"..bi, {
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get_formspec = function(player)
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local stack = player:get_inventory():get_stack("bag"..bi, 1)
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local stack = get_player_bag_stack(player, bi)
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local image = stack:get_definition().inventory_image
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local formspec = ("image[7,0;1,1;"..image.."]"
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.."label[0,0;"..F("Bag @1", bi).."]"
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@ -58,7 +65,7 @@ for i = 1, 4 do
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end
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local inv = player:get_inventory()
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for i = 1, 4 do
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local def = inv:get_stack("bag"..i, 1):get_definition()
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local def = get_player_bag_stack(player, i):get_definition()
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local button
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if def.groups.bagslots then
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local list_name = "bag"..i.."contents"
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@ -89,7 +96,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end
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for i = 1, 4 do
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if fields["bag"..i] then
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local stack = player:get_inventory():get_stack("bag"..i, 1)
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local stack = get_player_bag_stack(player, i)
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if not stack:get_definition().groups.bagslots then
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return
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end
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@ -99,67 +106,117 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end
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end)
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local function save_bags_metadata(player, bags_inv)
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local is_empty = true
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local bags = {}
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for i = 1, 4 do
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local bag = "bag"..i
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if not bags_inv:is_empty(bag) then
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-- Stack limit is 1, otherwise use stack:to_string()
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bags[i] = bags_inv:get_stack(bag, 1):get_name()
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is_empty = false
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end
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end
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if is_empty then
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player:set_attribute("unified_inventory:bags", nil)
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else
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player:set_attribute("unified_inventory:bags",
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minetest.serialize(bags))
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end
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end
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local function load_bags_metadata(player, bags_inv)
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local player_inv = player:get_inventory()
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local bags_meta = player:get_attribute("unified_inventory:bags")
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local bags = bags_meta and minetest.deserialize(bags_meta) or {}
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local dirty_meta = false
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if not bags_meta then
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-- Backwards compatiblity
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for i = 1, 4 do
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local bag = "bag"..i
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if not player_inv:is_empty(bag) then
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-- Stack limit is 1, otherwise use stack:to_string()
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bags[i] = player_inv:get_stack(bag, 1):get_name()
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dirty_meta = true
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end
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end
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end
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-- Fill detached slots
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for i = 1, 4 do
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local bag = "bag"..i
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bags_inv:set_size(bag, 1)
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bags_inv:set_stack(bag, 1, bags[i] or "")
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end
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if dirty_meta then
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-- Requires detached inventory to be set up
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save_bags_metadata(player, bags_inv)
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end
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-- Clean up deprecated garbage after saving
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for i = 1, 4 do
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local bag = "bag"..i
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player_inv:set_size(bag, 0)
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end
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end
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minetest.register_on_joinplayer(function(player)
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local player_inv = player:get_inventory()
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local player_name = player:get_player_name()
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local bags_inv = minetest.create_detached_inventory(player_name.."_bags",{
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on_put = function(inv, listname, index, stack, player)
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player:get_inventory():set_stack(listname, index, stack)
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player:get_inventory():set_size(listname.."contents",
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stack:get_definition().groups.bagslots)
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end,
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on_take = function(inv, listname, index, stack, player)
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player:get_inventory():set_stack(listname, index, nil)
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save_bags_metadata(player, inv)
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end,
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allow_put = function(inv, listname, index, stack, player)
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local new_slots = stack:get_definition().groups.bagslots
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if new_slots then
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local player_inv = player:get_inventory()
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local old_slots = player_inv:get_size(listname.."contents")
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if not new_slots then
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return 0
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end
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local player_inv = player:get_inventory()
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local old_slots = player_inv:get_size(listname.."contents")
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if new_slots >= old_slots then
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return 1
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else
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-- using a smaller bag, make sure it fits
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local old_list = player_inv:get_list(listname.."contents")
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local new_list = {}
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local slots_used = 0
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local use_new_list = false
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if new_slots >= old_slots then
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return 1
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end
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for i, v in ipairs(old_list) do
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if v and not v:is_empty() then
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slots_used = slots_used + 1
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use_new_list = i > new_slots
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new_list[slots_used] = v
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end
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end
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if new_slots >= slots_used then
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if use_new_list then
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player_inv:set_list(listname.."contents", new_list)
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end
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return 1
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end
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-- using a smaller bag, make sure it fits
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local old_list = player_inv:get_list(listname.."contents")
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local new_list = {}
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local slots_used = 0
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local use_new_list = false
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for i, v in ipairs(old_list) do
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if v and not v:is_empty() then
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slots_used = slots_used + 1
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use_new_list = i > new_slots
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new_list[slots_used] = v
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end
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end
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return 0
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if new_slots >= slots_used then
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if use_new_list then
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player_inv:set_list(listname.."contents", new_list)
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end
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return 1
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end
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end,
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allow_take = function(inv, listname, index, stack, player)
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if player:get_inventory():is_empty(listname.."contents") then
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return stack:get_count()
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else
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return 0
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end
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return 0
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end,
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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on_take = function(inv, listname, index, stack, player)
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player:get_inventory():set_size(listname.."contents", 0)
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save_bags_metadata(player, inv)
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end,
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allow_move = function()
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return 0
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end,
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}, player_name)
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for i=1,4 do
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local bag = "bag"..i
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player_inv:set_size(bag, 1)
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bags_inv:set_size(bag, 1)
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bags_inv:set_stack(bag, 1, player_inv:get_stack(bag, 1))
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end
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load_bags_metadata(player, bags_inv)
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end)
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-- register bag tools
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