Allow searching for groups.

Also make "group buttons" apply the filter to that group.
This commit is contained in:
kaeza 2014-01-19 14:34:44 -02:00
parent b69fc35c88
commit d560bcd6f0
3 changed files with 35 additions and 11 deletions

@ -118,6 +118,11 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if string.sub(name, 1, 12) == "item_button_" then
clicked_item = string.sub(name, 13)
break
elseif string.sub(name, 1, 11) == "item_group_" then
minetest.sound_play("click",
{to_player=player_name, gain = 0.1})
unified_inventory.apply_filter(player, "group:"..string.sub(name, 12))
return
end
end
if clicked_item then

@ -97,6 +97,24 @@ function unified_inventory.apply_filter(player, filter)
lfilter = ""
end
unified_inventory.filtered_items_list[player_name]={}
if lfilter:sub(1, 6) == "group:" then
local groups = lfilter:sub(7):split(",")
for name, def in pairs(minetest.registered_items) do
if def.groups then
local all = true
for _, group in ipairs(groups) do
if not (def.groups[group] and (def.groups[group] > 0)) then
all = false
break
end
end
if all then
table.insert(unified_inventory.filtered_items_list[player_name], name)
size = size + 1
end
end
end
else
for name, def in pairs(minetest.registered_items) do
if (not def.groups.not_in_creative_inventory or
def.groups.not_in_creative_inventory == 0)
@ -108,7 +126,7 @@ function unified_inventory.apply_filter(player, filter)
size = size + 1
end
end
end
end
table.sort(unified_inventory.filtered_items_list[player_name])
unified_inventory.filtered_items_list_size[player_name] = size

@ -213,7 +213,8 @@ unified_inventory.register_page("craftguide", {
local group = string.sub(item, 7)
formspec = formspec.."image_button["
..(1.0 + x)..","..(0.0 + y)..";1.1,1.1;"
.."ui_group.png;;"
.."ui_group.png;"
.."item_group_"..minetest.formspec_escape(group)..";"
..minetest.formspec_escape(group).."]"
else
formspec = formspec.."item_image_button["