Fix the bug clearing other than default crafting methods.
This commit is contained in:
parent
7fb9cfa3c9
commit
e44deedc53
20
api.lua
20
api.lua
@ -8,10 +8,16 @@ minetest.after(0.01, function()
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def.description and def.description ~= "" then
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def.description and def.description ~= "" then
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table.insert(unified_inventory.items_list, name)
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table.insert(unified_inventory.items_list, name)
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local recipes = minetest.get_all_craft_recipes(name)
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local recipes = minetest.get_all_craft_recipes(name)
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unified_inventory.crafts_table[name] = recipes or {}
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if unified_inventory.crafts_table[name] == nil then
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unified_inventory.crafts_table[name] = {}
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end
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if recipes then
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for i=1,#recipes,1 do
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table.insert(unified_inventory.crafts_table[name],recipes[i])
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end
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end
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end
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end
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end
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end
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--print(dump(unified_inventory.crafts_table))
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table.sort(unified_inventory.items_list)
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table.sort(unified_inventory.items_list)
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unified_inventory.items_list_size = #unified_inventory.items_list
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unified_inventory.items_list_size = #unified_inventory.items_list
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print("Unified Inventory. inventory size: "..#unified_inventory.items_list)
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print("Unified Inventory. inventory size: "..#unified_inventory.items_list)
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@ -64,16 +70,16 @@ end
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-- register_craft
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-- register_craft
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function unified_inventory.register_craft(options)
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function unified_inventory.register_craft(options)
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if not options.output then
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if options.output == nil then
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return
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return
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end
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end
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local itemstack = ItemStack(options.output)
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local itemstack = ItemStack(options.output)
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if itemstack:is_empty() then
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if itemstack:is_empty() then
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return
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return
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end
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end
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unified_inventory.crafts_table[itemstack:get_name()] =
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if unified_inventory.crafts_table[itemstack:get_name()] == nil then
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unified_inventory.crafts_table[itemstack:get_name()] or {}
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unified_inventory.crafts_table[itemstack:get_name()] = {}
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end
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table.insert(unified_inventory.crafts_table[itemstack:get_name()],options)
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table.insert(unified_inventory.crafts_table[itemstack:get_name()],options)
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end
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end
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@ -87,9 +93,7 @@ function unified_inventory.register_button(name, def)
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unified_inventory.set_inventory_formspec(player, name)
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unified_inventory.set_inventory_formspec(player, name)
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end
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end
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end
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end
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def.name = name
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def.name = name
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table.insert(unified_inventory.buttons, def)
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table.insert(unified_inventory.buttons, def)
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end
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end
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