Fix the bug clearing other than default crafting methods.

This commit is contained in:
RealBadAngel 2013-10-07 04:16:31 +02:00
parent 7fb9cfa3c9
commit e44deedc53

20
api.lua

@ -8,10 +8,16 @@ minetest.after(0.01, function()
def.description and def.description ~= "" then def.description and def.description ~= "" then
table.insert(unified_inventory.items_list, name) table.insert(unified_inventory.items_list, name)
local recipes = minetest.get_all_craft_recipes(name) local recipes = minetest.get_all_craft_recipes(name)
unified_inventory.crafts_table[name] = recipes or {} if unified_inventory.crafts_table[name] == nil then
unified_inventory.crafts_table[name] = {}
end
if recipes then
for i=1,#recipes,1 do
table.insert(unified_inventory.crafts_table[name],recipes[i])
end
end
end end
end end
--print(dump(unified_inventory.crafts_table))
table.sort(unified_inventory.items_list) table.sort(unified_inventory.items_list)
unified_inventory.items_list_size = #unified_inventory.items_list unified_inventory.items_list_size = #unified_inventory.items_list
print("Unified Inventory. inventory size: "..#unified_inventory.items_list) print("Unified Inventory. inventory size: "..#unified_inventory.items_list)
@ -64,16 +70,16 @@ end
-- register_craft -- register_craft
function unified_inventory.register_craft(options) function unified_inventory.register_craft(options)
if not options.output then if options.output == nil then
return return
end end
local itemstack = ItemStack(options.output) local itemstack = ItemStack(options.output)
if itemstack:is_empty() then if itemstack:is_empty() then
return return
end end
unified_inventory.crafts_table[itemstack:get_name()] = if unified_inventory.crafts_table[itemstack:get_name()] == nil then
unified_inventory.crafts_table[itemstack:get_name()] or {} unified_inventory.crafts_table[itemstack:get_name()] = {}
end
table.insert(unified_inventory.crafts_table[itemstack:get_name()],options) table.insert(unified_inventory.crafts_table[itemstack:get_name()],options)
end end
@ -87,9 +93,7 @@ function unified_inventory.register_button(name, def)
unified_inventory.set_inventory_formspec(player, name) unified_inventory.set_inventory_formspec(player, name)
end end
end end
def.name = name def.name = name
table.insert(unified_inventory.buttons, def) table.insert(unified_inventory.buttons, def)
end end