Fix display of group ingredients
Commit 043f6081452365daaa033c58e0738527ccb64c3d broke a couple of things in the course of its refactoring. This patch restores the "G" flag that signals group ingredients, the preference for "default:" items as group representatives (where a representative isn't specifically registered), and the built-in registration of default:cobble as representative for group:stone (because it's the most commonly-used item in that group).
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@ -1,6 +1,7 @@
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unified_inventory.registered_group_items = {
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unified_inventory.registered_group_items = {
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mesecon_conductor_craftable = "mesecons:wire_00000000_off",
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mesecon_conductor_craftable = "mesecons:wire_00000000_off",
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stone = "default:cobble",
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wool = "wool:white",
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wool = "wool:white",
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}
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}
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@ -21,7 +22,7 @@ end
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-- Among equally-preferred items, we just pick the one with the
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-- Among equally-preferred items, we just pick the one with the
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-- lexicographically earliest name.
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-- lexicographically earliest name.
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function compute_group_item(group_name)
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local function compute_group_item(group_name)
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local candidate_items = {}
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local candidate_items = {}
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for itemname, itemdef in pairs(minetest.registered_items) do
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for itemname, itemdef in pairs(minetest.registered_items) do
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if (itemdef.groups.not_in_creative_inventory or 0) == 0 and
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if (itemdef.groups.not_in_creative_inventory or 0) == 0 and
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@ -40,8 +41,10 @@ function compute_group_item(group_name)
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for _, item in ipairs(candidate_items) do
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for _, item in ipairs(candidate_items) do
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local pref
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local pref
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if item == unified_inventory.registered_group_items[group_name] then
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if item == unified_inventory.registered_group_items[group_name] then
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pref = 4
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elseif item == "default:"..group_name then
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pref = 3
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pref = 3
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elseif item:gsub("^[^:]+:", "") == group_name then
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elseif item:gsub("^[^:]*:", "") == group_name then
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pref = 2
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pref = 2
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else
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else
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pref = 1
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pref = 1
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@ -156,17 +156,17 @@ local function stack_image_button(x, y, w, h, buttonname_prefix, item)
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if name:sub(1, 6) == "group:" then
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if name:sub(1, 6) == "group:" then
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local group_name = name:sub(7)
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local group_name = name:sub(7)
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local group_item = unified_inventory.get_group_item(group_name)
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local group_item = unified_inventory.get_group_item(group_name)
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show_group = not group_item.sole
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show_is_group = not group_item.sole
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displayitem = group_item.item or "unknown"
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displayitem = group_item.item or "unknown"
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selectitem = group_item.sole and displayitem or name
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selectitem = group_item.sole and displayitem or name
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end
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end
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-- Hackily shift the count to the bottom right
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local label = string.format("\n\n%s%7d", show_is_group and "G" or " ", count):gsub(" 1$", " .")
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local shiftstr = "\n\n "
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if label == "\n\n ." then label = "" end
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return string.format("item_image_button[%u,%u;%u,%u;%s;%s;%s]",
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return string.format("item_image_button[%u,%u;%u,%u;%s;%s;%s]",
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x, y, w, h,
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x, y, w, h,
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minetest.formspec_escape(displayitem),
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minetest.formspec_escape(displayitem),
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minetest.formspec_escape(buttonname_prefix..selectitem),
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minetest.formspec_escape(buttonname_prefix..selectitem),
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count ~= 1 and shiftstr..tostring(count) or "")
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label)
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end
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end
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unified_inventory.register_page("craftguide", {
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unified_inventory.register_page("craftguide", {
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