Allow searching for groups.
Also make "group buttons" apply the filter to that group.
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parent
b69fc35c88
commit
d560bcd6f0
@ -118,6 +118,11 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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if string.sub(name, 1, 12) == "item_button_" then
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clicked_item = string.sub(name, 13)
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break
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elseif string.sub(name, 1, 11) == "item_group_" then
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minetest.sound_play("click",
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{to_player=player_name, gain = 0.1})
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unified_inventory.apply_filter(player, "group:"..string.sub(name, 12))
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return
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end
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end
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if clicked_item then
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20
internal.lua
20
internal.lua
@ -97,6 +97,24 @@ function unified_inventory.apply_filter(player, filter)
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lfilter = ""
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end
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unified_inventory.filtered_items_list[player_name]={}
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if lfilter:sub(1, 6) == "group:" then
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local groups = lfilter:sub(7):split(",")
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for name, def in pairs(minetest.registered_items) do
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if def.groups then
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local all = true
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for _, group in ipairs(groups) do
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if not (def.groups[group] and (def.groups[group] > 0)) then
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all = false
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break
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end
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end
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if all then
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table.insert(unified_inventory.filtered_items_list[player_name], name)
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size = size + 1
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end
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end
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end
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else
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for name, def in pairs(minetest.registered_items) do
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if (not def.groups.not_in_creative_inventory or
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def.groups.not_in_creative_inventory == 0)
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@ -108,7 +126,7 @@ function unified_inventory.apply_filter(player, filter)
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size = size + 1
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end
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end
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end
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end
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table.sort(unified_inventory.filtered_items_list[player_name])
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unified_inventory.filtered_items_list_size[player_name] = size
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@ -213,7 +213,8 @@ unified_inventory.register_page("craftguide", {
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local group = string.sub(item, 7)
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formspec = formspec.."image_button["
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..(1.0 + x)..","..(0.0 + y)..";1.1,1.1;"
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.."ui_group.png;;"
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.."ui_group.png;"
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.."item_group_"..minetest.formspec_escape(group)..";"
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..minetest.formspec_escape(group).."]"
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else
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formspec = formspec.."item_image_button["
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