Cleaner display of lack of recipes
When the current craft guide item has no recipes, show the item and a "No recipes" message, but suppress all other recipe UI elements.
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580a832fda
commit
d1e554b73d
31
register.lua
31
register.lua
@ -137,38 +137,37 @@ unified_inventory.register_page("craft", {
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unified_inventory.register_page("craftguide", {
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unified_inventory.register_page("craftguide", {
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get_formspec = function(player)
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get_formspec = function(player)
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local player_name = player:get_player_name()
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local player_name = player:get_player_name()
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local formspec = "background[0,1;8,3;ui_craftguide_form.png]"
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local formspec = ""
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formspec = formspec.."background[0,4.5;8,4;ui_main_inventory.png]"
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formspec = formspec.."background[0,4.5;8,4;ui_main_inventory.png]"
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formspec = formspec.."label[0,0;Crafting Guide]"
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formspec = formspec.."label[0,0;Crafting Guide]"
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formspec = formspec.."listcolors[#00000000;#00000000]"
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formspec = formspec.."listcolors[#00000000;#00000000]"
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local item_name = unified_inventory.current_item[player_name]
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local alternate, alternates, craft, craft_type
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if item_name then
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alternate = unified_inventory.alternate[player_name]
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local crafts = unified_inventory.crafts_table[item_name]
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if crafts ~= nil and #crafts > 0 then
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alternates = #crafts
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craft = crafts[alternate]
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end
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end
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local craftinv = minetest.get_inventory({
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local craftinv = minetest.get_inventory({
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type = "detached",
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type = "detached",
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name = player_name.."craftrecipe"
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name = player_name.."craftrecipe"
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})
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})
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local item_name = unified_inventory.current_item[player_name]
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if not item_name then return {formspec=formspec} end
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formspec = formspec.."textarea[0.3,0.6;10,1;;Result: "..minetest.formspec_escape(item_name)..";]"
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formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."craftrecipe;output;6,1;1,1;]"
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local alternate, alternates, craft, craft_type
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alternate = unified_inventory.alternate[player_name]
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local crafts = unified_inventory.crafts_table[item_name]
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if crafts ~= nil and #crafts > 0 then
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alternates = #crafts
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craft = crafts[alternate]
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end
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if not craft then
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if not craft then
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craftinv:set_stack("output", 1, nil)
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craftinv:set_stack("output", 1, item_name)
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formspec = formspec.."label[6,3.35;No recipes]"
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return {formspec=formspec}
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return {formspec=formspec}
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end
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end
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formspec = formspec.."background[0,1;8,3;ui_craftguide_form.png]"
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craft_type = unified_inventory.registered_craft_types[craft.type] or unified_inventory.canonicalise_craft_type(craft.type, {})
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craft_type = unified_inventory.registered_craft_types[craft.type] or unified_inventory.canonicalise_craft_type(craft.type, {})
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formspec = formspec.."label[6,3.35;Method:]"
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formspec = formspec.."label[6,3.35;Method:]"
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formspec = formspec.."label[6,3.75;"..minetest.formspec_escape(craft_type.description).."]"
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formspec = formspec.."label[6,3.75;"..minetest.formspec_escape(craft_type.description).."]"
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craftinv:set_stack("output", 1, craft.output)
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craftinv:set_stack("output", 1, craft.output)
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formspec = formspec.."textarea[0.3,0.6;10,1;;Result: "..minetest.formspec_escape(item_name)..";]"
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formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."craftrecipe;output;6,1;1,1;]"
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-- fake buttons just to make grid
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-- fake buttons just to make grid
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for y = 1, craft_type.height do
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for y = 1, craft_type.height do
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